Using Controllers - Korg microSTATION Operation Manual

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Playing and editing programs
3. Now you can use function buttons 01–16 to select 
the programs of index numbers 1–16 within the 
chosen category.
4. To select a program from index number 17 and 
higher in that category, press the NUM LOCK 
button to turn Num Lock on (LED lit‐up), and 
then press the 16 (GROUP UP) button.
5. Press the NUM LOCK button to turn Num Lock 
off (LED off).
6. Now you can use function buttons 01–16 to select 
programs from index numbers 17–32 within the 
chosen category.
When the NUM LOCK button is on, pressing the 15 
(GROUP DOWN) button or the 16 (GROUP UP) 
button will cycle through the group of index numbers 
that can be selected: 17–32, 33–48, 49–64, ... etc.
Overview of the program memories
When the microSTATION is shipped from the factory, 
its program memory contains 480 preloaded 
programs, plus another 256 programs and 9 drum 
programs that are GM2 compatible. These programs 
are organized into banks as shown in the table below.
In PROG PLAY when you turn Num Lock on and 
press the 14 (ENTER) button, the bank and number are 
shown on the right side of the upper line of the 
display.
Program memories
Bank
Prog No.
000...127
A...D
D:000...095
D
096...127
G (GM) 001...128
1...9
(g(1)...
001...128
g(9))
d
001...128
(g(d))
On the microSTATION, you select programs using 
index numbers within each category. A category is pre‐
assigned to each program, or can be specified when 
you write a program.
The banks and numbers (Bank, Prog No.) shown in the 
table above are used to specify the writing‐destination 
when writing a program, and to specify the copy‐
destination when executing a copy command.
On the microSTATION itself, you can't select a 
16
Explanation
These programs are loaded
when the microSTATION is
Preloaded
shipped; they use a variety
programs
of multisamples, effects,
and arpeggiators.
Initial
These are initialized
programs
programs for the user.
GM2
These are 256 programs
capital
and 9 drum programs that
programs
are compatible with the
GM2 sound map. The
GM2
programs of this bank are
variation
read-only.
programs
Bank GM contains 128
programs, banks g(1)–g(9)
contain 128 programs, and
GM2 drum
g(d) contains 9 programs.
programs
These programs cannot be
written (saved).
program by specifying a bank and number from 
the table above.
The AUDITION function
When selecting programs, you can use the 
Audition function which lets you use the 
AUDITION button to play a riff or phrase. 
If you press the AUDITION button (located 
below REALTIME CONTROLS knob 1) to 
make the LED at its left light‐up, a riff (phrase) suitable 
for that program will play automatically.
Using Controllers
For details on performing with the joystick and the 
realtime controller, read the "Using Controllers" 
section on page 9.
Performing with the
arpeggiator
Based on note data it receives from the keyboard or 
from the MIDI IN connector, the arpeggiator can 
generate a wide range of phrases and patterns 
including arpeggios, guitar or keyboard backing riffs, 
bass phrases, or drum patterns. You can also use the 
front panel Realtime Controller knobs to vary the 
length and dynamics of the arpeggiated notes.
For more about the arpeggiator, please see page 50.

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