Check the High-Contrast checkbox, which enables the
second exposure slider.
Then, adjust the bottom slider for Exposure 2 until the dark
areas of the model fill in with a clean laser line.
Changing exposures may take time to reflect in the
Geometry camera feed, so you may need to wait a
moment to see the results.
15
Here you can see the two
laser lines showing clearly
on both colors.
Texture Settings
Texturing captures color information from photos taken
during scanning and applies them to the generated point
cloud. Textures can be enabled for meshed scan projects,
and included when exporting/saving to MFPROJ or OBJ file
formats.
To capture textures, check Capture in the Texture Settings
toolbox. The Texture camera feed (displayed in color as a
thumbnail within the Geometry camera feed) shows the
exposure that will be used for texturing. Look at this feed
when adjusting the Texture Settings slider.
Adjust the slider until you find an exposure where an object's
colors appear realistically. You want an exposure that shows
the colors on the object in a bright but not overexposed
manner.
Textures for a Regular Scan are capturing during the same
bed rotations as the scanning operation.
Textures for a + Quickscan are captured during an additional
bed rotation a er geometry is captured.
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