Playing and editing programs
3. Now you can use function buttons 01–16 to select
the programs of index numbers 1–16 within the
chosen category.
4. To select a program from index number 17 and
higher in that category, press the NUM LOCK
button to turn Num Lock on (LED lit‐up), and
then press the 16 (GROUP UP) button.
5. Press the NUM LOCK button to turn Num Lock
off (LED off).
6. Now you can use function buttons 01–16 to select
programs from index numbers 17–32 within the
chosen category.
When the NUM LOCK button is on, pressing the 15
(GROUP DOWN) button or the 16 (GROUP UP)
button will cycle through the group of index numbers
that can be selected: 17–32, 33–48, 49–64, ... etc.
Overview of the program memories
When the microSTATION is shipped from the factory,
its program memory contains 480 preloaded
programs, plus another 256 programs and 9 drum
programs that are GM2 compatible. These programs
are organized into banks as shown in the table below.
In PROG PLAY when you turn Num Lock on and
press the 14 (ENTER) button, the bank and number are
shown on the right side of the upper line of the
display.
Program memories
Bank
Prog No.
000...127
A...D
D:000...095
D
096...127
G (GM) 001...128
1...9
(g(1)...
001...128
g(9))
d
001...128
(g(d))
On the microSTATION, you select programs using
index numbers within each category. A category is pre‐
assigned to each program, or can be specified when
you write a program.
The banks and numbers (Bank, Prog No.) shown in the
table above are used to specify the writing‐destination
when writing a program, and to specify the copy‐
destination when executing a copy command.
On the microSTATION itself, you can't select a
16
Explanation
These programs are loaded
when the microSTATION is
Preloaded
shipped; they use a variety
programs
of multisamples, effects,
and arpeggiators.
Initial
These are initialized
programs
programs for the user.
GM2
These are 256 programs
capital
and 9 drum programs that
programs
are compatible with the
GM2 sound map. The
GM2
programs of this bank are
variation
read-only.
programs
Bank GM contains 128
programs, banks g(1)–g(9)
contain 128 programs, and
GM2 drum
g(d) contains 9 programs.
programs
These programs cannot be
written (saved).
program by specifying a bank and number from
the table above.
The AUDITION function
When selecting programs, you can use the
Audition function which lets you use the
AUDITION button to play a riff or phrase.
If you press the AUDITION button (located
below REALTIME CONTROLS knob 1) to
make the LED at its left light‐up, a riff (phrase) suitable
for that program will play automatically.
Using Controllers
For details on performing with the joystick and the
realtime controller, read the "Using Controllers"
section on page 9.
Performing with the
arpeggiator
Based on note data it receives from the keyboard or
from the MIDI IN connector, the arpeggiator can
generate a wide range of phrases and patterns
including arpeggios, guitar or keyboard backing riffs,
bass phrases, or drum patterns. You can also use the
front panel Realtime Controller knobs to vary the
length and dynamics of the arpeggiated notes.
For more about the arpeggiator, please see page 50.