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Avolites Arena Lighting Control Console Manuals
Manuals and User Guides for Avolites Arena Lighting Control Console. We have
1
Avolites Arena Lighting Control Console manual available for free PDF download: Operator's Manual
Avolites Arena Operator's Manual (314 pages)
Moving Light Controller Desk
Brand:
Avolites
| Category:
DJ Equipment
| Size: 8 MB
Table of Contents
Table of Contents
5
Page 6 - Reference Manual Contents
6
Contents
14
Quick Start
15
Patching Fixtures
15
Controlling Fixtures
15
Programming Cues and Chases
16
Programming Palettes
17
DMX / Network Setup
18
Setting up and Using the Console
19
Guide to the Quartz
19
Connecting up
22
Cautions
22
Connecting Mains Power
22
Starting up and Shutting down
22
Titan Healthcheck
22
Connecting DMX Lines
23
Connecting Console Wings
24
Using the Touch Screen and Monitor
25
Workspace Windows
26
The Menu Area of the Touch Screen
30
The Toolbar
32
The Heads-Up Display (HUD)
33
Visualiser
34
Key Profiles
34
Undo/Redo
34
Key Macro Buttons
35
Locking the Console
36
Keyboard Shortcuts
36
Multi-User Operation
38
Users
38
Handle Worlds
38
Linking to Other Titannet Sessions
39
Titan Simulator
40
Installing Titan Simulator
41
Running Titan Simulator
41
Using Virtual Panel with a Console
42
Loading and Saving Shows
42
Saving the Show
42
Loading a Show
43
Importing Parts of Other Shows
44
Autosave
46
Backing up Existing Show Files to USB Pen Drive
46
Clearing the Console
46
Creating Reports
46
Patching
49
Fixture Select Buttons and Handles
49
Patching New Fixtures or Dimmers
49
Patching Dimmers
50
Patching Moving Light Fixtures
51
Capture Visualiser Auto Patch
54
Patching Fixtures with Multiple Cells (Sub Fixtures)
54
Finding a Lost Fixture
55
Patching by RDM
55
Changing the Patch
56
Patch View
56
View Detailed Fixture Information
57
Changing DMX Address Using Patch Menu
58
Changing DMX Addressing Using Patch View
58
Setting Legends
59
Fixture Button Halo
60
DMX View Window
61
Fixture Exchange
62
Exchange Mapping
63
Copying or Moving a Patched Fixture
65
Copying, Moving and Deleting Fixtures
65
Update Personalities
65
Deleting a Patched Fixture
66
Titanuniversal_Man_V10_Qu.doc 15 March
66
Using Copied Fixtures
66
Advanced Options
67
Invert Attributes
67
Swap Pan and Tilt
67
Attribute Limits
68
Fixture Offset
68
Fixture / Attribute Curves
69
Freeze Fixtures or Attributes
69
Editing the Personality
70
Controlling Dimmers and Fixtures
71
Using the Select Buttons and Wheels
71
Selecting Fixtures and Dimmers for Control
71
Setting Fixtures to a Start Position (Locate)
72
Clearing Selection
73
Fixtures with Multiple Cells/Subfixtures
74
Changing Attributes Using the Wheels
75
Setting Attributes on the Touch Screen
77
Setting Attributes from the Softkeys
80
Adjusting Attributes with the @ Buttons
80
Selecting Fixtures and Dimmers by Number (Channel)
81
Selecting Using a Pattern
82
Selecting Fixtures Which Are in a Palette or Playback
82
Attribute Groups - IPCGBES-FX
83
Stepping through Selected Fixtures One at a Time
83
Highlighting the Selected Fixture with Prev/Next
84
Flash Selected Fixtures to Full
84
Turn off Unselected Fixtures
84
Align Fixtures
84
Flip
85
Fan Mode
85
Setting Fixture/Attribute Times
88
Viewing and Editing Fixture Values
89
The Channel Grid Window
89
Intensity Window
90
Fixture Groups
92
Using Fixture Groups
92
Fixture Order and Fixture Layout in Groups
93
Advanced Options
95
The ML Menu Button
95
Lamping Fixtures on and off
95
Palettes
97
Creating Palettes
98
Which Attributes Are Stored in Palettes
98
Storing a Palette
98
Nested Palettes
101
Quick Record
101
Setting Legends for Palettes
102
Creating an Effects Palette (Shape or Pixel Mapper)
103
Creating a Time Palette
103
Recalling Palettes
104
Recalling a Palette Value
104
Palette
104
Only Showing Relevant Palettes
105
Quick Palettes with no Fixtures Selected
105
Setting Palettes to All Fixtures in a Playback
105
Editing Palettes
105
Viewing and Editing the Content of Palettes
105
Changing the Content of Palettes
106
Updating Palettes Used in a Playback
106
Copying, Moving and Deleting Palettes
107
Copying or Moving a Palette
107
Deleting Palettes
107
Timing with Palettes
108
Palettes with Saved Times
108
Manually Overriding Palette Times
108
Manual Fixture Overlap When Recalling Palettes
108
Master Time for Palettes
109
Titanuniversal_Man_V10_Qu.doc 15 March
109
Shapes and Pixel Mapper Effects
111
Shape Generator
111
Selecting a Shape
112
Changing Size and Speed of a Shape
113
Changing the Phase of a Shape Across Multiple Fixtures
114
Shape Direction
115
Using Shapes in Cues
115
Key Frame Shapes
116
Creating a Key Frame Shape
116
Changing Shape Parameters in the Effect Editor
117
Saving a Key Frame Shape to a Cue
120
Pixel Mapper
121
Creating Pixel Mapper Effects
121
Pixel Mapper Layer Masters
124
Editing Shapes and Effects
125
Editing Shapes and Effects in Cues
125
Selecting a Running Shape to Edit
125
Resynchronise Shapes
125
Changing Fixture Order in a Shape
126
Removing or Adding Fixtures
126
Reversing a Shape
126
Deleting Shapes
126
Advanced Options
126
Fading Shape Size and Speed
126
Pixel Mapper Examples
127
Randomising Effects
127
Overlaying Effects
130
Creative Use of Fixture Layouts
133
Other Layout Editor Tools
137
Playback Order and Priorities
138
Displacement and Layer Properties
142
Spawn and Pre-Spool
145
Cues
149
Creating a Cue
149
How the Quartz Works When Programming
149
Creating a Cue
150
Quick Build Cues
150
Using Shapes/Effects in Cues
151
Blind Mode
151
Recording Cue with a Mask
151
Convert Cue to Chase or Cue List
151
Using a Cue
152
HTP and LTP
152
Playing Back a Cue
152
Changing Playback
153
Viewing Active Playbacks
153
Speed and Size Masters
154
Releasing Running Playbacks
155
Releasing a Whole Page of Playbacks
155
Release Mask - Releasing Individual Attributes
155
Programming the Release / Power on State
156
Turning off Individual Fixtures
156
Editing Cues
157
Editing a Cue by Merging
157
Updating Stored Values and Palettes Used in a Cue
157
Playback and Cue View
158
Using Parts of Existing Cues - the Include Function
160
Removing Attributes from Cues Using "Off
160
Copying, Moving, Linking and Deleting
161
Copying or Moving a Cue
161
Deleting a Cue
162
Cue Timing
162
Setting Fade Times and Overlap for a Cue
162
Changing Fixture Order
164
Setting Attribute Fade Times for a Cue
165
Editing Times in the Programmer
166
Playback Options
166
Playback Options - Playback
167
Playback Options - Handle
168
Playback Options - Fader
168
Playback Options - Effects
169
Playback Options - Release
169
Chases
171
Creating a Chase
171
Programming a Chase
171
Creating a Chase with Quick Build
172
Playback
172
Playing Back a Chase
172
Connecting a Chase for Control
173
Setting Speed and Crossfade for a Chase
173
Manually Controlling the Steps of a Chase
174
Changing Chase Direction
174
Jumping to a Step
174
Editing a Chase
175
Opening a Chase for Editing
175
Editing a Chase Using Unfold
175
Copying, Moving, Linking and Deleting
176
Copying or Moving a Chase
176
Deleting a Chase
176
Deleting a Step from a Chase
176
Chase Timing
176
Global Timings for Chases
176
Individual Cue Times in Chases
178
Setting Attribute Fade Times for a Cue in a Chase
179
Chase Options
179
Chase Options - Playback
180
Chase Options - Handle
180
Chase Options - Effects
181
Chase Options - Release
181
Renumber All Cues
181
Cue Lists
183
Creating a Cue List
183
Programming a Cue List
183
Changing Legends for Cues in a Cue List
185
Shape Tracking in Cue Lists
185
Autoloading a Playback Within a Cue List
186
Running a Key Macro from a Cue List
187
Keyboard Shortcuts/Syntax for Cue Lists
187
Cue List Playback
187
Running a Cue List
187
Killing a Cue List
189
Tracking
189
Move in Dark (MID) Functions
190
Editing Cue Lists
191
Playback View Window
191
Editing Values in Cue View Window
191
Moving and Copying Cues
191
Editing a Cue List Using Unfold
192
Using Update to Change Tracked Cues
193
Editing a Cue List Which Is Running
193
Editing a Cue List While Recording
194
Updating Values in a Range of Cues
194
Disabling a Cue
195
Copying, Moving, Linking and Deleting
195
Copying or Moving a Cue List
195
Deleting a Cue List
195
Deleting a Cue from a Cue List
195
Cue List Timing
195
Time and Fade Options for Cue Lists
195
Cue Linking & Link Offset
196
Individual Attribute Fade Times
197
Fixture Overlap
198
Running a Cue List to Timecode
199
Titanuniversal_Man_V10_Qu.doc 15 March
199
Cue List Options
200
Cue List Options - Playback
200
Cue List Options - Handle
201
Cue List Options - Fader
201
Cue List Options - Effects
201
Cue List Options - Release
201
Renumber All Cues
202
Cue Options
202
10. Capture Visualiser
205
Setting up the Rig
205
Setting up the Stage and Rigging
205
Setting up Fixtures
206
Setting up Cameras (Views)
207
Capture Appearance Options
208
Visualising Using Capture
209
Fixture Selection
209
Camera Views
209
Capture Show Files
209
Exporting Shows
209
Importing Shows
210
Clearing the Capture Show
210
Running the Show
211
Playback Controls
211
Back up the Show
211
Label the Console
211
Master Faders
211
Speed and Size Masters
211
Group Masters
212
Flash and Swop Buttons
213
Playback Priority
213
Locking a Playback Onto the same Handle on Every Page
213
Viewing Active Playbacks
214
11.1.10 Blind Mode
214
11.1.11 Busking with Palettes
215
Using Multiple On-Screen Workspaces
216
View Menu
216
Organising the Console
216
Using the Move Function
216
Set List Window
216
Creating a Set List
217
Configuring Tracks
217
Track Workspace and Macro Links
218
Playback Control Macros
218
MIDI, DMX or Audio Triggering
219
Connecting Remote Trigger Sources
219
Setting up Remote Triggering
219
Classic Pearl MIDI Triggers
221
MIDI Show Control
222
Audio Control (Sound to Light)
222
Linking Consoles for Multi-User or Backup
223
Setting up Consoles for Multi-User
223
Setting up Consoles for Backup
223
12. Remote Control
227
Setting up the Remote
227
Using an Existing Network
228
Network Setup Using a Dedicated Access Point
228
Operating the Remote
229
Keypad
229
Controlling Fixtures
230
Recording Groups and Palettes
231
13. User Settings and Other Options
233
Key Profiles
233
Network Settings
233
The System Menu
233
Titannet Security
233
User Settings
233
Wipe
233
13.1.10 Assign Mastering
234
Configuring Workspaces
234
Display Setup
234
DMX Merge Settings
234
DMX Settings
234
Opening Workspace Windows
234
Selecting and Positioning Workspace Windows
234
Titanuniversal_Man_V10_Qu.doc 15 March
234
Triggers
234
Controlling Button Layout
237
Saving Workspaces
237
Compatibility Windows for Pearl Expert Shows
238
Configuring an External Monitor
239
Show Library Tab
240
Show Library Window
240
Key Profiles Display
241
Mapping Shows for Import
241
Users Tab
241
Creating and Editing Key Profiles
242
Key Profiles
242
General
244
Individual Key Profiles for Playbacks
244
Selecting a Key Profile
244
User Settings
244
Handles
245
Key Profiles
245
Patching
245
Formatting
246
Palettes
246
Times
246
13.5.10 Effects
247
13.5.11 Leds
247
Clear
247
Release
247
13.5.12 Timecode
248
13.5.13 Wheels
248
DMX Output Mapping
248
Configuring DMX Outputs
249
Titannet Overview
250
Curves
251
DMX Merge
251
Upgrading the Software
255
Booting from USB Recovery Stick
256
Installation Instructions
256
Recovering/Reinstalling the System
256
Software Licensing
257
14. Fixture Personalities
259
Downloading Fixture Personalities from Avolites
259
Updating the Personality Library on the Console
260
User/Custom Personalities
260
Requesting a New Fixture Personality
261
Reporting a Personality Bug to Avolites
261
In an Emergency
261
Networking the Console
263
Controlling Fixtures over a Network
263
Setting the Console's IP Address
263
A Simple Art-Net System
264
Setting up DMX Outputs
264
Setting up an Art-Net System
265
Acdi
267
Additional Art-Net Resources
267
Connecting to a Simulator with ACDI
267
Module Setup
268
All about IP Addressing
269
Example CITP Setup
269
Using Active Fixtures with CITP
269
Choosing an IP Address and Subnet Mask
270
Setting Your IP Address
270
Subnet Masks
270
Titanuniversal_Man_V10_Qu.doc 15 March
270
Automatically Assigning IP Addresses (DHCP)
271
Private IP Address Ranges
271
Using Different Avolites Consoles
273
The Console Controls
273
Programming Features in Titan
273
Release Notes
275
Version 10.0
275
Upgrade Procedure
275
New Features in V10.0
276
Changes in V10.0
294
Bugs Fixed in V10.0
295
Titan Commands Quick Reference
299
Fixtures
299
Select if
300
Record
300
Copy, Move
301
Delete
301
Include
301
Times
301
Cue Lists
302
Glossary of Words
303
Index
309
Titanuniversal_Man_V10_Qu.doc 15 March
310
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