Adobe FLEX 2-PROGRAMMING ACTIONSCRIPT 3.0 Manual page 23

Programming actionscript 3.0
Table of Contents

Advertisement

CHAPTER 2
Getting Started with
ActionScript
This chapter provides a no-frills, step-by-step approach to building a simple ActionScript 3.0
application.
The ActionScript 3.0 programming language can be used from within a number of different
development environments, including Macromedia Flash from Adobe and Adobe Flex
Builder 2. This chapter will show how to create modular ActionScript code that can be used
from within either of these application development environments.
Contents
The basic ActionScript development process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
The basic ActionScript development process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Example: Creating a basic application . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
The basic ActionScript development
process
No matter whether your ActionScript project is large or small, using a process to design and
develop your application will help you work more efficiently and effectively. Here are a set of
steps for a basic development process for building an application that uses ActionScript 3.0:
1.
Design your application.
You should describe your application in some way before you start building it.
2.
Compose your ActionScript 3.0 code.
You can create ActionScript code using Flash, Flex Builder, Macromedia Dreamweaver®
from Adobe, or a text editor.
2
23

Advertisement

Table of Contents
loading

This manual is also suitable for:

Flex

Table of Contents