Description Of Classes - Art Quadra/FX User Manual

Programmable digital effects processor
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DESCRIPTION OF CLASSES

Each effect has six classes, or effect variations, which are grouped into the following categories: Vocal,
Instrument, Concert, Gated, Ambient, and Dynamic. In general, the class name denotes the application for
which it has been optimized. The actual sound variation depends on each effect and is listed with the effect
descriptions beginning on page 31. The following are some class generalizations:
Vocal classes may work best on voice-type tracks. Most Vocal algorithms use ramped dynamics processing
to create smooth "ducking" effects, such as faded, level-dependant delays, choruses, and flangers. Vocal
reverbs enhance intelligibility and emphasize the breathy qualities often found in lead vocal tracks with a
balanced bandwidth.
Instrument classes are used to emulate the sound of instruments playing through vintage effects. Bandwidth
is controlled to give the effect a musical character. Some parameters are also linked and optimized to help
create the "classic" sound and control action.
Concert classes are particularly well suited for live and general studio situations. They have an extended
bandwidth and wider/deeper sweeps. On reverbs, Concert classes have a fuller bottom end and a more "live"
character.
This routing feeds the output of one stereo processor
(grouped Engines #1 and #2) into another (grouped Engines
#3 and #4). It only uses Inputs and Outputs #1 and #2.
Inputs and Outputs #3 and #4 are disabled. As with Twin
Stereo, the left and right channels of each processor remain
separate, but any modulated parameter is linked.
This routing uses all four Engines in the Quadra/FX as one
"supercharged" stereo processor. Only Inputs and Outputs #1 and
#2 are used; the other two are disabled. The left and right
channels of the stereo processor remain separate, but any
modulated parameter is linked between them.
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