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Oculus Rift Getting
Started Guide
Version 0.8.0.0

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Summary of Contents for OCULUS Rigt

  • Page 1 Oculus Rift Getting Started Guide Version 0.8.0.0...
  • Page 2 2017 Oculus VR, LLC. All Rights Reserved. OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC. (C) Oculus VR, LLC. All rights reserved. BLUETOOTH is a registered trademark of Bluetooth SIG, Inc. All other trademarks are the property of their respective owners.
  • Page 3: Table Of Contents

    Oculus Rift | Contents | 3 Contents Getting Started with the SDK................4 Oculus Rift SDK Setup..................5 Installation................................Compiler Settings.............................. Makefiles, Projects, and Build Solutions......................Getting Started with the Demos................. Getting Started..............................OculusWorldDemo Controls........................OculusWorldDemo Usage..........................7 Next Steps..............................
  • Page 4: Getting Started With The Sdk

    4 | Getting Started with the SDK | Oculus Rift Getting Started with the SDK Now that your Oculus Rift is plugged in and the drivers are installed, you are ready to install the SDK and try the demos.
  • Page 5: Oculus Rift Sdk Setup

    To download the latest package, go to http://developer.oculus.com. SDK versions use a product.major.minor.patch format. For example, 0.5.0.1 means Product 0, Major 5, Minor 0, Patch 1. Note: The instructions in this section assume you have installed the Oculus Rift and Oculus runtime package. Compiler Settings The LibOVR libraries do not require exception handling or RTTI support.
  • Page 6: Getting Started With The Demos

    Note: If you haven’t already, take a moment to adjust the Rift headset so that it’s comfortable for your head and eyes. More detailed information about configuring the Rift can be found in the Oculus Rift Hardware Setup this guide.
  • Page 7: Oculusworlddemo Usage

    Oculus Rift | Getting Started with the Demos | 7 Table 1: Movement Key or Input Movement W, S Move forward, back A, D Strafe left, right Mouse Look left, right Left gamepad stick Move Right gamepad stick Turn The following table describes keys that you use for functions:...
  • Page 8: Next Steps

    OculusWorldDemo is 1.61 meters (approximately the average adult eye height), but this can be adjusted using the using the ‘+’ and ‘-’ keys. Alternatively, you can set your height in the Oculus Configuration Utility (accessed through the Oculus System Tray Icon).
  • Page 9 2D UI text overlays, and so on. This is a good application to experiment with after you are familiar with Oculus SDK basics. It also includes and overlay menu with options and toggles that customize many aspects of rendering including FOV, render target use, timewarp and display settings.
  • Page 10 10 | Getting Started with the Demos | Oculus Rift Aside from that, the next step is to start building your own Oculus-ready game or application. Thousands of other developers are out building the future of virtual reality gaming. To see what they are talking about, go to...

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