HP b2600 Reference Manual page 442

Opengl 1.1 reference
Hide thumbs Also See for b2600:
Table of Contents

Advertisement

T
glTexImage2D
GL_DEPTH_COMPONENT
Each element is a single depth component. It is converted to floating-point, then
multiplied by the signed scale factor GL_DEPTH_SCALE, added to the signed bias
GL_DEPTH_BIAS, and clamped to the range [0, 1] (see glPixelTransfer).
Refer to the glDrawPixels reference page for a description of the acceptable values for
the type parameter.
If an application wants to store the texture at a certain resolution or in a certain format,
it can request the resolution and format with internalformat. The GL will choose an
internal representation that closely approximates that requested by internalformat, but
it may not match exactly. (The representations specified by GL_LUMINANCE,
GL_LUMINANCE_ALPHA, GL_RGB, and GL_RGBA must match exactly. The numeric
values 1, 2, 3, and 4 may also be used to specify the above representations.)
Use the GL_PROXY_TEXTURE_2D target to try out a resolution and format. The
implementation will update and recompute its best match for the requested storage
resolution and format. To then query this state, call glGetTexLevelParameter. If the
texture cannot be accommodated, texture state is set to 0.
A one-component texture image uses only the red component of the RGBA color
extracted from pixels. A two-component image uses the R and A values. A
three-component image uses the R, G, and B values. A four-component image uses all of
the RGBA components.
Notes
Texturing has no effect in color index mode.
The texture image can be represented by the same data formats as the pixels in a
glDrawPixels command, except that GL_STENCIL_INDEX and
GL_DEPTH_COMPONENT cannot be used. glPixelStore and glPixelTransfer modes
affect texture images in exactly the way they affect glDrawPixels.
The format value GL_DEPTH_COMPONENT and internalformat values
GL_DEPTH_COMPONENT16_EXT, GL_DEPTH_COMPONENT24_EXT, and
GL_DEPTH_COMPONENT32_EXT may only be used if the GL_EXT_shadow extension
is supported.
glTexImage2D and GL_PROXY_TEXTURE_2D are only available if the GL version is
1.1 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or
greater.
In GL version 1.1 or greater, pixels may be a null pointer. In this case texture memory is
allocated to accommodate a texture of width width and height height. You can then
download subtextures to initialize this texture memory. The image is undefined if the
user tries to apply an uninitialized portion of the texture image to a primitive.
Errors
442
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or
GL_PROXY_TEXTURE_2D.
GL_INVALID_ENUM is generated if format is not an accepted format constant.
Format constants other than GL_STENCIL_INDEX are accepted.
Chapter 18

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents