Dominant Color; Fight Or Lose; Firefly Glow; Flash Memory - Sega AtGames FB8280 Instruction Manual

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13. Dominant Color

Within given time, select with direction control button
"UP" or "DOWN" to indicate which color more dominates
in the given square.

14. Fight or Lose

In this game, the player controls the knight and needs to capture
all the pawns. The movement follows the chess rules. The knight
moves 2 squares in one direction and 1 square in the other. Every
time the horse moves, the pawns move one step forward. If one
of the pawns manages to reach the end of the board, the player
loses. If all the pawns are captured, the player receives one point
and goes to the next level!

15. Firefly Glow

Use the direction buttons select and repeat action showed
with wand before. Select with A Key.
Directional Pad (D-Pad): Control the direction
A Key: Play game/Select
B Key: Exit game/back to the game menu

16. Flash Memory

When the numbers are shown, remember their
location. Using direction button, indicate the sequence
in growing order.
Directional Pad (D-Pad): Control the direction
A Key: Play game/ Select
B Key: Exit game/back to the game menu
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17. Formula Challenge
Using direction control button indicate if two given numbers have
the same (=), bigger (>) or smaller (<) value. Press A Key to select
Directional Pad (D-Pad): Control the direction
A Key: Play game/Select
B Key: Exit game/back to the game menu
18. Hexagonos
Use the directional pad to move the arrow and A to select the
piece you want to move. Use A to select and confirm the
movement. Use B or C to cancel the movement. There are 2
things you can do, one is to jump and one is to duplicate. The
stone is duplicated when it is moved to a neighboring
hexagon. Move your piece next the opponent to make his
piece become yours. Whoever has more stones when there is
no more possible moves wins.
19. Jack's Pea
Two green platforms are floating in the air (one higher and one
lower) and moving from one side to another. The player is always
on the lower one and has to jump onto the upper platform when
the two platforms are almost overlapping in the vertical direction.
When certain amount of jumps is reached, the player enters the
next level. Each time a level is passed, the platforms move faster. If
the player does not land on any platform, he/she will fall into the
abyss and lose a life. When all 3 lives are lost, the game is over.
Directional Pad (D-Pad): Move left or right.
Start Key (Start): Pause the game, press it again to resume.
A Key: Jump up.
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