Adobe 65045315 - Photoshop Elements Use Manual page 224

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USING PHOTOSHOP ELEMENTS 10
Filters, effects, styles, and artwork
Adds four spotlights. White has full intensity and a concentrated focus. Yellow has strong intensity
Circle Of Light
and a concentrated focus. Red has medium intensity and a concentrated focus. Blue has full intensity and medium
focus.
Adds one white spotlight with medium intensity and a wide focus.
Crossing
Adds two white spotlights with medium intensity and a wide focus.
Crossing Down
Adds a white spotlight with a medium intensity and a wide focus.
Default
Five Lights Down/Five Lights Up
Adds an omni yellow light with medium intensity.
Flashlight
Produces a medium intensity and wide focus white spotlight.
Flood Light
Is a blue light with full intensity and no focus, or a white directional light with medium
Parallel Directional
intensity and no focus.
Are red, green, and blue lights producing a light of medium intensity and wide focus.
RGB Lights
Adds two unfocused white (soft intensity) and blue (medium intensity) directional lights.
Soft Direct Lights
Is a soft omni light of medium intensity.
Soft Omni
Is a white spotlight with full intensity and wide (100) focus.
Soft Spotlight
Adds three white spotlights with medium intensity and wide focus.
Three Down
Adds three spotlights with medium intensity and wide focus.
Triple Spotlight
Contains these options for each light in the selected style:
Light Type
Turns the selected light on or off in the preview window. This is useful if your lighting effects style uses multiple
On
lights and you want to look at a particular light.
Specifies the light's brightness.
Intensity
Specifies the width of the beam of light.
Focus
Displays the Color Picker so you can change the color of the light. Click this white box to use it.
Color box
Contains these options for the image you're shining the light on:
Properties
Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance).
Gloss
Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects the
Material
light's color; Metallic reflects the object's color.
Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect.
Exposure
Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light.
Ambience
Choose a value of 100 to use only the light source, or a value of -100 to completely diffuse the light source.
Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it.
Color box
Contains these options for creating a texture for the image you're shining the light on:
Texture Channel
Lets you select the red, green, and blue color channels in your image so you can manipulate
Texture Channel menu
how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency of the
active layer to create a texture effect.
Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts.
White Is High
Varies the depth of the texture from Flat (0) to Mountainous (100).
Height
Add five white spotlights down or up with full intensity and wide focus.
Last updated 1/2/2012
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