Texture Settings - Matter and Form V2 User Manual

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Check the High-Contrast checkbox, which enables the 
second exposure slider. 
Then, adjust the bottom slider for Exposure 2 until the dark 
areas of the model fill in with a clean laser line. 
 
Changing exposures may take time to reflect in the 
Geometry camera feed, so you may need to wait a 
moment to see the results. 
 
 
 
15
 
Here you can see the two 
laser lines showing clearly 
on both colors.  
 
 
 
Texture Settings 
Texturing captures color information from photos taken 
during scanning and applies them to the generated point 
cloud. Textures can be enabled for meshed scan projects, 
and included when exporting/saving to MFPROJ or OBJ file 
formats. 
To capture textures, check Capture in the Texture Settings 
toolbox. The Texture camera feed (displayed in color as a 
thumbnail within the Geometry camera feed) shows the 
exposure that will be used for texturing. Look at this feed 
when adjusting the Texture Settings slider.  
Adjust the slider until you find an exposure where an object's 
colors appear realistically. You want an exposure that shows 
the colors on the object in a bright but not overexposed 
manner. 
Textures for a Regular Scan are capturing during the same 
bed rotations as the scanning operation. 
Textures for a + Quickscan are captured during an additional 
bed rotation a er geometry is captured.  
 
 
 
 
 

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