Adobe 65008009 - After Effects CS4 Using Manual page 490

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Last updated 12/21/2009
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"Motion
blur" on page 227
Turbulent Displace effect
The Turbulent Displace effect uses fractal noise to create turbulent distortions in an image. For example, use it to create
flowing water, funhouse mirrors, and waving flags.
Rhys Enniks provides a demonstration of the Turbulent Displace effect in part 2 of his "Rain over water" tutorial on
his
website.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
The type of turbulence used. Turbulent Smoother, Bulge Smoother, and Twist Smoother each perform
Displacement
the same operations as Turbulent, Bulge, and Twist, except that the Smoother options create smoother warps and take
longer to render. Vertical Displacement warps the image vertically only. Horizontal Displacement warps the image
horizontally only. Cross Displacement warps the image both vertically and horizontally.
Higher values cause more distortion.
Amount
Higher values cause larger areas of distortion.
Size
Determines the portion of the fractal shape that is used to create the distortion.
Offset (Turbulence)
Determines the level of detail in the turbulence. Lower values cause smoother distortions.
Complexity
Animating this setting results in changes of the turbulence over time.
Evolution
Note: Although the Evolution value is set in units called revolutions, it's important to realize that these revolutions are
progressive. The Evolution state continues to progress infinitely at each new value. Use the Cycle Evolution option to
return the Evolution setting to its original state at each revolution.
Evolution Options provide controls that render the effect for one short cycle and then loop it for the
Evolution Options
duration of the layer. Use these controls to pre-render turbulence elements into loops, and thus speed up rendering time.
Creates a loop that forces the Evolution state to return to its starting point.
Cycle Evolution
The number of revolutions of the Evolution setting that the fractal cycles through before it repeats. The
Cycle
amount of time between Evolution keyframes determines the timing of the Evolution cycles.
Note: The Cycle control affects only the state of the fractal, not geometrics or other controls, so you can get different results
with different Size or Offset settings.
Specifies a value from which to generate the fractal noise. Animating this property results in flashing
Random Seed
from one set of fractal shapes to another (within the same fractal type), which is not usually the result that you want.
For smooth transition of the fractal noise, animate the Evolution property.
Note: Create new turbulence animations by reusing previously created Evolution cycles and changing only the Random
Seed value. Using a new Random Seed value alters the noise pattern without disturbing the Evolution animation.
Specifies which edges to pin so that the pixels along those edges aren't displaced.
Pinning
Enables the distorted image to expand past the original bounds of the layer.
Resize Layer
Create a seamless loop using Turbulent Displace
Set two keyframes for the Evolution control, using full revolutions only.
1
Adjust the time between keyframes, and the number of Evolution revolutions until you're satisfied with the
2
appearance of the displacement.
USING AFTER EFFECTS CS4
Effects and animation presets
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