Reloop RMP4 Instruction Manual page 17

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USB mode = Source Select button shines red
CD mode = Source Select button shines blue
MIDI mode = Source Select button shines purple
12. USB Media Port
Here you can connect external USB media such as USB sticks or external USB hard drives. Supported formats are MP3, AAC, AIFF and WAVE. The
maximum file limitation is 341 MB or 233 minutes per track. Encoding of 32, 44.1 and 48 kHz is supported. The data medium has to be formatted
in FAT. A maximum of 999 folders with 999 tracks each can be read.
13. Pitch Bend Buttons
Use the Pitch Bend Buttons -13- to briefly change the pitch of the respective track by +4/8/16% (+ button), or by -4/8/16% (- button) by holding
it. Release the button for the player to return to the pitch set with the Pitch Fader.
SHIFT: By pressing Shift -29- and the Pitch Bend Buttons the track's pitch will be raised/reduced in the fine range of 0.01%.
14. Pitch Reset Button
De-/Activate the Pitch Fader using the Pitch Reset Button.
15.Pitch Fader
Use the Pitch Fader -15- to infinitely change the pitch of the track within the selected range. The difference from the original pitch is shown on the
display -34F- in percent. Adjustments in the +/-4 %, +/- 8%, +/-16% and +/-100% pitch ranges are effected in steps of 0,1%.
16. Pitch Offset LED
If the Pitch Offset LED is illuminated, the current pitch value does not correspond to the current position. The current pitch value can change,
especially when using the Sync Function -32- and moving the Pitch Fader to overwrite the current pitch value with the current Pitch Fader position.
17. Key Lock Button
When activating the Key Lock function with the button the track's original tone pitch, regardless of the set pitch, is maintained. Press the button
a second time to deactivate the Key Lock function.
18.Pitch Range Button
Press the Pitch Range Button -18- to select a pitch range of +/- 4%, +/-8%, +/-16% or +/-100%.
19. Scratch Button (Vinyl Mode)
Select the scratch effect by pressing the Scratch Button. In playback mode you can now scratch, push back and forth and stop a track with
the top section of the Jog Wheel -20- just like a vinyl record. The Jog Wheel recognizes the touch of your fingers. Press the Scratch Button a
second time to deactivate scratch mode.
20. Jog Wheel
Your CD player features an extra large Jog Wheel for a true vinyl-like operation. This is generally divided into two sections for scratch applications.
The top section is touch sensitive and responds to the body's own electricity - similar to a vinyl record on the turntable. The outer rubberised
ring has been designed for pitch bending - similar to the edge of a turntable's platter. If the Scratch function -19- has been deactivated, the entire
Jog Wheel also works as a Search and Pitch Bend wheel. By turning clockwise and counterclockwise while in Cue and Pause mode, you can frame-
search precisely (1/75 min.) for a Cue Point. While in Play mode, use the Jog Wheel, similar to a turntable, for pitch bending (during deactivated
Scratch -19-). This is a quick increase (push start) or decrease (stop) of the pitch. The faster the Jog Wheel is turned, the quicker the change of
pitch. The same effect can be achieved with the Pitch Bend Buttons -13-.
21. SLIP Button
When slip mode is activated, the playback of a track continues in the backgound (only applicable for USB media source). If, for example, you press
and hold a hot cue point playback jumps back to this point as long as you keep the button pressed. As soon as you let go off the button, playback
will continue from the position currently playing in the background.
22. Performance Section
Hot Cue: Marks a spot within the loaded track. You can jump back anytime and from any position to this spot and continue playback from there.
Simply set a Hot Cue point by pressing one of the eight performance pads at the desired position. Note that this is a free Hot Cue (Pad is not
illuminated). Press the Pad with the saved Hot Cue again to jump back to this position.
SHIFT: Deletes the respective Hot Cue.
Hot Loop:
Saves the currently active loop on one of the eight available loop slots. You can call up the saved loop anytime and continue playback from there,
by pressing the respective pad with the saved loop.
SHIFT: Deletes the respective loop.
Loop Roll: A loop is set with the number of beats assigned to the respective pad: 1/32 (Pad1) 1/16 (Pad 2) 1/8 (Pad2) 1/4 (Pad3) 1/2 (Pad4) 1/1 (Pad5) 2/1
(Pad6) 4/1 (Pad7) 8/1 (Pad8). During loop roll playback the normal playback will be continued in the background (autmatically activated SLIP mode).
Sampler: You can save up to eight samples in the internal memory. To play back a respective sample, press one of the eight sample pads. To assign
a new sample to a slot, make sure that the slot is empty. Now set a loop in the desired length over the playing track. Now press an empty sample
pad to save the active loop as sample. Hold the sample pads in 2 seconds, Sample LED will flash, you can adjust volume with Jog. By pressing
Sample Button to complete adjust. Press SHIFT+ EMPTY Sample Pad will load what is selected via the Trax Navigation Encoder.
SHIFT: Stops the playing sample. By pressing again you can delete the sample. Hold one of the sample pads for 2 seconds and the sample LED will
start flashing. You can now adjust pitch via the Jog Wheel. By pressing the Sample Button, you will confirm the adjustment. Press Shift + an empty
pad and it will load what is selected via the Trax Navigation Encoder.
Press and hold a sample button (pad) and turn the Navigation Wheel to change playback mode:
One Shot: The sample will be played back once upon pressing the button.
Loop: The loop will be played back endlessly.
23: Loop-In Button
By pressing the Loop-In Button, a loop start point (endless loop) and also a current loop will be set. To newly adjust the loop-in point, press the
Loop-In Button again. It will start blinking. By using the Jog Wheel the loop-in point can be moved precisely by frame. Press the Loop-Out Button
again to continue playback.
SHIFT: The active loop will be shortened by half its length.
24. Loop-Out Button
By pressing the Loop-Out Button, the end point of a loop (endless) will be set. If the Loop-In Button was used before, the player switches to loop mode
(seamless) - "RELOOP" blinks on the display. To readjust the loop-out point press the Loop-Out Button -24- once again. The button will start to blink
rapidly. By using the Jog Wheel it is now possible to move the loop-out point by frame. Press the Loop-Out Button again to continue loop playback.
SHIFT: The loop length will be doubled after each pressing of the button.
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