Adobe GOLIVE CS2 User Manual page 555

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Setting sprite appearance and behaviors
After you add a sprite, you're ready to set its appearance and behavior. You set its appearance by specifying whether
the sprite is visible or invisible in the movie, and how the sprite overlays or interacts with other sprites in the movie.
From the image pool, you also select images that you want displayed when the movie runs, and when the viewer
moves the mouse pointer over the sprite or clicks inside or outside the sprite.
The list of images and actions for a sprite are stored in its keyframes, which take effect at a specific time. For example,
you can create three keyframes for a sprite at different time points, each of which is assigned a different image. As
the movie plays, the three images change at the time points where you created the keyframes. In addition, you can
assign different actions to the keyframes to have the actions execute at different times.
When you first add a sprite track, GoLive automatically creates a default keyframe for the default sprite object (which
cannot be deleted). You can keep the default keyframe as it is if you want. But, in most cases you'll want to use it as
a starting point and change its appearance and behavior, assigning your own images instead of using the default
Untitled Image 1.
Setting sprite appearance and behavior
A. Use these boxes in the Sprite Sample Inspector to set the rollover behavior of each sprite image. B. Keyframe
See also
"To wire a sprite with action" on page 547
To set sprite appearance and behavior
Select the keyframe that you want to set. If you need to create a new keyframe, use the Create Sample tool
1
place the new keyframe in the desired location on the sprite track.
In the Layout tab, right-click (Windows) or Ctrl-click (Mac OS) the sprite, and choose Show Sample Inspector.
2
3
In the Basic tab of the Sprite Sample Inspector, set either of the following options to set the appearance of the
selected keyframe for the sprite:
Makes the sprite visible in a QuickTime movie.
Visible
Specifies how the sprite overlays other sprites in the movie.
Mode
A
B
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