Adobe 65008009 - After Effects CS4 Using Manual page 593

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Last updated 12/21/2009
Cartoon effect properties
Fill, Edges, or Fill & Edges. Determines which operations to perform and which results to display.
Render
The radius for the blurring operation that is used to smooth the image and remove details before the
Detail Radius
operation to find edges. A larger radius for a blur means that more pixels are averaged together to determine each pixel
value, so increasing the Detail Radius value increases the blurriness.
The blur operation that the Cartoon effect performs is similar to that used by the Bilateral Blur effect.
Detail Threshold
(See
"Bilateral Blur
effect" on page 440.) The radius of the blur is automatically decreased in areas where an edge or
other prominent detail exists. The Detail Threshold value determines how the Cartoon effect decides what areas
contain features to be preserved and what areas should be blurred by the full amount. A lower Detail Threshold value
causes more fine details to be preserved. A higher Detail Threshold value causes a more simplistic cartoon-like result,
with fewer details preserved.
The luminance values in the image are quantized (posterized) according to the settings of the Shading Steps and
Fill
Shading Smoothness properties. If the Shading Smoothness value is 0, then the result is very similar to a simple
posterization, with sharp transitions between values. A higher Shading Smoothness value causes the colors to blend
together more naturally, with more gradual transitions between posterized values, preserving gradients.
The smoothing phase considers the amount of detail that exists in the original image so that areas that are already
smooth (such as the gradient of a sky) are not quantized unless that Shading Smoothness value is low.
These properties determine the basics of what is considered an edge and how the stroke applied to an edge
Edge
appears.
Determines how different two pixels must be for the Cartoon effect to consider them to be one either
Threshold
side of an edge. Increase the Threshold value to cause more areas to be identified as edges.
The thickness of the stroke that is added to the edge.
Width
Increase this value to soften the transition between the edge's stroke and the surrounding colors.
Softness
The opacity of the stroke applied to the edge.
Opacity
Advanced settings related to edges and performance.
Advanced
Positive values sharpen the edges; negative values spread the edges. The enhancement distorts
Edge Enhancement
the entire image by warping pixels toward or away from the edges, which has the result of sharpening or spreading the
edges.
When this property is 0, only the pixels that have been identified as being part of an edge receive
Edge Black Level
a stroke; when Render is set to Edges, the image is white except in areas with a pure black stroke. Increase the Edge
Black Level property by a small amount to add shades of gray in the Edges phase of rendering. Increase this property
by a larger amount to approach a result that resembles white strokes on a black background.
The contrast in the grayscale representation of the edges.
Edge Contrast
If your computer includes a display card with a GPU that supports OpenGL, the Cartoon effect can
Performance
use the GPU to accelerate its processing.
Color Emboss effect
The Color Emboss effect works like the Emboss effect, without suppressing the original colors of the image.
This effect works with 8-bpc and 16-bpc color.
USING AFTER EFFECTS CS4
Effects and animation presets
587

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