Mattel Pictionary Showdown Game Manual
Mattel Pictionary Showdown Game Manual

Mattel Pictionary Showdown Game Manual

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Ages

Teams

8+
2
Contents: 1 Electronic Unit, 72 Cards, 1 Card Box
Pictionary Showdown™ is a game where you get teammates to guess a clue not by using words, but by
drawing on it out on a pad of paper!
Keep these instructions for future reference as they contain important information.
PICTIONARY SHOWDOWN™ IN A NUTSHELL:
Each team has the same amount of time on their time clock to begin.
On your turn, the time counts down as you sketch and your teammates guess the clue. The quicker you
get it, the more time you leave on your clock.
Once a team correctly guesses a clue, they hit their Buzzer and the next team's turn starts IMMEDIATELY,
so be ready to go.
On an "All Play," both clocks STOP as each team tries to guess the clue at the same time. When the
winning team presses their Buzzer, the other team's clock starts IMMEDIATLEY.
The team that runs out of time first loses the game.

HOW TO REPLACE BATTERIES

Pictionary Showdown™ requires 3 AA batteries (not included). Use only Alkaline Batteries. Toy may not
function with other types of batteries.
1.
Unscrew battery compartment cover with Phillips screwdriver (not included) and lift open.
2. Install 3 AA size Alkaline
Batteries in compartment.
3. Replace cover by slipping tabs
into place, pressing cover down
and screwing shut.
4. If game malfunctions, check the
battery installation.
5. Batteries should be changed
when sound distorts.

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Summary of Contents for Mattel Pictionary Showdown Game

  • Page 1 Ages Teams Contents: 1 Electronic Unit, 72 Cards, 1 Card Box Pictionary Showdown™ is a game where you get teammates to guess a clue not by using words, but by drawing on it out on a pad of paper! Keep these instructions for future reference as they contain important information. PICTIONARY SHOWDOWN™...
  • Page 2: Before You Begin

    If neither team guesses the clue in the time provided, a BUZZER will sound and you will hear "Try again, all play!" A new number ©2013 Mattel will appear in the Number Window, and the next Picturists for each team will draw a new card, find the corresponding clue and sketch clues to their team.
  • Page 3 ALL PLAY The unit will randomly call out “All Play!’ when a Buzzer is pressed. When this happens, both clock timers STOP. The next Picturists up on both teams then locate the number in the Number Window, draw a card, find the corresponding number, and read it.
  • Page 4 If game malfunctions, check the battery installation. BATTERIES SHOULD BE CHANGED WHEN SOUND DISTORTS. ©2013 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services BGG23-0920 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria.

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