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Nintendo NES-001 - Entertainment System Game Console Documentation page 35

User guide
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$2006
Write
$2007
Read / Write
$4000
Write
$4001
Write
$4002
Write
$4003
Write
$4004
Write
$4005
Write
$4006
Write
$4007
Write
$4008
Write
$4009
Write
$400A
Write
$400B
Write
$400C
Write
$400E
Write
$400F
Write
$4010
Write
$4011
Write
$4012
Write
$4013
Write
$4014
Write
$4015
Read / Write
$4016
Read / Write
$4017
Read / Write
VRAM Address Register 2.
VRAM I/O Register:
Reads or writes a byte from VRAM at the current address.
pAPU Pulse 1 Control Register.
pAPU Pulse 1 Ramp Control Register.
pAPU Pulse 1 Fine Tune (FT) Register.
pAPU Pulse 1 Coarse Tune (CT) Register.
pAPU Pulse 2 Control Register.
pAPU Pulse 2 Ramp Control Register.
pAPU Pulse 2 Fine Tune Register.
pAPU Pulse 2 Coarse Tune Register.
pAPU Triangle Control Register 1.
pAPU Triangle Control Register 2.
pAPU Triangle Frequency Register 1.
pAPU Triangle Frequency Register 2.
pAPU Noise Control Register 1.
pAPU Noise Frequency Register 1.
pAPU Noise Frequency Register 2.
pAPU Delta Modulation Control Register.
pAPU Delta Modulation D/A Register.
pAPU Delta Modulation Address Register.
pAPU Delta Modulation Data Length Register.
Sprite DMA Register:
Writes cause a DMA transfer to occur from CPU memory at
address $100 x n, where n is the value written, to SPR-RAM.
pAPU Sound / Vertical Clock Signal Register.
Joypad 1:
Bit 0 - Reads data from joypad or causes joypad strobe
when writing.
Bit 3 - Indicates whether Zapper is pointing at a sprite.
Bit 4 - Cleared when Zapper trigger is released.
Only bit 0 is involved in writing.
Joypad 2:
When reading:
Bit 0 - Reads data from joypad or causes joypad strobe
when writing.
Bit 3 - Indicates whether Zapper is pointing at a sprite.
Bit 4 - Cleared when Zapper trigger is released.
Only bit 0 is involved in writing.
35

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