Keyboard - Quadstick FPS User Manual

A gamepad for quadriplegic gamers
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Keyboard

PC based games often use the keyboard instead of a gamepad. The Quadstick can send any
of the key codes for a 104-key keyboard. This opens up the ability to play PC based games by
directly sending the desired key-code instead of using gamepad to keyboard adapter software.
Key-codes are associated with the key itself, not necessarily with the character printed on the
face of the key. This is more apparent for keys like 2-@, 3-#, etc, than it is for letter keys. (The
numeric keypad keys represent 2-down-arrow, 3-page-down, etc.) The Shift, Control or Alt
keys, when combined with the key-code, are used to determine how the key is read.
The key-codes are treated like the outputs of the other HID devices. An individual key-code
output can be triggered by one of the sensor inputs or by a sequence of inputs in a specific
order. The Quadstick can press up to six keys simultaneously, plus the Windows, Shift, Control
and Alt keys.
These example rows are from the Default Configuration's Mouse sheet for the Cut, Copy &
Paste commands:
kb_left_control
normal
kb_x
normal
kb_left_control
normal
kb_c
normal
kb_left_control
normal
kb_v
normal
When the mouthpiece center hole is sipped, both the Control and C keys are pressed.
Keys can also be triggered in a sequence:
kb_a
normal
kb_b
delay_on 10 mp_center_sip
kb_c
delay_on 20 mp_center_sip
kb_d
delay_on 30 mp_center_sip
kb_e
delay_on 40 mp_center_sip
kb_f
delay_on 50 mp_center_sip
The keys "abcdef" will be entered with ten milliseconds between keys when mp_center_sip
activates. This could be used to store frequently entered strings.
mp_center_sip_soft
mp_center_sip_soft
mp_center_sip
mp_center_sip
mp_center_puff_soft
mp_center_puff_soft
mp_center_sip
46

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