About the Manuals The VL1 comes with two manuals — Getting Started and Feature Reference. If you’re just starting out with the VL1 we urge you to begin with the Getting Started manual since it describes basic concepts and procedures that are essential to proper operation of the VL1.
The following conventions are used through the VL1 manuals to avoid confusion and make the text easier to read. Buttons & Controls Button and control names used on the VL1 panel appear in the text in capital letters within a border: “the button”, for example.
General Operation The VL1 makes operation as easy as possible by providing a consistent, logical control interface via which its many functions and parameters can be accessed and edited. Once you become familiar with the system, operation should be smooth, efficient, and easy.
The VL1 has three main modes: PLAY, EDIT, and UTILITY. Each of these modes can be directly accessed by pressing the P, E, or U button, respectively. The PLAY mode is the one you use to select and play the VL1 voices. The PLAY mode also includes several “Controller Views” that allow you...
Feature Reference General Operation Finding Functions & Parameters To facilitate access to the many functions provided, the EDIT and UTILITY mode functions are organized into logical groups arranged in a hierarchical structure (the PLAY mode is simple enough that it doesn’t require this type of structure). The basic structure of the EDIT mode, for example, looks like this: EDIT MODE MISCELLANEOUS...
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Feature Reference General Operation If Necessary, Press ™ (“Efct”) If the miscellaneous directory is showing (in this case “Misc” above the ¡ button will be highlighted), press the ™ button below “Efct” on the display to select the effect directory. Move the Cursor To “4:Reverberation”...
Feature Reference General Operation Other Navigation Aids In addition to the standard procedures described in the previous section, the VL1 sometimes provides additional help in moving between related functions via the function buttons. In this example display page from the ELEMENT CONTROLLER group, “Bpag”...
Feature Reference General Operation Selecting & Editing Parameters Once you’ve locate the display page that contains the parameter(s) you want to edit, simply use the cursor buttons to move the cursor to the parameter, and then use the data dial or the = and - buttons to set the parameter as required. The data dial is ideal for quickly covering a large range of settings, while the = and - buttons are best for small stepwise changes.
Play Mode The primary function of the PLAY mode is to allow you to select and play voices. The VL1 play mode additionally offers a range of controller views that let you check controller assignments, and simple “quick edit” capability. Select the PLAY mode from either the EDIT or UTILITY mode by pressing the P button.
Feature Reference Play Mode The Main Play Mode Display When you select the PLAY mode by pressing the P button, the main PLAY mode display will appear. This display includes a considerable amount of information in addition to the name of the currently selected voice. The Normal Voice Display Voice name.
Play Mode Voice Selection The VL1’s 128 voices are organized into 8 banks of 16 voices each (8 x 16 = 128). Any voice can be selected by specifying its bank using the bank keys (a through h), and its number using the voice number keys (1 through ^).
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Feature Reference Play Mode Alternate Voice Selection Methods = and - Buttons These are best for small, step-wise changes — e.g. selecting adjacent voice numbers, or numbers that are only a few steps away. Press the = or - key briefly to decrement or increment the voice number by one, or hold either key for continuous decrementing or incrementing in the corresponding direction.
Feature Reference Play Mode Controller Views In the PLAY mode, function buttons ¡ (“Cnt1”) through § (“CS”) are used to select “controller view” displays that list all controller assignments for the currently selected voice. You can press the ] or P button from any controller view to return to the normal play-mode display.
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Feature Reference Play Mode ¢ (“Cnt4”) ≥ Page 80. Damping ≥ Absorption Page 81. The controller parameters are listed in the left column of the controller view dis- play, and the controllers assigned to them are listed in the center and right columns, corresponding to elements 1 and 2, respectively.
“new” voice created by using the sliders can be stored to one of the VL1’s voice memory locations and used just as if it had been edited in the EDIT mode (≥...
Edit Mode All voice editing functions are accessed via the EDIT mode: controller assignments, mixing, modifi- ers, effects, and more. The Voice Number Buttons In the Edit Mode ....22 The Edit Compare Function .
Feature Reference Edit Mode The Voice Number Buttons In the Edit Mode In the EDIT mode, voice number buttons 1 through 14 assume the functions listed in purple below the buttons. Element Select ELEMENT SELECT These buttons select the element to be edited in a 2-element voice when an ELE- MENT parameter is selected.
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Page 60. Modifier On/Off MODIFIER ON / OFF These buttons independently or simultaneously turn the VL1’s modifier stages on or off. This allows fast on/off comparisons that make it easy to hear even subtle changes produced by editing the modifier parameters.
The Edit Compare Function When editing a voice in the EDIT mode, a copy of the original voice is retained in the VL1 “edit buffer”, allowing the edited voice to be compared with the edited version by using the “Edit Compare” function.
Feature Reference Edit Mode The Copy Function The copy function makes it possible to copy common or element data from any specified voice to the current voice. You can copy all common or element data, or only the data from a specified group of functions or a single function. It is also possible to copy the original (pre-edit) data from the voice being edited to restore the specified data to its original values.
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Feature Reference Edit Mode • To copy all element data, go to the initial EDIT mode display and move the cursor to the “E1 Name” or “E2 Name” parameter. Example: Copy all element data. • To copy the E1 or E2 controller, miscellaneous, modifier, or envelope data, select the corresponding directory display page.
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Feature Reference Edit Mode pre-edit data will be copied, thus restoring the specified data to its original values. Press § under “123…” to display the voices in numerical order, or ¶ • under “ABC…” to display the voices in alphabetical order. Sometimes it may take a few seconds to sort the data as specified —...
Storing Edited Data Once you’ve created a new voice in the edit mode, it’s necessary to store the voice to one of the VL1’s internal memory locations otherwise the edited data will be lost when a new voice is selected.
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Feature Reference Edit Mode Press [ and Confirm To Store Press the [ button once you’ve selected the store destination (at this point you can also press the ] button to cancel the store function). If you press [ the confirmation display will appear.
Feature Reference Edit Mode Initial Edit Page COMMON EDIT MODE MISCELLANEOUS EFFECT CONTROLLER ELEMENT MISCELLANEOUS MODIFIER ENVELOPE Select the EDIT mode from either the PLAY or UTILITY mode by pressing the E button. The initial EDIT display will appear. NOTES If you are re-entering the EDIT mode while editing a voice (i.e.
Key Mode ≤ Mono, Poly, Unison. In conjunction with the Voice Mode parameter, below, the Key Mode parameter determines how the VL1’s two elements are used to produce sound. Mono Only a single note can be played at a time. Poly Two different notes may be played simultaneously.
≤ Single, Dual. In conjunction with the Key Mode parameter, above, the Voice Mode parameter determines how the VL1’s two elements are used to produce sound. Single Only the sound of one element will be produced at a time. Dual The sound of two elements may be produced simultaneously.
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Feature Reference Edit Mode • When the cursor is positioned at the “E1 Name” or “E2 Name” parameter in the initial EDIT mode display, “Swap” appears above the ¶ button. Pressing this button exchanges the E1 and E2 data, including the element names.
Feature Reference Edit Mode Common Miscellaneous COMMON EDIT MODE MISCELLANEOUS EFFECT CONTROLLER ELEMENT MISCELLANEOUS MODIFIER ENVELOPE The COMMON MISCELLANEOUS group includes a miscellaneous range of functions which affect the entire voice. 1: Setting ......35 2: Controller .
Sustain ≤ off, on. Turns the VL1 sustain function on or off. When “off” the sustain function will not work even if sustain is assigned to a footswitch (≥ Page 156) and a footswitch is plugged into the appropriate FOOT SWITCH jack or a MIDI sustain message is received.
Polyphony Ctrl ≤ off, Modulation Wheel … 119. The VL1 allows any physical controller to be used to switch between the mono and poly key modes while playing. This parameter assigns the desired controller to the key- mode switching function.
(on the order of a few cents per increment). Both elements can be independently detuned in relation to each other, and in relation to the VL1’s true pitch as determined by the UTILITY mode “Master Tuning” parameter (≥...
The output from the VL1 elements and modifier stages is already in stereo, so two pan parameters (L and R) and provided for each element, offering maximum panning versatility. The “Element 1 Pan L”...
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Feature Reference Edit Mode • To limit the sound of Element 1 to the left half of the sound field, for example, set “Element 1 Pan L” to “-64” and “Ele- Left Right ment 1 Pan R” to “0”. Sound •...
Feature Reference Edit Mode 5: Portamento Portamento Mode ≤ Full Time, Fingered. Portamento produces a “slide” effect between subsequently played notes. The “Portamento Mode” parameter determines how the portamento slide is produced. The portamento slide will occur between any two subsequent notes Full Time when the portamento switch is on, even if the first note is released before the scond is played.
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Feature Reference Edit Mode Element 2 ≤ off, on. Turns portamento off or on for element 2 only. • The “Element 2” parameter will not appear if the “Voice Mode” param- eter (≥ Page 32) is set to “Single”.
The I-1 and I-2 tunings (Internal Microtuning) cannot be edited or modified using the VL1. Microtuning data from the Yamaha SY99 or SY77 synthesizer can, however, can be loaded into the VL1 via a MIDI bulk dump or parameter change operation.
Since the continuous sliders actually edit the parameters to which they are assigned, the “new” voice created by using the sliders can be stored to one of the VL1’s voice memory locations and used just as if it had been edited in the EDIT mode (≥...
MODIFIER ENVELOPE The COMMON EFFECT parameters provide access to the VL1’s sophisticated three-stage digital signal processing system. 1: Setting ......45 L,R Delay .
Feature Reference Edit Mode 1: Setting Feedback Delay/Reverb Mode ≤ Serial, Parallel. Determines whether the Feedback Delay and Reverb effect stages are connected in series (Serial) or in parallel, as shown in the illustration. Serial Mode Feedback From Modulation Reverb Element Output Delay...
Feature Reference Edit Mode 2: Modulation Effect Modulation Effect Type ≤ off, Flanger, Pitch Change, Distortion. Selects the type of effect to be produced by the modulation effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the modulation effect stage is turned “off”.
Feature Reference Edit Mode Flanger Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: ≤ off, on. In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the flanger effect on or off for elements 1 and 2, respectively.
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Feature Reference Edit Mode Delay Flanger ≤ 0.33 … 32.87 ms. Sets the flanger delay time (the flanger effect is basically produced by modulating the delay time of one signal in relation to another). Shorter delay times produce the greatest effect in the high-frequency range, while longer delay times extend the effect to the middle and lower frequencies.
Feature Reference Edit Mode Pitch Change Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: ≤ off, on. In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the pitch change effect on or off for elements 1 and 2, respectively.
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Feature Reference Edit Mode 1 Pitch (L Pitch) Pitch Change 2 Pitch (R Pitch) ≤ -12 … 12. These two parameters individually set the pitch of the first and second pitch- changed note between one octave below (“-12”) and one octave above (“+12”) the input note.
Feature Reference Edit Mode Distortion Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Element on/off — E1: & E2: ≤ off, on. In this parameter the cursor can be positioned at “E1:” or “E2:” to individually turn the distortion effect on or off for elements 1 and 2, respectively.
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Feature Reference Edit Mode Output Level Distortion ≤ 0 … 100 %. Sets the output level of the distortion sound. Higher values produce higher level. Speaker ≤ Flat, Stack, Combo, Twin, Radio, Megaphone. Simulates a variety of speaker types and configurations via which the distortion sound might be reproduced.
Feature Reference Edit Mode 3: Feedback Delay Delay Type ≤ off, Mono, L,R, L,C,R. Selects the type of effect to be produced by the Feedback Delay effect stage. The effect types and their parameters are individually described on the following pages. No effect parameters appear when the Feedback Delay effect stage is turned “off”.
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0 … 1024 ms. Sets the delay time between repeats. The higher the value the longer the delay. • Use the VL1 “Time Calculation” function (≥ Page 59) to enter delay times based on musical tempo and note lengths. FB Gain ≤...
Set the delay time between repeats. Independent parameters are provided for the left (“Lch”) and right (“Rch”) channels. • Use the VL1 “Time Calculation” function (≥ Page 59) to enter delay times based on musical tempo and note lengths. Lch Level Rch Level ≤...
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Feature Reference Edit Mode Lch High L,R Delay Rch High ≤ 0.1 … 1.0. Produces a natural decay in the in the high-frequency components of subsequent repeats. The lower the value the faster and more pronounced the drop-off in high-frequen- cies.
0 … 1024 ms. Sets the delay time between repeats. The higher the value the longer the delay. • Use the VL1 “Time Calculation” function (≥ Page 59) to enter delay times based on musical tempo and note lengths. FB Gain ≤...
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Set the delay time between the direct sound and the first repeat. Independent param- eters are provided for the left (“Lch”), center (“Cch”), and right (“Rch”) channels. • Use the VL1 “Time Calculation” function (≥ Page 59) to enter delay times based on musical tempo and note lengths.
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Since the goal in producing a delay effect is often to match the delay time to a musical time value, the VL1 includes a “time calculation” function that makes it easy to convert standard note values to their corresponding delay times in milliseconds.
Feature Reference Edit Mode 4: Reverberation Reverb Type ≤ off, Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse. Selects the type of effect to be produced by the Reverb effect stage. Unlike the preceding effect stages, the parameters are the same for all Reverb effect types. No effect parameters appear when the Reverb effect stage is turned “off”.
Feature Reference Edit Mode Hall1, Hall2, Room1, Room2, Studio, Plate, Space, Reverse Use the ¡ (“>”) and ™ (“<”) buttons to switch between the two pages • of effect parameters. Return ≤ 0 … 100 %. Determines how much of the reverb sound is mixed with the direct sound. Higher values produce higher reverb sound levels.
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Feel ≤ 0 … 3. Selects one of four variations in density or overall sound available for each of the VL1’s reverb types. Bass ≤ -21 … 12. Emphasizes the bass frequencies. The higher the value the greater the bass empha- sis.
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Feature Reference Edit Mode Reverb Effect Block Diagram L In L Out Reverb R In R Out...
Please note that accurate keyboard pitch is produced only at maximum pres- sure. • The actual pressure value applied to the VL1 tone generator is the product of the pressure from the controller and that from the pressure envelope (≥ Page 128).
Please note that accurate keyboard pitch is produced only at medium embou- chure. • The actual embouchure value applied to the VL1 tone generator is a mix of the embouchure from the controller and that from the embouchure and pitch envelopes (≥...
(normally this is “Pitch Bend — the VL1 PITCH wheel). When set to “off” no pitch variation is produced. • The actual pitch value applied to the VL1 tone generator is a mix of the pitch value from the controller and that from the embouchure and pitch envelopes (≥...
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Feature Reference Edit Mode Upper Depth ≤ -127 … 127. Sets the amount of variation produced by the controller assigned to pitch when the controller is set to its maximum position (e.g. a modulation wheel rolled all the way up). The higher the value the greater the variation.
Feature Reference Edit Mode 4: Vibrato The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. The • button (“Para”) can be used to go directly to the Vibrato parameter •...
Feature Reference Edit Mode 5: Tonguing The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Tonguing”...
• The Amplitude parameter affects the level of the sound prior to the VL1 effect stages, so it can be used to vary the amount of overdrive produced by the distortion effect, for example (≥...
Feature Reference Edit Mode 7: Scream The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Scream”...
Feature Reference Edit Mode 8: Breath Noise The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. The • button (“Para”) can be used to go directly to the Breath Noise •...
Feature Reference Edit Mode tively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents breath noise. Value ≤ 0 … 127. Determines the amount of breath noise produced when the “Controller”...
Feature Reference Edit Mode effect in response to higher controller values (e.g. increased breath pressure or higher modulation wheel position), while minus values cause a decrease in growl effect in response to higher controller values. The “Depth” setting is reflected in the graph to the right of the parameters —...
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Feature Reference Edit Mode Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The “Throat Formant” parameter controls the characteristics of the simulated player’s lungs, trachea, and oral cavity. Can add a realistic “roughness” to the sound. The “Controller” parameter specifies the controller to be used for throat formant control.
• The actual dynamic filter frequency value applied to the VL1 tone generator is a mix of the value from the controller, the value from the Dynamic Filter parameter page, and that from the amplitude & filter envelope (≥...
Feature Reference Edit Mode site effect: the sound changes dramatically at low controller values while higher values produce relatively little effect. The “Curve” setting is reflected in the graph to the right of the parameters — the horizontal axis represents the controller value and the vertical axis represents filter cutoff frequency.
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Feature Reference Edit Mode Curve ≤ -16 … 16. Determines the relationship between the controller value and harmonic enhancer depth. When set to “0” the relationship is linear. That is, a change in the controller value produces a corresponding change in harmonic enhancer depth. As the curve value in- creases the lower end of the controller range has relatively little effect on the sound while higher controller values produce more dramatic changes.
Feature Reference Edit Mode 13: Damping The § and ¶ buttons (“Bpag” and “Fpag”) can be used to go directly • backward or forward to the next Element Controller page without having to return to the directory. Controller ≤ off, Modulation Wheel … Touch EG (124 settings). Simulates the effect of damping due to losses within the body of a wind instrument or in a string due to air friction.
Feature Reference Edit Mode 14: Absorption The § button (“Bpag”) can be used to go directly back to the next Element • Controller page without having to return to the directory. Controller ≤ off, Modulation Wheel … Touch EG (124 settings). The absorption parameter simulates the effect of high-frequency loss at the end of the air column or string.
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Feature Reference Edit Mode Controller Search & Replace This function is accessed by pressing the • button (“S&R”) from the element controller directory page. It provides a fast, convenient way to see which controllers are assigned to which parameters, and to modify the assignments as required. Select the Controller Search &...
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Feature Reference Edit Mode Press [ to Confirm the new Assignment When you’re satisfied with the new assignment press the [ button. The controller name will stop flashing and all assigned parameters will appear in highlighted text (or you can press the ] button to cancel the operation and return to the element controller directory).
≤ Fastest, 0.09msec … 6.35msec. Determines the response time of the VL1 to control changes — Pressure, Embou- chure, etc. The higher the value the faster the response (e.g. the slower the attack when pressure is applied). Normally, as setting somewhere between 1 and 2 milliseconds...
≤ 0 … 32. Breath noise is produced at the “slit” portion of the VL1’s physical model (in a reed instrument, the space between the reed and the mouthpiece). This parameter determines the intensity of the breath noise. The smaller the value the more intense and rough the breath noise.
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Feature Reference Edit Mode HPF Cutoff Frq ≤ 31.1 Hz … 21.6 kHz. Sets the cutoff frequency of the breath noise high-pass filter. Noise components below the specified frequency are cut off. LPF Cutoff Frq ≤ 31.1 Hz … 24.0 kHz. Sets the cutoff frequency of the breath noise low-pass filter.
Feature Reference Edit Mode 2-1: Breath Noise Level Key Scalling Breath noise level key scaling produces natural breath noise level variations across the range of the keyboard by allowing different level offset values to be applied to each of six breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 2-2: Breath Noise HPF Key Scalling Breath noise HPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 2-3: Breath Noise LPF Key Scalling Breath noise LPF key scaling produces natural breath noise tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3: Throat Formant The • button (“Ctrl”) can be used to go directly to the throat formant • controller page (≥ Page 75), also available from the ELEMENT CON- TROLLER directory. You can then return to the miscellaneous throat formant page by pressing •...
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Feature Reference Edit Mode • If this parameter is set to “0”, no throat formant effect can be applied via a controller. Intens ≤ -127 … 127. Sets the intensity of the throat formant effect. Higher values in both the positive and negative ranges increase the intensity of the throat formant effect.
Feature Reference Edit Mode 3-1: Throat Formant Pitch Key Scalling Throat formant pitch key scaling produces natural throat formant pitch variations across the range of the keyboard by allowing different pitch offset values to be applied to each of four breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 3-2: Throat Formant Amount Key Scalling Throat formant amount key scaling produces natural throat formant variations across the range of the keyboard by allowing different amount offset values to be applied to each of four breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3-3: Throat Formant Intensity Key Scalling Throat formant intensity key scaling produces natural throat formant intensity variations across the range of the keyboard by allowing different intensity offset values to be applied to each of four breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3-4: Throat Formant HPF Key Scalling Throat formant HPF key scaling produces natural throat formant tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3-5: Throat Formant LPF Key Scalling Throat formant LPF key scaling produces natural throat formant tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 4: Mixing • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
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Feature Reference Edit Mode Tap Location ≤ 0 … 99.2 %. This parameter only appears when the “Tap Setting” parameter is set to “Variable”, and is used to set the location of the tap at an appropriate point along the instrument’s pipe or string.
Feature Reference Edit Mode 4-1: Mixing Driver Output Key Scalling Mixing driver output key scaling produces natural timbre variations across the range of the keyboard by allowing different driver output offset values to be applied to each of six breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 4-2: Mixing Pipe/String Output Key Scalling Mixing pipe/string output key scaling produces natural timbre variations across the range of the keyboard by allowing different pipe/string output offset values to be applied to each of six breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 4-3: Mixing Tap Output Key Scalling Mixing tap output key scaling produces natural timbre variations across the range of the keyboard by allowing different tap output offset values to be applied to each of six breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 4-4: Mixing Tap Location Key Scalling Mixing tap location key scaling produces natural timbre variations across the range of the keyboard by allowing different tap location offset values to be applied to each of six breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 5: Amplitude • Key scaling can be applied to the Total Amplitude Level parameter. Press the ¶ button (“KSC”) to go directly to the key scaling page. You can return to the amplitude parameter page by pressing the ] button. Total Amplitude Level ≤...
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Feature Reference Edit Mode Breakpoint 1 … 8 Key ≤ C-2 … G8. Allows eight separate key scaling breakpoints to be set at any notes between C-2 and G8. You can position the cursor at the appropriate breakpoint key parameter and use any of the normal data entry procedures, or use the keyboard.
Feature Reference Edit Mode 1: Harmonic Enhancer Carrier Parameters Modulator Parameters • The Harmonic Enhancer has both a “Carrier” and “Modulator” block, as shown in the block diagram below. Each has its own parameters and therefore two separate parameter pages are provided. Press the ¡ button (“Crr”) to select the carrier parameter page or ™...
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Feature Reference Edit Mode Signal Select ≤ Normal, Breath Noise Amp., Flow Rate Saturation, Beat, Slit/Friction, Reed. Selects the signal to be used by the carrier or modulator. This is the total output of the instrument model: a mix of the driver, Normal pipe/string, and tap signals.
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Feature Reference Edit Mode Phase (Modulator only) ≤ 0deg … 360deg. This parameter is provided for the modulator block only. It allows a degree of timbral variation by varying the phase of the modulator signal through 360 degrees in 2- or 3-degree increments.
Feature Reference Edit Mode 1-1: Harmonic Enhancer HPF Key Scaling Harmonic Enhancer HPF key scaling produces natural timbral variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of two breakpoints set at appropriate keys. Key scaling can be applied independ- ently to the carrier and modulator high-pass filters.
Feature Reference Edit Mode Breakpoint 1 & 2 Offset Further, the higher breakpoint applies to the ≤ -64 … 63. specified note while the lower one actually applies Set the amount of cutoff frequency offset for each of the breakpoints defined by the to the next note to its left.
Feature Reference Edit Mode Breakpoint 1 & 2 Key ≤ C-2 … G8. Allows two separate key scaling breakpoints to be set at any notes between C-2 and G8. You can position the cursor at the appropriate breakpoint key parameter and use any of the normal data entry procedures, or use the keyboard.
Feature Reference Edit Mode of the normal data entry procedures, or use the keyboard. To use the keyboard for break- point entry, position the cursor at the appropriate breakpoint key parameter, press the • button (“Kbd”), and then press the key at which you want to set the breakpoint while “Kbd”...
Feature Reference Edit Mode Breakpoint 1 … 4 Offset ≤ -64 … 63. Set the amount of modulator index offset for each of the breakpoints defined by the breakpoint key parameters, above. Negative values reduce the modulator index, and positive values increase the modulator index at the corresponding breakpoint. No matter what offset value is chosen, the actual modulator index will never exceed its minimum or maximum absolute value.
Feature Reference Edit Mode and positive values increase the balance value (toward “wet”) at the corresponding breakpoint. No matter what offset value is chosen, the actual balance setting will never exceed its minimum or maximum absolute value. When different offset values are applied to adjacent breakpoints, the balance varies smoothly between the breakpoints.
Feature Reference Edit Mode Input Gain ≤ 0 … 127. Adjusts the level of the input signal to the dynamic filter stage. The higher the value the higher the input level. Balance ≤ -64 … 63. Sets the balance between the “wet” (the output of the dynamic filter) and “dry” (direct) signals.
Feature Reference Edit Mode 2-1: Dynamic Filter Cutoff Key Scaling Dynamic filter cutoff frequency key scaling produces natural timbral variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 2-2: Dynamic Filter Resonance Key Scaling Dynamic filter resonance key scaling produces natural timbral variations across the range of the keyboard by allowing different resonance offset values to be applied to each of three breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3: Equalizer Auxiliary • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
Feature Reference Edit Mode 3-1: Equalizer Auxiliary HPF Key Scaling Equalizer HPF key scaling produces natural tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 3-2: Equalizer Auxiliary LPF Key Scaling Equalizer LPF key scaling produces natural tone variations across the range of the keyboard by allowing different cutoff frequency offset values to be applied to each of three breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 4: Equalizer Band • The Equalizer Band block is a 5-band parametric equalizer with frequency, Q (bandwidth), and level control. The Band block functions in the same way as any standard parametric equalizer, allowing flexible response control over a wide range.
Feature Reference Edit Mode 5: Impulse Expander & Resonator Setting • This page provide access to a range of parameters which affect operation of the Impulse Expander and Resonator stages (described later) and how they interact. It contains a number of parameters which are accessed by moving the cursor to the appropriate block within the diagram.
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Feature Reference Edit Mode ≤ off, on. Turns the Resonator stage off or on. When off (and the Impulse Expander, above, is on) the display will appear as shown below. Only parameters which appear in the dia- gram are available for editing. Dry Level ≤...
Feature Reference Edit Mode 6: Impulse Expander • This display will not appear — “Impulse Expander is not used” will appear — if the “IE on/off” block in the “Impulse Expander & Resonator Setting” page is turned “off” (≥ Page 123). All level and balance settings relating to the Impulse Expander are also available in that display page.
Feature Reference Edit Mode 7: Resonator • This display will not appear — “Resonator is not used” will appear — if the “RES on/off” block in the “Impulse Expander & Resonator Setting” page is turned “off” (≥ Page 124). All level and balance settings relating to the Resonator are also available in that display page.
Feature Reference Edit Mode Decay Time ≤ 4,028 msec … 4.000 sec. Determines the length of decay of the sound. The higher the value the longer the decay. LPF Cutoff Freq. ≤ 31.1 Hz … 24.0 kHz. Sets the cutoff frequency of the low-pass filter. Produces a natural decay in the high-frequency components of the delay sound.
1: Pressure • Each VL1 voice has its own pressure envelope which determines how it responds to pressure changes. The parameters in this display page determine how the pressure envelope is used and how it will respond to keyboard veloc- ity.
2: Embouchure & Pitch • Each VL1 voice has its own embouchure & pitch envelope which determines how it responds to embouchure and pitch changes. The parameters in this display page determine how the embouchure & pitch envelope is used and how it will respond to keyboard velocity.
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Feature Reference Edit Mode however, high keyboard velocities will increase the decay rate and low keyboard veloci- ties will decrease the decay rate. Negative values have the opposite effect. The higher the value the greater the effect of keyboard velocity on the embouchure & pitch envelope decay rate.
Feature Reference Edit Mode 2-1: Embouchure & Pitch Hold Time Key Scaling Embouchure & pitch hold time key scaling produces natural hold time variations across the range of the keyboard by allowing different hold time offset values to be applied to each of two breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 2-2: Embouchure & Pitch Initial Level Key Scaling Embouchure & pitch initial level key scaling produces natural initial level variations across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 2-3: Embouchure & Pitch Decay Rate Key Scaling Embouchure & pitch decay rate key scaling produces natural decay rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 3: Vibrato • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
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Feature Reference Edit Mode Dpth to Emb ≤ 0 … 127. Determines how deeply the settings in this display page affect embouchure. The higher the value the greater the effect. When set to “0” no embouchure vibrato can be applied. Dpth to Ptch ≤...
Feature Reference Edit Mode 3-1: Vibrato Delay Time Key Scaling Vibrato delay time key scaling produces natural delay time variations across the range of the keyboard by allowing different delay time offset values to be applied to each of two breakpoints set at appropriate keys. The ¶...
Feature Reference Edit Mode 3-2: Vibrato Attack Rate Key Scaling Vibrato attack rate key scaling produces natural attack rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3-3: Vibrato Depth Key Scaling Vibrato depth key scaling produces natural vibrato depth variations across the range of the keyboard by allowing different depth offset values to be applied to each of two breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 3-4: Vibrato Speed Key Scaling Vibrato speed key scaling produces natural vibrato speed variations across the range of the keyboard by allowing different speed offset values to be applied to each of two breakpoints set at appropriate keys. The §...
Feature Reference Edit Mode 4: Growl • An inverse “K”(˚) next to a value means that key scaling can be applied to that parameter. Position the cursor at the appropriate parameter and then press the ¶ button (“KSC”) to go directly to the key scaling page for that param- eter.
Feature Reference Edit Mode Speed ≤ 0 … 127. Sets the speed of the growl effect. The higher the value the faster the growl. Randomness ≤ 0 … 10. The “Randomness” parameter can be used to introduce random variations in the speed of the growl effect.
Feature Reference Edit Mode 5: Amplitude & Filter • Two display pages are provided for Amplitude & Filter control. One contains parameters pertaining to keyboard velocity sensitivity (“Sens”), while the other contains the envelope generator parameters (“EG”). The ¡ and ™ buttons select these two display pages, respectively.
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Feature Reference Edit Mode keyboard velocities will increase the envelope rates and low keyboard velocities will decrease the rates. The higher the value the greater the effect of keyboard velocity on the envelope rates. Depth To Amplitude ≤ 0 … 127. Determines how deeply the Amplitude &...
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Feature Reference Edit Mode Rate: Decay ≤ 0 … 127. Determines the rate at which the envelope level goes from maximum level to the sustain level set by the “Level: Sustain” parameter. The higher the value the faster the decay. Rate: Release ≤...
Feature Reference Edit Mode 5-1: Amplitude & Filter Attack Rate Key Scaling portion of the envelope (“Rate: Decay” parameter) will not be produced. Amplitude & Filter attack rate key scaling produces natural attack rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 5-2: Amplitude & Filter Attack 1 Level Key Scaling attack rate varies smoothly between the breakpoints. Amplitude & Filter attack level key scaling produces natural attack level variations across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 5-3: Amplitude & Filter Decay Rate Key Scaling attack 1 level varies smoothly between the breakpoints. Amplitude & Filter decay rate key scaling produces natural decay rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 5-4: Amplitude & Filter Sustain Level Key Scaling rate varies smoothly between the breakpoints. Amplitude & Filter sustain level key scaling produces natural sustain level varia- tions across the range of the keyboard by allowing different level offset values to be applied to each of two breakpoints set at appropriate keys.
Feature Reference Edit Mode 5-5: Amplitude & Filter Release Rate Key Scaling sustain level varies smoothly between the breakpoints. Amplitude & Filter release rate key scaling produces natural release rate variations across the range of the keyboard by allowing different rate offset values to be applied to each of two breakpoints set at appropriate keys.
Utility Mode The UTILITY mode provides access to a range of functions that do not necessarity affect the instru- ment’s sound or how it plays. Select the UTILITY mode from either the EDIT or PLAY mode by press- ing the U button. System .
Feature Reference Utility Mode System SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO 1: KBD Setting ......153 2: TG Setting .
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≤ -12 … 12. Shifts the overall pitch of the VL1 up or down in semitone steps. A setting of “- 12”, for example, shifts the pitch down by one octave; a setting of “+4” shifts the pitch up by a major third.
A setting of “0” produces no pitch change. Reverb ≤ off, on. Turns the VL1’s internal reverb system off or on. This can be handy if you want to use an external signal processor for rverberation. Output ≤ Monaural, Stereo.
The device number is important for transfer of voice data and other system exclu- sive data between the VL1 and other MIDI devices — e.g. another VL1, a computer, or a MIDI data recorder. Make sure that the VL1 device number is matched to that of other...
Sets the MIDI control number for Foot Switches 1 & 2. All MIDI control numbers are available. When “Program Inc” is selected the VL1 voice number will increase by 1 each time the foot switch is pressed (the corresponding MIDI program change numbers are also transmitted).
— and output. For example, a player who generally uses a light keyboard touch will get maximum dynamic range from the VL1 keyboard if the “Velocity Curve” parameter is set to “Soft”. Try out the various settings while playing the respective controllers in order to find the curves that work best for you.
Memory protection is automatically turned “on” when the demo data is loaded. Greeting Message ≤ Up to 20 characters. Allows you to enter an original greeting message which will be displayed by the VL1 when the power is initially turned on. Position the cursor at the “Greeting Message”...
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Feature Reference Utility Mode parameter and press the • button (“Name”). Then use the name entry procedure de- scribed on page 31.
Feature Reference Utility Mode MIDI Bulk Dump SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO...
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MIDI OUT of the transmitting device must be connected to the MIDI IN of the VL1 via a MIDI cable. The VL1 will then automatically receive and load the data as long as it is set to the same device number as the transmitting device and its Memory Protect function is turned “off”.
Feature Reference Utility Mode 1: Disk Status This function displays a range of information about the currently loaded floppy disk. Total The total number of files on the disk. Used The amount of disk space currently used, in kilobytes. Free The amount of disk space currently free, in kilobytes.
Feature Reference Utility Mode 2: Load From Disk This function loads a specified data file from a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
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Feature Reference Utility Mode Press - to Load When the “Are You Sure” confirmation prompt appears, press the - button to load the selected data (or = to cancel the operation). The progress of the load operation will be indicated in bar-graph form on the display, and “Completed” will appear when all the data has been loaded.
Utility Mode 3: Save To Disk This function saves a specified data file from the VL1 memory to a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data.
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Feature Reference Utility Mode Enter a File Name Press ∞ (“Name”) and enter a name (maximum 8 characters) for the file to be saved (≥ Page 31). • File names which begin with or contain a space are not allowed. Press ] or [ Press the ] or [ button to close the name window.
Utility Mode 4: Rename File This function can be used to rename a specified data file on a floppy disk inserted in the VL1 floppy disk drive. Five types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
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Feature Reference Utility Mode Press [ and Confirm Press the [ button. When the “Are You Sure?” confirmation prompt appears, press the - button to rename the file (or = to cancel the operation). “Now Executing” will appear while the file name is being rewritten, and “Completed” will appear when the rename operation is finished.
Utility Mode 5: Delete File This function can be used to delete a specified data file on a floppy disk inserted in the VL1 floppy disk drive. Six types of data files can be selected. All system and voice data. System All Utility System page settings and internal Microtuning data.
Feature Reference Utility Mode 6: Format Disk This function formats new 2DD or 2HD type floppy disks for use with the VL1. • 2DD type disks provide 720 kilobytes of storage capacity when formatted (MS-DOS 9-sector format), and 2HD disks have 1.44 megabytes of storage capacity when formatted (MS-DOS 18-sector format).
Feature Reference Utility Mode Edit Recall UTILITY MODE SYSTEM MIDI BULK DUMP DISK EDIT RECALL DEMO...
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Feature Reference Utility Mode If you’ve accidentally “lost” an edited voice by selecting a different voice in the PLAY mode before storing your edited data, the Edit Recall function can be used to recall the edited data. • If you’ve made no further edits to any other voice since losing the data, only the name of the last voice edited (the “Recall Memory Voice”) will appear on the display.
Feature Reference Utility Mode Demo SYSTEM UTILITY MODE MIDI BULK DUMP DISK EDIT RECALL DEMO...
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Demo Playback Procedure Check Your Bank-H Voices! When the VL1 demo is played, the voices used are automatically loaded into bank H, erasing any other data which may be in those memory locations. Please note that all system data, excluding the Assignable Controller settings, are also affected. Make sure bank H does not contain any important or irreplacable data before running the demo.
The VL1 is a very versatile instrument with many features and functions that affect operation. In many cases, what appears to be a fault with the VL1 can actually be traced to an improperly set parameter or, at the most fundamental level, to something as simple as a bad connection.
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• Are the Assignable Controllers parameters set properly (page 156)?. • When the VL1 is initially shipped, or when the “FACTORY” data file on the supplied disk is loaded, both Modulation Wheel 2 and Foot Controller 2 are assigned to breath control.
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Feature Reference Appendix Voice Setting Problems Possible Cause Symptom No sound. • Is the appropriate element selected (page 26)?. • Make sure that the element level is not set to “0” (page 38)?. • Make sure that the total amplitude level is not set to “0” (page 104)?.
Feature Reference Appendix Error Messages When an operational error or other problem occurs, the VL1 will display one of the following error messages to inform you of the problem. Comments Display Bad disk! The loaded floppy disk is damaged. Try a different disk.
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Illegal file! The specified file is not a VL1 file. Check the disk and files. Memory protected! You have attempted to perform a function which will change the contents of the internal memory, but the memory protect function is “on”.
Feature Reference Appendix Panel Switches Play (with LED). Edit (with LED). Utility (with LED). Octave x 2 (with LEDs). Copy. Store. Bank select x 8 (with LEDs). Program change x 16 (with LEDs). Data entry x 2. Cursor x 4. Function x 8.
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