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Fisher-Price B8515 Owner's Manual
Fisher-Price B8515 Owner's Manual

Fisher-Price B8515 Owner's Manual

Mazes, puzzles and games

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Owner's Manual
Owner's Manual
Model Number: B8515
Model Number: B8515

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Summary of Contents for Fisher-Price B8515

  • Page 1 Owner’s Manual Owner’s Manual Model Number: B8515 Model Number: B8515...
  • Page 3 Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Software Cartridge Software Port • Some of the tools on the tool menu are not available for use during game play. If a tool is not available for use, you will hear a tone.The Home and the Save It (and Volume Control) tools are...
  • Page 4 Mazes, Puzzles and Games Choose Mazes, Puzzles or Games from the Home Screen. Touch your choice on the screen with the stylus. Mazes Puzzles Games...
  • Page 5 Now, choose an activity. Touch your choice on the screen with the stylus. Mazes Maze Library Maze Challenge Maze Maker...
  • Page 6 Puzzles Jigsaw Studio Hidden Image Challenge 3-D Puzzles Games Checkers Arena Extreme Color Memory Match Cube Match...
  • Page 7 Maze Library Object of the Game: Find your way out of the maze! • Touch the arrows on the bottom of the screen with the stylus to view eight different mazes. • When you find one that you like, touch the screen with the stylus.
  • Page 8 • Look at the blinking square in the maze. This is the start point. • Look at the blinking box in the maze. This is the end point. End Point Start Point • Touch the start point with the stylus on the screen.
  • Page 9 • Continue to drag the stylus through the maze to get to the end point. Hint: There is no time limit! • If you hit a dead end, simply retrace your trail (the trail erases as you retrace) with the stylus and try a different direction.
  • Page 10 • When you’ve found your way out, great job! • Choose another maze! Hint: If you’d like to go to a different activity, touch Home on the tool menu to return to the Home Screen.
  • Page 11 Maze Maker Object of the Game: Design your own maze and then find your way out of it! • Choose a color from the color palette. Touch your choice on the screen with the stylus. • Begin your custom designed maze. Look at the grid on the screen.
  • Page 12 • Look again at the grid on the screen. Touch any of the flashing dots on the screen with the stylus to create the first part of the path. • Look at the first part of the path.
  • Page 13 • Repeat this procedure to add more parts of the path. • Touch the smiley face on the screen with the stylus after completing your design.
  • Page 14 • Now watch as Pixter® puts in random lines to add twists and turns. Do you remember the path you made? End Point • Look at the blinking dot and the smiley face in the maze on your screen. The blinking dot is the start point;...
  • Page 15 • Touch the start point with the stylus on the screen. Now, drag it to make a trail through the maze on the screen. • Continue to drag the stylus through the maze to get to the end point. Hint: There is no time limit!
  • Page 16 • If you hit a dead end, simply retrace your trail (the trail erases as you retrace) with the stylus and try a different direction. • When you’ve found your way out, great job!
  • Page 17 • Design another maze! Hint: If you’d like to go to a different activity, touch Home on the tool menu to return to the Home Screen.
  • Page 18 Maze Challenge Object of the Game: Score as many points as you can as you find your way out of many mazes! Look for the hidden portals to skip through mazes. • Choose a game level – 1, 2 or 3. Level 1 - complete 3 mazes Level 2 - complete 5 mazes Level 3 - complete 10 mazes...
  • Page 19 • Touch the start point with the stylus on the screen. Now, drag it to munch the dots on your screen as you go through the maze. Each dot is worth one point. Hint: Hurry….you have 20 seconds to get to the end point.
  • Page 20 • Munch the markings inside the sliding door (by dragging the stylus on the screen) and get out as fast as you can to get to the end of the maze. Each marking is worth 3 points! • Continue to drag the stylus through the maze to get to the end point.
  • Page 21 • If you hit a dead end, simply retrace your trail with the stylus and try a different direction. Hint: If you hit a dead end, 5 points are taken away. • When you get to an end point, the screen switches to a new screen.
  • Page 22 • If you don’t reach the end point within 20 seconds, you get another try! Hint: You get three tries! • As you continue on, watch to enter portals! You get an extra 50 points! You automatically move ahead to another maze.
  • Page 23 • When you’ve completed the last maze, look at your score and time. Can you beat it? • If you use up your three tries, and don’t complete all mazes, look at your score and time. Try again to complete all of the mazes and improve your score and time! If you’d like to go to a different activity, touch Home...
  • Page 24 Jigsaw Studio • Choose Solve a Puzzle or Design a Puzzle. Hint: You’ll solve the puzzle you create in Design a Puzzle! Solve a Puzzle • Touch the arrows on the bottom of the screen with the stylus to view eight different puzzles.
  • Page 25 • When you find one that you like, touch the screen with the stylus. • Choose a skill level – 1, 2 or 3. Level 1 has larger pieces, while level 3 has the smallest pieces. Touch your choice with the stylus.
  • Page 26 • Look at the completed puzzle. Now, touch the blinking puzzle piece in the bottom left corner with the stylus to begin. • Choose the puzzle piece you’d like to place in the puzzle. Touch the arrows on the screen with the stylus to view each puzzle piece.
  • Page 27 • When you find a puzzle piece you’d like to place, touch your choice on the screen with the stylus. • Touch the puzzle piece with the stylus and drag it to the correct spot on the screen.
  • Page 28 • Look, you have the first puzzle piece in place! • Continue to select puzzle pieces to complete the puzzle.
  • Page 29 • When you’ve completed the puzzle – you can add to the picture! • Use any of the tools on the tool menu: "Pencil" Tool ; Straight Line ; Shape Maker ; Stamp It ; Magic Wand Eraser or Special Effects Selector Hint: Touch Home on the tool menu with the stylus to return to the Home Screen at...
  • Page 30 Design a Puzzle • Use any of the tools on the tool menu to create your puzzle: "Pencil" Tool Straight Line ; Shape Maker Stamp It ; Magic Wand Eraser Special Effects Selector • When you’ve completed you puzzle design, touch the blinking puzzle piece in the bottom left corner with the stylus to begin.
  • Page 31 • Choose a skill level – 1, 2 or 3. Level 1 has larger pieces, while level 3 has the smallest pieces. Touch your choice with the stylus. • Look at the completed puzzle. Now, touch the blinking puzzle piece in the bottom left corner with the stylus to begin.
  • Page 32 • Choose the puzzle piece you’d like to place in the puzzle. Touch the arrows on the screen with the stylus to view each puzzle piece. • When you find a puzzle piece you’d like to place, touch your choice on the screen with the stylus.
  • Page 33 • Touch the puzzle piece with the stylus and drag it to the correct spot. • Look, you have the first puzzle piece in place!
  • Page 34 • Continue to select puzzle pieces to complete the puzzle. • When you’ve completed the puzzle – you can add to the picture! • Use any of the tools on the tool menu: "Pencil" Tool ; Straight Line ; Shape Maker ;...
  • Page 35 3-D Puzzle • Touch the arrows on the bottom of the screen with the stylus to view eight different 3-D puzzles. • When you find one that you like, touch the screen with the stylus.
  • Page 36 • Now, touch the blinking puzzle piece in the bottom left corner with the stylus to begin. • Choose the puzzle piece you’d like to place in the puzzle. Touch the arrows on the screen with the stylus to view each puzzle piece.
  • Page 37 • When you find a puzzle piece you’d like to place, touch your choice on the screen with the stylus. • Touch the puzzle piece with the stylus and drag it to the correct spot.
  • Page 38 • Look, you have the first puzzle piece in place! • Continue to select puzzle pieces to complete the puzzle.
  • Page 39 • After you’ve completed a front view, it’s time to complete a back view. • When you’ve completed the front and back views of the puzzle – you can add to the picture! • Use any of the tools on the tool menu: "Pencil"...
  • Page 40 Hidden Image Challenge • Touch the arrows on the bottom of the screen with the stylus to view six different puzzles. • When you find one that you like, touch the screen with the stylus.
  • Page 41 • Now, choose things that you’d like to find in the puzzle. Touch your choice with the stylus. • Now, touch the blinking puzzle piece in the bottom left corner with the stylus to begin.
  • Page 42 • Choose the puzzle piece you’d like to find in the puzzle. Touch the arrows on the screen with the stylus to view each puzzle piece. • When you find a puzzle piece you’d like to find, touch your choice on the screen with the stylus.
  • Page 43 • Look, you’ve found the first puzzle piece! • Now, use the stylus to “scrape” the puzzle piece. Watch the puzzle piece emerge!
  • Page 44 • Continue to select puzzle pieces, find them in the puzzle, and “scrape” them with the stylus. • When you’ve found all the puzzle pieces – you can add to the picture! • Use any of the tools on the tool menu: "Pencil"...
  • Page 45 Checkers Arena Object of the Game: Capture all of your opponents checkers to win! • Choose one player or two players. Touch your choice with the stylus. Hint: If you choose one player, you will play against Pixter®. If you choose two player, you’ll play against yourself or ask a friend to join you! •...
  • Page 46 Design Your Own Checkers • First choose a design for your checker. Touch your choice on the screen with the stylus. • Look at the example in the lower left screen. Example • Now, choose a color for your design. Touch your color choice on the color palette with the stylus.
  • Page 47 • When you’re finished designing your checker, touch the smiley face in the upper right corner of the screen with the stylus. Hint: If you are playing two players, you’ll design the checkers for the other player too!
  • Page 48 Play Checkers • Touch the checker you’d like to move with the stylus. Now drag it to a square. Hint: You can only move your checker forward and diagonally. • Watch where your opponent moves. Opponent...
  • Page 49 • Jump your opponent’s checker to capture it! Hint: You can jump multiple times with the same checker! • If you capture all of your opponent’s checkers, you win! Hint: Play again! Or, if you'd like to go to a different activity, touch Home on the tool menu to go back to the Home Screen.
  • Page 50 Cube Match Object of the Game: Match three or more cubes for points! • Look at the game screen. • In the lower left corner, you’ll see a preview of the cube that will fall in a channel. • When you touch the arrow button with the stylus in the lower center of the screen, the cube drops immediately to the bottom of the channel.
  • Page 51 • Watch the cubes fall down the channels. Remember, you need to match three cubes to get points. • To move a cube to a different channel for matching, simply touch the cube on the screen with the stylus and drag it to the desired channel.
  • Page 52 • It’s a match! - You get 1 point per cube for solid cubes. - You get 3 points per cube for patterned cubes. • After you’ve made a match, the cubes disappear and you collect points.
  • Page 53 • When a channel fills with cubes to the top, the game is over! • Look at your final score! Hint: Play again! Or, if you'd like to go to a different activity, touch Home on the tool menu to go back to the Home Screen.
  • Page 54 Extreme Color Memory Match Object of the Game: Try to get all of the matches in the least amount of time! • Choose a type of memory match. Touch your choice on the screen with the stylus. • Touch any square with the stylus to reveal a picture.
  • Page 55 • Try to find its match by touching another square with the stylus. • If it’s a match, both squares turn black. Try to find another matched picture set.
  • Page 56 • If it’s not a match, try again! Hint: Remember what each square reveals so that you can find another match! • When all matches are made and all the squares are black, the timer clock appears with your finished time. Play again and try to beat your time.
  • Page 57 Tool Menu “Pencil”Tool Touch for freestyle drawing or writing. Create your own drawing • Touch the arrows to choose the type of marking. Choose or write a message with the stylus. • Touch the arrows to choose a color palette. Now, choose a color for your “pencil”...
  • Page 58 Straight Line Touch to make straight lines. • Touch the upper arrows to Touch the screen choose the type of line. with the stylus. Now, drag the stylus on the screen and stop. Choose Look – a straight line! • Touch the lower arrows to Hint: Make your own shapes or choose a color palette.
  • Page 59 Shape Maker Touch to make shapes. Touch the screen and • Touch the upper arrows to drag the stylus to make choose a shape. Choose small or large shapes. Hint: To make a triangle, touch the • Touch the lower arrows to screen and drag the stylus to make choose a color palette.
  • Page 60 Stamp It! Touch for stamper art. Touch the screen Touch the arrows on Touch the screen as with the stylus to many times as you like the bottom of the choose a stamper. with the stylus for lots screen with the stylus to scroll through of stamper fun! stamper designs.
  • Page 61 Magic Wand Eraser Touch to make your stylus an eraser or go to special effects! • Choose eraser , magic If you chose eraser , use effects or undo your stylus to erase any part of what’s on the screen. •...
  • Page 62 If you chose undo , , whatever If you chose magic effects , you’ll you have done to your picture need to select a background layer. is gone! Touch the arrows on the bottom of the screen with the stylus to scroll through background choices.
  • Page 63 Full Screen Erase Touch to choose an animated full screen erase with cool sound effects. Touch the screen with the Watch and listen as your draw- stylus to choose the effect. ing disappears. Hint: After using the full screen erase, you’re still in the same activity using the same tool.
  • Page 64 Special Effects Selector Touch to choose a special effect. Touch with the stylus. Choose Choose an effect: Paint an effect and the color.Touch Bucket, Typist, Confetti, to save your choices.To fill in a Rotator, Color Surprise selected drawing area, select and Scratchboard.
  • Page 65 Touch .Your picture is all Touch with the stylus.To mixed -up! Choose the confetti create your own caption, touch tool again to mix-up your picture each letter of each word with in smaller pieces. the stylus. Touch to save your caption.Touch the bottom of the screen with the stylus to see your caption.
  • Page 66 Touch with the stylus. Touch with the Look, your picture“turned”! stylus. Surprise! Touch with the stylus. Use the stylus to remove the “black” coating on the screen.
  • Page 67 Save It! (and Adjust Contrast) Touch to save or retrieve your game; or adjust the contrast (at any time). Touch IN file to save; touch OUT file to retrieve; touch contrast to increase or decrease lightness or darkness of the image on the screen. Hints: - You can save one game at a time! Each time you save a game, it replaces the one already there.
  • Page 68 Home Touch to go back to the Home Screen. Choose an activity: Mazes, Puzzles or Games.
  • Page 69 Calibrating the Stylus Mark on Screen Tip of Stylus IMPORTANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus.
  • Page 70 Calibration Hole ™ • Turn Pixter® Color power on. Wait until you see the Home Screen. • Turn Pixter over and locate the calibration hole. • Insert, push and hold the stylus in the calibration hole. Turn Pixter® Color over so that you can see the screen. •...
  • Page 71: One (1) Year Limited Warranty

    Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you. This warranty is void if the owner repairs or modifies the product.This warranty excludes any liability other than that expressly stated above including but not limited to any incidental or consequential damages.
  • Page 72: Consumer Information

    Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. www.pixter.com Fisher-Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc.