Appendix D
NVIDIA ForceWare Graphics Display Driver — Feature History
NVIDIA Unified Compiler
As today's GPUs become more and more programmable they are entering a similar
era to that of the CPU. For CPUs, it is common for developers to implement code
paths specifically optimized for AMD or Intel (e.g MMX and 3DNow!).
Programmable GPUs are no different. Because architectures vary, it makes sense that
one common assembly language can't cover all the nuances of specific GPU micro‐
architectures. In fact, different code paths make different GPUs go faster. As a result
with the GeForce FX architecture, NVIDIA has implemented a GPU‐specific compiler
that can be used to optimize application performance.
Display Driver Changes—New Features
• Rotation Support for Windows Me/9x
• Custom Resolutions ‐ Provides the user with the ability to construct new modes
via the NVIDIA control panel.
• Dynamic EDIDs ‐ Updates the master mode list with new modes contained in the
connected device's EDID.
• Support for Special Panels and Devices
•
Large Panels
Wide Panels
•
Seamless Spanning Modes ‐ Included in the mode list to support T221 style
•
large panels.
Interlaced Modes for HDTV
•
•
DVI Device Hot Plugging
• Frame Lock Functionality ‐ For synchronizing applications across multiple
displays (Quadro FX 3000 only)
• Edge Blend Functionality ‐ For blending the adjacent edges of overlapped
displays on projection systems (Quadro FX 3000 only)
Video — New Features
• VMR support for Full‐screen Video
• Support for Windows Media Center's Playback and Recording Features
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Quadro Workstation User's Guide