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2.4G RF Gaming Mouse User Manual Model: www.bloody.tw...
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THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES. OPERATION IS SUBJECT TO THE FOLLOWING TWO CONDITIONS: (1) THIS DEVICE MAY NOT CAUSE HARMFUL INTERFERENCE AND (2) THIS DEVICE MUST ACCEPT ANY INTERFERENCE RECEIVED, INCLUDING INTERFERENCE THAT MAY CAUSE UNDESIRED OPERATION. Federal Communications Commission Requirements The equipment has been tested and found to comply with the limits for Class B Digital Device, pursuant to part 15 of the FCC Rules.
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System Requirement Operate System: Windows XP/Vista/7/8 Hardware: PC system compatible Define the Bloody Mouse Buttons: L‐Button R‐Button Wheel and Middle‐button 1/N mode(standard mode) button Micro USB hole(charging hole) It is located at bottom of 3 mode(first gun model) button wheel. th / 5th Button D mode(Third gun model) button ...
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Pair the Mouse or Keyboard with "Bloody Gaming Family " 1. Plug the Dongle of Bloody Series to USB port. 2. Follow below steps to pair wireless mouse or keyboard. 3. When connect successfully , you can use your keyboard or mouse.
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Power-saving Management 1. Click the icon at the system tray and select GUARD to manage the Power Management of mouse. 2. Software Low battery inform:Low battery informs will pop up at the right corner of your screen when battery low. ...
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Gaming Mouse Software (Bloody3) Introduction: Bloody3 ‐ HeadShot Firearm Adjustments Features: Before playing FPS games, you may use Armory in the HEADSHOT program to adjust firearms and save them to the mouse memory. Depending on FPS games and firearm features, there are “5‐Gun‐Adjust” modes you may select, e.g., [A‐Burst], [B‐Strafe], [C‐Machine] ,[D‐In_Game] and [M‐Macro] respectively. For instance, in the game session while a gun or a rifle is picked up, without quitting the game, you may use [D‐In_Game] mode to perform gun adjustments, to enhance the gun’s firepower with concentrated ballistics and improved accuracy to increase the headshot rate. Armory Select game folder Firearm in Armory? Use either way to create: Control key setup: Select the firearm Import firearm data to Armory and setup N or 3 button for L‐key Use 5‐way gun‐adjust to setup a new gun and save to Armory. Click “APPLY” to save above settings to the mouse memory In the gameplay, press N/3 key, the wheel LED will change to green(N) or yellow(3). Press left button to test the firearm. If it does not meet your satisfaction, go back to the HEADSHOT and re‐ setup.
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Firearm Adjustments and Settings: In the firearm files, the initial mouse sensitivity setting of the game will be used. Before you start to adjust mouse sensitivity, check the current file settings. If it is the same as the game default, then go to adjustment page to adjust for best mouse sensitivity to improve points of impact with concentrated ballistics. For instance, some popular shooting games, default sensitivities are: AVA is 10, Cross Fire is 50, NZ is 30 and Counter‐Strike is 3.0. [A-Burst]: Items Descriptions Figures & illustrations Setup bullet numbers Setup the bullet numbers per burst when the L‐Key is pressed. Bullet numbers may range from 1 to 5 bullets. Sight return If offsets are added in HEADSHOT’s gun adjustments, after the shooting cycle is completed, you may decide to return the sight to the “first shot” position. Non‐return: Remain in the last shot position, no compensation is added. ...
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Sight offset(x, y) As the figure shows on the right, due to the recoil effects, the second shot of impact point is offset by (3, 4) in correspondence to the first shot. Reverse correction by Negative: The 2nd shot is offset by (3,4),input input (X, Y)=(‐3, ‐4) will compensate the offset generated Downwards (‐3,‐4) will correct the offset and return ...
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Gun Test On the lower right corner of “A‐Burst” screen, click “Test” tab to open the reminder as shown on the right which explains current gun adjustment settings will be saved temporarily to the mouse memory(without saving the file) and can be activated by using the “N” key for immediate testing on the real gameplay. If results are not ...
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[B-Strafe]: Setup bullet Setup bullet numbers per Strafe run. numbers Sight return If offsets are added in HEADSHOT gun adjustments, after the shooting cycle is completed, you may decide to return the sight to the “first shot” position. Non‐return: Remain in the last shot position, no compensation is added. Return: Return to the first shot position with compensation. Ballistic Example: cycle Main cycle consists of 6 shots from 1st to 6th. Loop cycle consists of 4 shots from 3rd to 6th of the main cycle, and then repetitively circulates the loop, e.g., in the sequence of 7th to 10th shot 11th to 14th shot 15th to ...
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[B-Strafe] Examples of Gun Adjustment: Game title: AVA Adjust time Intervals & offset to yield focused impact points. Results: The left focused impact Gun type: G36 points shows the amazing effect of Settings: gun adjustment vs. the right Time interval: 100 ms scattered impact points without any Offsets: ‐1 pixel gun adjustment. Sight return: enabled Sensitivity: 10 Game title: CF Adjusting Intervals. Offsets and add longer delay at the last shot to yield the Results: The left focused impact Gun type: M16 focused impact points. points shows the amazing effect of Settings: gun adjustment vs. the right Time interval: 100 ms with scattered impact points without any 600 ms for the last shot gun adjustment. Offsets: 0 pixel Sight return: disabled Sensitivity: 50 ...
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[C-Machine]: Machine gun recoil In the [C‐Machine] mode,press and hold the L‐key and the machine gun will start to shoot at the speed defined by the game default, you may add suppression fixed time intervals and offset to yield which focuses machine gun firepower. Time interval settings In this [C‐Machine] mode, the machine gun will shoot at the fixed speed defined by the games, before you can start to adjust the offset, you have to tune the shooting speed closer to the game default speed. [C-Machine] Examples of Gun Adjustment: Game title: APB Reloaded Use the machine gun with recoil suppression: The shooting speed will be defined by the Test results: Gun type: SHAW 556 R&D III game default, and you may add time intervals for 80ms and offset by ‐2 pixels, as shown The left impact points After gun adjustment, the below: are drifted upwards. right impact points are much Settings: focused. Time interval: 80 ms ...
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[D-In_Game]: Usage [D‐In_Game] is similar to [B‐Strafe] mode, except the usage is different. The [D‐In_Game] mode is used in the middle of the game session, for instance, when a gun is picked up in the game, without quitting the game, you may use [D‐In_Game] to perform real‐time gun adjustments by double clicking the control key “N” or ”3”. The corresponding data will be automatically saved and updated to the original firearms file for future use. Application In the [D‐In_Game] mode, preset sight to [return] add fixed time interval , adjust Y [Offset], then save data to firearms file and designate to control key “N” or “3”. In the gameplay, double click “N” or “3” to perform [D‐In_Game], the following screen will show up: In the gameplay, double click “N” or “3”(the wheel LED will start to blink) Adjust shooting interval: Adjust shooting interval in mini-second, roll the wheel upwards to increase or downwards to decrease the value(unit: ms). Offset: (unit: pixel) ‐ Press mouse 4th button to reset, (which is equivalent to without recoil suppression)..
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In practical testing [D-In_Game] on some popular games, the [D-In_Game] screen may not show up properly, however, you still can perform the settings with immediate effect. Adjust [Y offset]: 1. Press mouse 4th button to reset Y to 0 (which is equivalent to without recoil suppression).
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[M-Macro]: Via Oscar Macro editing, [M-Macro] can be programed and assigned to the mouse left button. It is suitable to incorporate serious of actions after you snipe Usage shoots. You can incorporate actions like jumping, squatting, getting on the ground…etc., so that the enemy cannot aim at you easily. At the same time, if you need to perform trajectory adjustment, you can add relevant offsets to adjust the gun.
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Bloody3 file type introduction: File type Figures & illustrations List all firearm file types: 5 file types of Bloody3 firearm adjustments: A-*.bwp B-*.bwp C-*.bwp D-*.bwp M-*.mgn Select firearm file type to list out all the files, then open the file. Example: select ”B.*.bwp‐B‐STRAFE” to locate “B‐AK‐47.bwp” as shown below, All macro file types : Macro file type breifing: *.amc – for mouse button application: ...
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Example: Assign the 4 button with macro file as shown and click “Apply”, then the macro file is assinged to 4 button for immediate use. ...
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*.mgn ‐ for M‐Macro application: To edit *.mgn files, you may open the file using Oscar Editor as shown below: Example: How to transfer a general macro “*.amc” file to a “*.mgn” M‐Macro file: In the M‐Macro file management, select a gerneral marco file and save it to M‐Macro “*.mgn” file as shown below. ...
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Notice: To ensure that your keyboard sends and receives perfectly, please read below instructions for your reference: 1 Avoid Interference from iron panel of PC. Please plug the Dongle USB Ports. Use USB extension cable to position the Dongle at a far location to prevent electromagnetism interference from devices Avoid using the wireless keyboard/mouse on a metal surface.
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