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ZX SPECTRUM+
User manual
Sinclair ZX SPECTRUM+ User Manual
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Also See for ZX SPECTRUM+
:
Service manual
(59 pages)
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Table Of Contents
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Contents
Table of Contents
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Table of Contents
Contents
How to Use this Book
Get Going
Setting up Your ZX Spectrum+
Checklist
Setting up Questions and Answers
Powering up
Sockets and Connectors
Tuning in Your TV
Tuning Controls
How to Test the Spectrum's Colours
Setting up Troubleshooter
What Your ZX Spectrum+ Can Do
Experiment
Program Your Spectrum
How to Enter and Run a Program
How to Alter a Program
Patterns
Flashing Circles
Manic Mosaic
How to Restart a Program
How to Correct Mistakes
Polyhedra
What Next
Starts and Stripes
Shimmering Sunrise
How to Begin a New Program
How to Use Ready-To-Run Software
How Programs Are Loaded into the Spectrum
Software Questions and Answers
How to Connects Your Casette Player
Making the Right Connections
Software Tips
EAR and MIC Sockets
How to Load a Program
Software Loading Tips
Software Loading Troubleshooter
Start Programming
The Keyboard - Your Computer's Control Panel
Keys and Keywords
Selecting Keywords and Signs
How to Operate the Keys
Keyword Mode
How to Select a Keyword, Symbol or Character
Letter and Capital Modes
Extended Mode
Graphics Mode
Editing on the Spectrum
The Television Calculator
The Spectrum's Calculating Signs
How to Make a Program Ask for a Number
Programming a Multiplication Table
Why You Need to Use Brackets
How to Punctuate with Your Spectrum
Colour and How to Use It
The Spectrum's Three Ways of Usig Colour
Colour Tester
Colour Codes
How to Write Programs with Colour
Programming Colour Bar Chart
Colour Combinations
Bar Chart
Simple DIY Graphics
The Low-Resolution Screen
How to Draw Rainbow Patterns
How to Select Graphics Characters
Programming Pictures
How to Use for Next Loops
Rainbow
ZX Robot
The On-Screen Sketchpad
The High-Resolution Grid
Plotting and Drawing
Star
How to Fill in Shapes
Your Screen Sketchpad
Making Decisions with if and then
Solid Triangle
Designing Patterns and Pictures
Random Effects and Subroutines
Squares
Symmetrical Patterns
Using for Next Loops in Graphics
Flash, Bright and Inverse
Pyramids
How to Create Computer Characters
Designing a Graphics Character
How to 'MIX' Colours with Speckled Squares
Spiders
Drawing a Chessboard
Simplifying Graphics with Read and Data
Using Colour Control Codes
Animation
Vertical and Horizontal Motion
Target Practice
Falling Spider
Bouncing a Ball
Using Attributes
Spiders and Pyramids
Exploding Spiders
How to Make Music and Sound Effects
Programming Sounds
Pitch Values for Making Music
Bubbling
Sound and Vision
Listoff
Keyboard Converter
How to Amplify Your Spectrum
How to Save Your Own Programs
Recording Your Own Programs
Verify Your Program
Automatic Program Start
Software Saving Tips
Saving Code, Screens and Data
Software Saving Troubleshooter
Learn about Your ZX Spectrum+
What's Inside?
Inside a Chip
How the Chips Link up
How Does Your ZX Spectrum+ Work?
Entering and Running a Program
Storing a Program
Binary Codes
Input-To-Output Pathways
How to Connect Peripherals
Spectrum-Compatible Printers
ZX Interface 1
Loading a Microdrive
ROM Cartridges and Joysticks
Memory Map
System Variables
Learn about Sinclair Basic
Programmer's Reference Guide to Sinclair Basic Keywords
Keyword Classes
Numbers and Variables
Keyword Format
Signs in Sinclair Basic
Character Set
Screen Reports
Beyond Basic
Machine Code
Instant Stripes
Computer Jargon
Index
Screen Display Grids
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Quick Links
1
Contents
2
Setting up Your Zx Spectrum+
3
Program Your Spectrum
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See also:
Service Manual
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