Summary of Contents for Fisher-Price Pixter Color ARCADE B8005
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Owner’s Manual Owner’s Manual Model Number: B8005 Model Number: B8005...
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Let’s Go! Before inserting a software cartridge, turn power off! Insert the software cartridge into the software port. Turn power back on. Software Cartridge Software Port • Most of the tools on the tool menu are not available for use with this software cartridge. The Home and the Save It! tools are only available...
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ARCADE Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Pinball Palace™, Castle Catapult™, Pirate Patrol™, and Critter Derby™. Touch the game on the screen with the stylus. ™...
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Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen): Box Out™, Maze Muncher™, Rebound and Flower Frenzy™. Touch the game on the screen with the stylus. ™...
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™ Pirate Patrol Object of the Game: Hide your fleet – then find and sink your rival’s ships before your opponent sinks yours! • Hide each of the five ships in your fleet. Touch one of your ships with the stylus and drag it anywhere on your screen.
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• Touch the anchor in the middle of the screen with the stylus to begin play. • You’re up first.
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• Touch any of the target circles on your grid with the stylus. • If you’ve hit a target (one of your opponent’s ships) – you’ll hear an explosion and the circle will look like this...
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• If you’ve missed a target – you’ll hear a splash and the circle will look like this • Now, it’s Pixter’s turn.
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• Watch your grid to see where Pixter attacks. ® • If Pixter hits one of your ships – ® you’ll hear an explosion and the circle will look like this...
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• If Pixter missed a target – you’ll hear ® a splash and the circle will look like this • Game play continues as you and Pixter ® take turns searching for ships in each other’s fleet. • When you or Pixter sink a ship, you’ll ®...
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• The first player to sink all five ships in the opponent’s fleet, WINS! Hint: If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
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™ Critter Derby Object of the Game: Move as many critters across the screen as you can in 60 seconds! • Touch the arrows on the bottom of the screen with the stylus to view each of four fields. • When you find one that you like, touch the screen with the stylus.
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• Watch for the moving obstacles – don’t get squashed! Moving Obstacle • When your critter safely reaches the other side – you’ve scored a point! Try to move another critter across the field. Hint: Keep track of the time left to move the critters.
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• When time has run out, look to see how many critters you’ve moved. Hint: To play again, touch the screen with the stylus. If you’d like to play a different game, touch Home on the tool menu with the stylus and return to the Home Screen.
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™ Castle Catapult Object of the Game: Defend your castles and score the most points! • Choose a monster for the top row. Touch the top, flashing row on the screen with the stylus. Hint: Top row monsters move and shoot faster than the bottom row! •...
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• Choose a monster for the bottom row. Touch the bottom, flashing row on the screen with the stylus. Hint: Bottom row monsters move and shoot slower than the top row! • Each monster has a point value. Choose a monster. Touch the screen with the stylus.
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• To begin the game, touch the star on the bottom of the screen with the stylus. • Touch the arrows on the bottom of the screen with the stylus to move your blaster to the left or to the right. Hint: Use this tool to position your blaster to fire or keep your blaster safe from monster fire! Blaster...
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• Now, touch the star to blast the moving monsters. Hint: Blast the monsters before they blast you! • When you have blasted all of the monsters – look at your score for the first round. It’s time to pick new monsters to continue the game.
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• If you are blasted, the game’s over. Look at the screen for your score! Hint: To play again, touch the screen with the stylus. If you’d like to play a different game, touch Home on the tool menu with the stylus and return to the Home Screen.
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™ Pinball Palace Object of the Game: Keep the ball in play as long as possible to tally the highest score! • It’s time to customize your game. • First, touch the arrows on the bottom of the screen with the stylus to scroll through all four game themes.
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• If you’d like to change any of the bumpers on your game, touch the bumper with the stylus on the screen. • Now, look at the choices on the screen. When you find one that you like, touch the screen with the stylus. Hint: You can change any or all of your bumpers!
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• Let’s play! Touch the plunger in the bottom right corner of the screen with the stylus. • Touch the plunger again with the stylus to launch the first ball. Hint: You will get three balls with each game, unless you get bonus balls (for every 500 points scored) during play! Plunger •...
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• To use the flippers and keep the ball in play, touch either flipper on the screen with the stylus. Flippers • If the flipper keeps the ball in play, great job! Watch the ball continue to bounce off the bumpers.
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• If the flippers miss the ball, the ball disappears from play. Try again! Touch the plunger in the bottom right corner of the screen with the stylus to launch another ball. • When you have played all of your balls, your score is posted on the screen! Hint: If you’d like to play another game,...
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™ Box Out Object of the Game: Close the most boxes to win! • Touch the arrows on the bottom of the screen with the stylus to view each of four grids for play. • When you find one that you like, touch the screen with the stylus.
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• Choose your stamp (to place when you complete a box). Touch the stamp on the screen with the stylus to select it. • It’s your turn first. Touch the screen with the stylus to draw a line – across or down –...
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• Now it’s Pixter’s turn. Watch carefully to see where Pixter draws a line. ® • Game play continues as you and Pixter take turns drawing lines. Keep ® in mind that you are trying to draw the last line to make a box and place your stamp in it.
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• Game play continues until there are only boxes (with stamps) on the screen. • Watch as your score and Pixter’s score appear on the screen! Hint: If you’d like to play a different game, touch Home with the stylus on the tool menu to return to the Home Screen.
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™ Maze Muncher Object of the Game: Collect as many points as you can making a path from start to finish in as little time as possible. • It’s time to customize your game. • First, touch the arrows on the bottom of the screen with the stylus to scroll through all four mazes.
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• Next, touch each quadrant on the screen as many times as you’d like with your stylus to scroll through different choices for each quadrant. • Touch the smiley face on the screen with the stylus to begin.
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• There is a timer in the lower left corner and your score in the lower right corner of the the screen. • Touch and drag the smiley face through the maze. Hint: Remember, you are also trying to finish in record time! Score Timer •...
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• When you reach the finish line, great job! • Look at the screen. First you will see your score and then you will see how much time it took you to complete the maze. Hint: If you’d like to play again, touch the Timer screen with the stylus.
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™ Rebound Object of the Game: Hit the bricks and score as many points as possible! • Touch the screen with the stylus to design your wall or go right to game play Design Your Wall Game Play...
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Design Your Wall • Touch any of the four different bricks on the screen with the stylus to choose it. Hint: Each brick has a different point value: = 5 points = 10 points = 15 points = 20 points...
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• Now, touch the screen with the stylus to place the brick on your screen. Touch the screen as many times as you’d like to place the brick. • Choose another brick. Touch the screen with the stylus to select it.
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• Touch the screen with the stylus to place the brick on your screen. Hint: Continue to choose and place bricks on your screen to build a wall. • When you have finished building your wall, it’s time to play! Touch either the lower left or lower right corner of the screen with the stylus.
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Game Play • Look at your screen. You will see a timer in the lower left corner; the number of balls you have to play in the lower left corner; and your score appears in the lower right corner. Hint: You automatically receive three balls for play.You can receive a bonus ball each time you hit every brick on a wall.
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• Touch the left arrow to move your paddle left or the right arrow to move your paddle right. Paddle • If you miss the ball with the paddle, you can begin play again by touching the large ball in the middle of the screen.
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• If you hit every brick on the screen, you get another brick wall to continue play. Hint: You will also get a bonus ball to extend play. • After you have played your last ball, the game is over. Look at the screen to see your score.
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Flower Frenzy ™ Object of the Game: Touch only the flowers (don’t touch the bugs) to score as many points as possible! • Take note of the point values for the different kinds of flowers and bugs. • Now touch the screen with the stylus to begin! •...
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Hint: Look at the screen to see the timer and your score on the left side of the screen. Timer Score • When time has run out, look at your score.
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• To play again, simply touch the screen with the stylus. You’re ready to play again! Hint: If you’d like to play a different game or activity, touch Home on the tool menu to return to the Home Screen.
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Tool Menu Save It! (and Adjust the Contrast) Touch to save or retrieve your game; or adjust the contrast (at any time). Touch IN file to save; touch OUT file to retrieve; touch contrast to increase or decrease lightness or darkness of the image on the screen. Hint: You can save one game at a time! Each time you save a game, it replaces the one already there.
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Tool Menu Home Touch to go back to the Home Screen. Choose a game from either Home Screen (touch the arrow on the screen with the stylus to move to the other Home Screen). Choose a game; Pinball Palace™, Castle Catapult™, Pirate Patrol™, or Critter Derby™.
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Calibrating the Stylus Mark on Screen Tip of Stylus IMPORTANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus.
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Calibration Hole ™ • Turn Pixter® power on. Wait until you see the Home Screen. • Turn Pixter over and locate the calibration hole. • Insert, push and hold the stylus in the calibration hole. Turn Pixter over so that you can see the screen. •...
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Care • Keep water, sand and dirt off of this cartridge. • Keep this cartridge away from direct sunlight and excessive heat. • Do not immerse the cartridge. Simply wipe the outside of the cartridge with a cloth to clean. •...
Purchaser is responsible for shipping the product to Consumer Relations at the address indicated above and for all associated freight and insurance cost. Fisher-Price, Inc. will bear the cost of shipping the repaired or replaced item to you.This warranty is void if the owner repairs or modifies the product.This warranty excludes any liability other than...
Consumer Information Questions? We’d like to hear from you! Call Fisher-Price® Consumer Relations, toll-free at 1-800-432-5437, 8 AM- 6 PM EST Monday through Friday. Hearing-impaired consumers using TTY/TDD equipment, please call 1-800-382-7470. Or, write to: Fisher-Price® Consumer Relations 636 Girard Avenue...
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