Adobe 65008009 - After Effects CS4 Using Manual page 622

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Last updated 12/21/2009
Shapes text around the circumference of a circle, defined by two control points (Tangent 1/Circle Point, and
Circle
Vertex 1/Circle Center). If the text is longer than the circumference of the circle, the text overlaps itself. If an arbitrary
path is chosen and if the path is closed, this property forms the text around the path, as opposed to looping it.
Shapes text around the circumference of the circle, defined by two control points (Vertex 1/Circle Center,
Loop
and Tangent 1/Circle Point). If text is longer than the circumference of the circle, it flows off the Tangent 1 point in a
straight line. You can also use margin controls to make text enter or exit a circle in a straight line.
Shapes text in a straight line, defined by two control points (Vertex 1/Circle Center, and Vertex 2). As with
Line
the Bezier path, the distance between the two control points doesn't affect the spacing of the text, unless alignment is
set to Force.
Specify the points on the path.
Control Points
Tangent 1/Circle Point
starting or ending point of text (depending on the specified alignment), and diameter of a loop and the point where
text enters.
Vertex 1/Circle Center
ending point for text on a line (depending on the specified alignment).
Specifies the ending tangent of the Bezier curve. The line between Tangent 2 and Vertex 2 specifies the
Tangent 2
slope of the curve at its ending point. For circles or loops, Tangent 2 is ignored.
Specifies the ending vertex of a Bezier curve and the angle of a line. For circles or loops, Vertex 2 is
Vertex 2
ignored.
Specifies an arbitrary path. You can use a mask created in the Layer panel or in Adobe Illustrator.
Custom Path
Reverses the path.
Reverse Path
Character controls
Size of the characters.
Size
Average distance between characters.
Tracking
Controls the horizontal distance between two characters. If you change the text, specified kerning is preserved
Kerning
for all unchanged character pairs. You cannot use the Undo command to undo kerning changes. To change horizontal
spacing between characters over time, use Kerning Jitter Max or create keyframes for Tracking.
Specifies the pair of characters to kern. Click the arrow to move among the pairs.
Kerning Pair
The amount of kerning to apply.
Kerning Value
Specifies the orientation or rotation values of each character.
Orientation
Each character is rotated by the specified number of degrees from its current angle. The center
Character Rotation
of rotation is on the point where the character intersects the path. Perpendicular To Path changes the initial angle of
the characters.
Perpendicular To Path
deselected, characters always remain upright (unless rotated by Character Rotation).
Rotates each character so it's vertical along the path.
Vertical Writing
Rotate Roman Characters
selected, only non-Roman characters are rotated.
Specifies the following points: starting tangent for a Bezier curve, diameter of a circle and
Specifies the starting vertex for a Bezier curve, center of a circle or loop, and starting or
Rotates each character so that it's perpendicular to the path. If Perpendicular To Path is
Rotates Roman characters vertically along the path; if Rotate Roman Characters isn't
USING AFTER EFFECTS CS4
Effects and animation presets
616

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