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Sapphire Touch
Operator's Manual
Version 9.0

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Summary of Contents for Avolites Sapphire Touch

  • Page 1 Sapphire Touch Operator’s Manual Version 9.0...
  • Page 2 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 3 Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
  • Page 4 Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk with examples by Nic Morris TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 5 11. REMOTE CONTROL 12. USER SETTINGS AND OTHER OPTIONS 13. WORKING WITH FIXTURE PERSONALITIES 14. NETWORKING THE CONSOLE 15. USING DIFFERENT AVOLITES CONSOLES 16. RELEASE NOTES 17. TITAN COMMANDS QUICK REFERENCE 18. GLOSSARY OF WORDS This icon shows important information which you should know about to avoid damage to your console or loss of important data.
  • Page 6 Page 6 – Reference Manual Contents TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 7: Table Of Contents

    Controlling fixtures ..............13 Programming cues and chases..........14 Programming palettes ............15 DMX / network setup ............. 16 Setting up and using the console Guide to the Sapphire Touch ........... 17 Connecting up............... 21 2.2.1 Cautions .................... 21 2.2.2 Connecting mains power ..............
  • Page 8 Page 8 – Reference Manual Contents 3.3.1 Copying or moving a patched fixture ............. 62 3.3.2 Using copied fixtures ................63 3.3.3 Deleting a patched fixture ..............63 Advanced options ..............64 3.4.1 Swap pan and tilt................64 3.4.2 Invert attributes ................. 64 3.4.3 Attribute limits ...................
  • Page 9 Playback Order and Priorities...............132 6.6.6 Displacement and Layer Properties............137 6.6.7 Spawn and Pre-Spool .................139 Cues Creating a cue..............144 7.1.1 How the Sapphire Touch works when programming........144 7.1.2 Creating a cue ...................145 7.1.3 Quick Build cues ................146 7.1.4 Using shapes/effects in cues..............146 7.1.5 Blind mode ..................146...
  • Page 10 Page 10 – Reference Manual Contents 7.6.5 Playback priority ................161 7.6.6 Blind mode ..................162 7.6.7 Key Profile ..................162 Chases Creating a chase ..............164 8.1.1 Programming a chase .................164 8.1.2 Creating a chase with Quick Build ............165 Playback ................165 8.2.1 Playing back a chase ................165 8.2.2...
  • Page 11 Reference Manual Contents - Page 11 9.6.6 Autoload ...................191 9.6.7 Macro Links..................191 9.6.8 Key Profile ..................191 9.6.9 Shape Size/Shape Speed ..............191 9.6.10 Tracking ..................191 9.6.11 Move In Dark (MID) functions............191 9.6.12 Fire first cue option ................192 10. Running the show 10.1 Playback controls..............
  • Page 12 Updating the personality library on the console ........231 13.1.3 User/custom personalities ..............231 13.1.4 Requesting a new fixture personality ..........232 13.1.5 Reporting a personality bug to Avolites ..........232 13.1.6 In an emergency................232 14. Networking the console 14.1 Controlling fixtures over a network......... 234 14.1.1...
  • Page 13: Quick Start

    1. Quick Start This section is a quick guide on how to do most things on the Sapphire Touch. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This].
  • Page 14: Programming Cues And Chases

    Page 14 – 1. Quick Start Use Palettes to store often-used colours, positions etc. for instant recall, see next page. Fixture Groups Fixtures may be grouped for quick selection, press Group, [Record Group], select fixtures for group, set legend using [Provide a legend], press a handle to store.
  • Page 15: Programming Palettes

    1. Quick Start - Page 15 Press Exit to finish storing chase steps. (Section 8.1.1, 164). Timings All times (cue times and fixture attribute times) are stored in the programmer and are saved when you store a cue. To edit times in the programmer before saving, press the Times button (previously labelled “Set”...
  • Page 16: Dmx / Network Setup

    Page 16 – 1. Quick Start To set a fade time for all palettes, press Palette then [Master Time]. (Section 5.5, p103). Faded palettes do not go into the programmer so don’t use fades when programming. DMX / network setup The console can output up to 16 universes of DMX (called DMX Lines) which may be routed to the 8 XLR sockets or over Ethernet.
  • Page 17: Setting Up And Using The Console

    2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Sapphire Touch from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.
  • Page 18 Page 18 – 2. Setting up and using the console Preset playbacks Workspace windows Playback faders Menu softkeys System display Macro buttons Wrist rest (lift for power switch) The main controls The Workspace windows on the touch screens contain touch buttons for fixtures, palettes, groups, playbacks, macros and more.
  • Page 19 2. Setting up and using the console - Page 19 Control wheels Attribute information Attribute select buttons Function buttons Trackball Numeric keypad The Control wheels are used to set control values (attributes) for the fixtures, and to set chase speeds and fades. The touch screen above the wheels shows information about the attributes being controlled.
  • Page 20 Page 20 – 2. Setting up and using the console The back panel All the connections required for the console are found on the back panel. On the left hand side are connectors for eight DMX512 outputs, MIDI, ethernet, and a DVI/USB connection for an external touch screen. On the right hand side are DVI/USB connections for another external touch screen (screen 3) and a general purpose USB connector.
  • Page 21: Connecting Up

    2.2.2 Connecting mains power You can safely connect the Sapphire Touch to any voltage from 80 to 260V. The Sapphire Touch has an internal UPS (uninterruptible power supply) to protect the console from unexpected loss of power or the sound engineer pulling the wrong plug out.
  • Page 22: Starting Up And Shutting Down

    Page 22 – 2. Setting up and using the console If there is a problem with the UPS it can be disabled/bypassed using a switch under the wrist rest on the left hand side. 2.2.3 Starting up and shutting down The console runs a Windows-based operating system internally, so you need to make sure it is shut down properly rather than just turning off its power.
  • Page 23: Connecting Dmx Lines

    Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on. When you patch a dimmer or fixture you tell the Sapphire Touch which of the 16 (or 64 with TitanNet) DMX universes it is on. Each...
  • Page 24: Connecting The Sapphire Wing

    The Sapphire Wing gives you another touch screen and 30 additional motorised playback faders. It connects to the USB and DVI ports for the left or right external monitor. You can also connect the Tiger Touch Wing to the Sapphire Touch. 2.2.7 Connecting the Titan Mobile Wing The Titan Mobile Wing adds 20 additional playback faders and 30 macro/executor buttons to the main console.
  • Page 25: Using The Touch Screens

    2. Setting up and using the console - Page 25 Using the touch screens The heart of the Sapphire Touch is its two large touch screens. 2.3.1 Workspace windows The main area of the screens contain the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on.
  • Page 26 Page 26 – 2. Setting up and using the console Left touch screen Toolbar Workspace buttons Workspace windows Legends for preset faders Legends for playbacks Right touch screen Menu buttons Workspace windows Legends for preset faders Attribute roller Attribute banks Legends for macro/executor buttons TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 27 2. Setting up and using the console - Page 27 Up to 4 windows can be shown on each screen in a 2x2 grid making eight in total, but if you need a larger view, you can make a window twice as big, or maximise it to take up the whole screen.
  • Page 28 Page 28 – 2. Setting up and using the console Press View then Connect to open the View Cue window. Press View then Off to open the Active Playbacks window. Press View then Macro to open the Macro window. Workspace window options You can change the window sizes and positions by clicking the Cog/Setup button in the top right corner of the window.
  • Page 29 2. Setting up and using the console - Page 29 on the touch screen for you to draw the legend. There is also a library of pictures to choose from including popular gobo designs. Trackball The trackball on the right of the console can be used either to control the mouse pointer on the touch screens and external monitors, or to control fixtures.
  • Page 30: The Menu Area Of The Touch Screen

    Page 30 – 2. Setting up and using the console Manual/Auto Change size Close 2.3.2 The menu area of the touch screen The right hand side of the right touch screen is used for the operating menu display. Down the right hand side of the screen, the functions of the A-G menu softkeys are listed.
  • Page 31: The Toolbar

    2. Setting up and using the console - Page 31 The area at the top of the menu buttons shows instructions to the user and information from the console. At the bottom left of the right hand screen, the current function of the wheels is shown on a simulated roller.
  • Page 32 Page 32 – 2. Setting up and using the console If you click/touch on 'Tools', you will get a menu giving you access to some configuration functions (these options may change slightly depending on the console). About gives you information about the software version. Help shows you the online manual.
  • Page 33: Calibrating The Touch Screens

    Centre Close Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having. Restart and Shutdown Software restarts and closes the Titan software. You would normally only need to use these when upgrading the software.
  • Page 34: Visualiser

    2.3.6 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.
  • Page 35: Key Profiles

    2. Setting up and using the console - Page 35 Select fixtures and click on the stage in capture to move the lights to that location. Use the Record button in Capture to store palettes on the console. You can clear the programmer from within Capture. When you patch fixtures on the console, a Console Patch window is shown in Capture allowing you to add the new fixtures to Capture.
  • Page 36: Keyboard Shortcuts

    Page 36 – 2. Setting up and using the console 2> Press [Record] 3> Press an empty Macro button on the panel, or an empty button in the Macro window on the screen. Recording starts. The Insert/Macro button flashes during recording. 4>...
  • Page 37: Locking The Console

    2. Setting up and using the console - Page 37 Alt ⇑ F Fixture Alt O Alt ⇑ P Palette Alt F Macro Attribute options Alt ⇑ M Alt ⇑ O Alt ⇑ G Group Alt ⇑ L Latch menu / (num) Thro Alt ←...
  • Page 38: Handle Worlds

    Page 38 – 2. Setting up and using the console 5> You can also quickly change user from the root menu by holding Avo shift and pressing [User … ] • If multiple consoles are connected in a collaborative session, any user added to one of the consoles will be available on any of the other consoles.
  • Page 39 2. Setting up and using the console - Page 39 • A green line shows a good connection, a dotted red line shows a problem with a connection. Unavailable consoles are shown with a red background. Initially all consoles are “Master” consoles. If you connect to a session on another console as multi-user you become a “Slave”...
  • Page 40: Titan Simulator

    Simply download and run the installer from the Avolites Download website. The first time you run Simulator you will need to license the software with the Avolites website. For this you will need an account set up on the Download site, which you should go and create now if you don’t already have one.
  • Page 41: Running Titan Simulator

    You can save any number of different shows on a USB drive or the console’s internal hard disk. The console will also autosave the show periodically. Shows created on the Sapphire Touch can be loaded into any other Avolites Titan console, but not to older non-Titan consoles as the showfile format is different.
  • Page 42: Loading A Show

    Page 42 – 2. Setting up and using the console 5> Press Enter or [Save] (or [Overwrite] if the show already exists). The show will be saved. 6> Press Exit or [OK] to leave Disk mode. • To save the show under a different name, use the [Save As] softkey.
  • Page 43: Importing Parts Of Other Shows

    The DMX settings determine how the XLR sockets on the back of the console are used and how DMX is sent over the network using TitanNet. You can save any number of different shows on the Sapphire Touch’s internal hard disk. 2.6.3...
  • Page 44: Autosave

    Page 44 – 2. Setting up and using the console You can then select items from the imported show and store them onto workspace or panel buttons in your current show. Filter display of The items which items in show can be imported 1>...
  • Page 45: Backing Up Existing Show Files To Usb Pen Drive

    Alternatively you can use the Folders command on the Tools menu. Clearing the console When you start a new show on the Sapphire Touch it is usually a good idea to clear the console. All programming and patching is deleted, but user options are not changed.
  • Page 46 Page 46 – 2. Setting up and using the console Reports can be created in HTML, PDF, CSV or XML formats for the following: • Fixtures • Memory (Cues) • Chases • Cue Lists • Palettes • Groups To generate reports: 1>...
  • Page 47 3. Patching - Page 47 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 48: Patching

    Page 48 – 3. Patching 3. Patching Patching is the process where you tell the Sapphire Touch • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 16;...
  • Page 49: Patching Dimmers

    3. Patching - Page 49 Fixture buttons can be shown either in pages with Page buttons, or you can use the scroll bar on the right to show different pages. Use the [Pages Show/Hide] button on the right of the screen to select between page buttons and scrolling mode.
  • Page 50: Patching Moving Light Fixtures

    Avolites consoles use a “personality” system to control fixtures. This means you don’t have to know how each fixture works, you just tell the Sapphire Touch what you want to do and it will send the right control commands. The console has built-in personalities for most types of fixture, which tell it what attributes are available and how to control them.
  • Page 51 3. Patching - Page 51 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>...
  • Page 52 Page 52 – 3. Patching 7> Press a Fixture Select button to patch the selected fixture. 8> The onscreen Select button turns dark blue and shows fixture details when it is patched. On the top faders the Select button lights up dimly to show it is patched. 9>...
  • Page 53: Visualiser Auto Patch

    The Sub fixtures feature has to be defined in the fixture’s personality. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. 3.1.6 Patching by RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there.
  • Page 54: Finding A Lost Fixture

    Page 54 – 3. Patching Fixtures must be equipped with RDM for this to work; many fixtures are not. Also if you have DMX buffers or splitters in your rig, they must be RDM enabled or they will block the information being sent back to the console.
  • Page 55: Changing The Patch

    3. Patching - Page 55 4> Turn off [Find Fixture] mode and (if not already occupied) patch the fixture. The DMX address/Line will be automatically set to match the Find Fixture settings. • On consoles with 3 wheels, wheel C (DMX Slot) jumps through DMX addresses using the fixture channel count (for example if a fixture uses 16 channels, it will jump through in 16’s).
  • Page 56: View Detailed Fixture Information

    Page 56 – 3. Patching fixtures. • You can switch off some of the display columns to make the Patch View simpler. Press the Choose Columns context menu button and then use the options on the softkeys to turn columns on and off. •...
  • Page 57: Changing Dmx Address Using Patch Menu

    3. Patching - Page 57 3.2.3 Changing DMX address using Patch menu As well as using the Patch View screen, you can use the Patch menu to re-patch a fixture to a different DMX address or a different DMX output line. All programming is kept. 1>...
  • Page 58: Dmx View Window

    Page 58 – 3. Patching 4> Press Enter when you have finished. • You can also choose to have a picture legend using the softkey options. • You can set the same legend for multiple fixtures by selecting a group of fixtures after pressing [Set Legend]. •...
  • Page 59: Fixture Exchange

    3. Patching - Page 59 The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.6 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
  • Page 60: Exchange Mapping

    Page 60 – 3. Patching so the programming can be easily adjusted by updating your palettes as normal. Fixture exchange also gives you a powerful way to re-use an existing show with new lights, so you can give yourself a programming head start when faced with a new fixture.
  • Page 61 Here you can store the new mappings by pressing Apply, forget the changes by pressing Cancel or restore all mappings to Avolites factory default by pressing Reset. All these actions have to be confirmed by pressing the [Confirm] softkey.
  • Page 62: Update Personalities

    Page 62 – 3. Patching Range mapping If the destination function has a range (for example 0-100%) you can adjust the range to which the source function is mapped. Where multiple source functions are mapped to a single destination function with a range, separate destination buttons are shown allowing you to set a different destination range for each source function.
  • Page 63: Using Copied Fixtures

    3. Patching - Page 63 1> Press the Copy button. 2> Select [Copy] or [Move]. Pressing the Copy button again will also toggle through these options. 3> Press the Select button of the fixture you want to copy/move. You can select multiple fixtures. 4>...
  • Page 64: Advanced Options

    Page 64 – 3. Patching 4> The button will light up red and the console asks for confirmation. Press the Select button again to confirm. • You can delete a range of fixtures in one operation. Advanced options 3.4.1 Swap pan and tilt This allows you to make the pan channel control tilt and the tilt control pan.
  • Page 65: Attribute Limits

    3. Patching - Page 65 • You can change the invert on multiple fixtures by selecting more than one, but the “Inverted” display will not show if there is a mixture of inverted and non-inverted fixtures in the selection. • Some attributes cannot be inverted.
  • Page 66: Fixture Offset

    Page 66 – 3. Patching It is still possible to put values into the programmer outside the limits. A “limited” watermark will appear on the wheel view behind an attribute when it is being limited. 3.4.4 Fixture Offset You can set an offset to any attribute of any fixture. The normal use for this is to correct pan/tilt positions when fixtures are rigged in a different orientation to how they were programmed.
  • Page 67: Freeze Fixtures Or Attributes

    • A separate user guide for Personality Builder is available from the Avolites website. TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 68: Controlling Dimmers And Fixtures

    Fixture Select buttons to select the fixtures into the Editor. You can select fixtures or dimmers individually, or several at once. On the Sapphire Touch your fixtures may be patched on the top preset playbacks, which you select using the blue buttons, or in touch buttons in the Fixtures workspace window.
  • Page 69: Setting Fixtures To A Start Position (Locate)

    4. Controlling dimmers and fixtures - Page 69 • Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again.
  • Page 70: Clearing Selection

    Page 70 – 4. Controlling dimmers and fixtures can toggle the option to [Remember Mask] which will keep the mask setting you used last time. • Option [Clear/Don’t Clear Located Attributes] sets whether the attributes changed by the Locate function will be saved into any cues you store.
  • Page 71: Fixtures With Multiple Cells/Subfixtures

    4. Controlling dimmers and fixtures - Page 71 given a list of attributes in the Programmer – press the appropriate softkey to clear that attribute. • [Clear All Programmers] will clear all programmers that are currently active on the console. This will be used for multi-user programming in future and is currently used to clear values added to the Titan Remote programmer.
  • Page 72 Page 72 – 4. Controlling dimmers and fixtures You can also use Unfold to expand the cells onto individual select buttons. In the Fixtures workspace, the current page of fixtures will be replaced by select buttons for each individual fixture cell. There are two ways to unfold fixture cells: •...
  • Page 73: Changing Attributes Using The Wheels

    4. Controlling dimmers and fixtures - Page 73 4.1.5 Changing attributes using the wheels “Attributes” are the functions of the fixture, like pan, tilt, colour, dimmer, etc. You select which attributes you want to modify using the Attribute Bank buttons and set values using the wheels. The attributes available depend on the fixture type.
  • Page 74: Setting Attributes Using The Touch Screen

    Page 74 – 4. Controlling dimmers and fixtures • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. •...
  • Page 75 4. Controlling dimmers and fixtures - Page 75 The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel.
  • Page 76 Page 76 – 4. Controlling dimmers and fixtures Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture. Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window.
  • Page 77: Setting Attributes From The Softkeys

    4. Controlling dimmers and fixtures - Page 77 4.1.7 Setting attributes from the softkeys You can directly enter a numeric value for the attributes which are live on the wheels. You must be at the main Program menu to do this (keep pressing Exit until the vertical menu bar shows “Program Menu”).
  • Page 78: Selecting Fixtures And Dimmers By Number (Channel)

    Page 78 – 4. Controlling dimmers and fixtures • Off: sets the attribute to Off. This temporarily disables the attribute, though its value is stored and can be restored with • On: sets the attribute to On (when merged to a cue or palette, On will restore a value which has previously been set to Off) •...
  • Page 79: Selecting Using A Pattern

    When programming you will often want to select patterns of fixtures. Rather than having to individually select and deselect fixtures, the Sapphire Touch has an easy way of selecting odd then even fixtures in a range of fixtures, or it can, for example, select every 4 fixture.
  • Page 80: Attribute Groups - Ipcgbes-Fx

    Page 80 – 4. Controlling dimmers and fixtures To select fixtures used in a playback or palette, press Select If then the palette or playback button. (The Fixture button is at the top left of the numeric keypad and may be labelled Channel on older consoles.) You can also use Select If with the @ and Through buttons on the numeric keypad to select fixtures set to a particular intensity.
  • Page 81 4. Controlling dimmers and fixtures - Page 81 If you assign a group to a handle with a fader, the fader becomes an intensity master for the group. See section 10.1.5 on page 194 for more details. If the Groups window is not visible, you can show it by pressing View, Group (above numeric keys).
  • Page 82: Fixture Order And Fixture Layout In Groups

    Page 82 – 4. Controlling dimmers and fixtures Auto Groups When patching multiple fixtures, the console automatically creates groups for you. A fixture type group is created which contains all fixtures of the same type (for example, [All Mac 2000]). Another group is created each time you patch a quantity of fixtures (for example, [4 BB4].) This function can be turned off using [Auto Groups] in the User Settings.
  • Page 83: Stepping Through Selected Fixtures One At A Time

    4. Controlling dimmers and fixtures - Page 83 • The X-coordinate of the fixture layout is the same as the Fixture Order. Changing one will cause the other to change. • It is possible to accidentally overlay one fixture on another, making the bottom fixture hidden.
  • Page 84: Flash Selected Fixtures To Full

    Page 84 – 4. Controlling dimmers and fixtures very easy to see which fixture you are controlling. The other fixtures in the selection go to a dimmed “lowlight” level. • Press the HiLight button to enable highlight mode. Press HiLight again to disable.
  • Page 85: Flip

    4. Controlling dimmers and fixtures - Page 85 repeat the source selection on extra fixtures, or attempt to mirror the fixtures if there are fewer. • [Align Programmer Attributes] will only align attributes which are in the programmer, [Align All Attributes] will do everything. •...
  • Page 86 Page 86 – 4. Controlling dimmers and fixtures By holding down the Fan button you can select: • [Ignore Groups] All fixtures are fanned as one large group • [Fan Group as Fixture] All fixtures in a group take on the same value.
  • Page 87 4. Controlling dimmers and fixtures - Page 87 and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction. This is useful for colour mixing, tilt and dimmer Fan Parts When using the Fan function you can split the fan into a number of groups.
  • Page 88: Setting Fixture/Attribute Times

    Page 88 – 4. Controlling dimmers and fixtures 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: •...
  • Page 89: Viewing And Using Numerical Values

    You can try out time settings by pressing Avo Shift + Time or double tap the Time button. (previously the SET button on Titan Mobile/Sapphire Touch and the NEXT TIME button on Tiger Touch/Pearl Expert). Viewing and using numerical values 4.2.1...
  • Page 90: Advanced Options

    Page 90 – 4. Controlling dimmers and fixtures • Selected: shows only selected fixtures You can select fixtures by touching the fixture names on the left of the screen, or if you select any fixture values, the appropriate fixture will automatically be selected. You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes).
  • Page 91 5. Palettes - Page 91 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 92: Palettes

    Page 92 – 5. Palettes 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
  • Page 93: Creating Palettes

    5. Palettes - Page 93 If the Colours, Positions, Gobos & Beams windows are not shown, press View then [Open Workspace Window] then [Groups and Palettes] to show all three windows. Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry could store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on.
  • Page 94 Page 94 – 5. Palettes 1> Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
  • Page 95 5. Palettes - Page 95 • [Record By…] allows you to control how the mask is used when saving the palette. The options are: [Channel in programmer] records only channels which are in the programmer (ones which you have changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer.
  • Page 96: Nested Palettes

    Page 96 – 5. Palettes types of fixtures to a shared palette or to update the existing fixture settings. Pressing the palette button again will automatically merge. The palettes are merged using Quick Merge, which has a mask to include or exclude attribute types. •...
  • Page 97: Setting Legends For Palettes

    5. Palettes - Page 97 5.1.5 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button. 1> Press [Set Legend] at the top level menu. 2> Press the palette button for the palette you want to legend. 3>...
  • Page 98: Creating An Effects Palette (Shape Or Pixel Mapper)

    Page 98 – 5. Palettes 5.1.6 Creating an effects palette (shape or pixel mapper) It can be very useful to create some palettes which apply shapes or pixel mapping effects. For an effects palette to be useful, it needs to contain only effect settings (for example, for a pan/tilt circle you want it to move the fixtures around their current set position, not to change the position as well).
  • Page 99: Recalling Palettes

    5. Palettes - Page 99 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time. 6> Press a palette button to store the Time palette. Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1>...
  • Page 100: Only Showing Relevant Palettes

    Page 100 – 5. Palettes • You can recall a palette from any page using its number as described in the previous section. 5.2.3 Only showing relevant palettes If the User Setting [Filter Relevant Palettes] is enabled, when you select fixtures any palettes which are not applicable will grey out. This is very useful to see which palettes are available for the fixtures you are working with.
  • Page 101: Changing The Content Of Palettes

    5. Palettes - Page 101 • When the palette contains other palettes, the context menu option [View/Hide Nested Palettes] sets whether or not the view shows the actual attribute value or just the name of the nested palette. • When the palette contains shapes, the context menu option [View Shapes] will open the Shape View showing all the shapes with their parameter.
  • Page 102: Copying, Moving And Deleting Palettes

    Page 102 – 5. Palettes quite the right colour, the Update function lets you automatically update the palette used in the cue. 1> With the cue fired, select the fixtures and change them to the settings you want to store (e.g. the right green colour). 2>...
  • Page 103: Timing With Palettes

    5. Palettes - Page 103 • Press the Palette button above the numeric keypad and use the [Delete] option in the [Palette Utilities] menu. • Press Delete then [Palette], type the palette number, press Enter. • If you have playbacks which use the deleted palette, they will go back to the values which were stored in the programmer when the playback was recorded.
  • Page 104: Master Time For Palettes

    Page 104 – 5. Palettes 1> Type in the overlap time for the palette on the numeric keypad. 2> Press [Set Overlap]. 3> Type in the fade time if fade is also required. 4> Press a palette button to recall the palette. •...
  • Page 105 6. Shapes and Pixel Mapper effects - Page 105 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 106: Shapes And Pixel Mapper Effects

    In addition to position shapes, there are a large number of other shapes available in the Sapphire Touch. The shapes are defined for a particular attribute such as colour, dimmer, focus and so on.
  • Page 107 6. Shapes and Pixel Mapper effects - Page 107 groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes. When you create a shape, it will be applied to all selected fixtures.
  • Page 108: Changing Size And Speed Of A Shape

    Page 108 – 6. Shapes and Pixel Mapper effects • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.
  • Page 109: Changing The Phase Of A Shape Across Multiple Fixtures

    6. Shapes and Pixel Mapper effects - Page 109 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •...
  • Page 110: Key Frame Shapes

    Page 110 – 6. Shapes and Pixel Mapper effects Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
  • Page 111: Changing Shape Parameters In The Effect Editor

    6. Shapes and Pixel Mapper effects - Page 111 You can create the key frames either in Channel Mode by manually setting up a state and pressing [Add Frame], or in Quick Build mode by selecting palettes or cues which will be automatically saved as a frame as you select them.
  • Page 112 Page 112 – 6. Shapes and Pixel Mapper effects The controls at the top of the left hand pane are the global shape properties which affect the whole shape, controlling speed, direction, phase/spread and fixture overlap. The eye icon in the top left corner “collapses”...
  • Page 113 6. Shapes and Pixel Mapper effects - Page 113 You can change the style of the change between steps by clicking the curve button to the right of each step. The new curve will be shown in the fade graphic in the main window. You can also edit the sequence of the key frame shape using the Effect Editor window.
  • Page 114 Page 114 – 6. Shapes and Pixel Mapper effects Start time Add more frames Edit frame Output current Delete frame frame Add new layer or Change order of shape frames • To add more frames to a key frame shape click the pencil button to the right of the layer name.
  • Page 115: Saving A Key Frame Shape To A Cue

    6. Shapes and Pixel Mapper effects - Page 115 You can also add a completely separate key frame shape or a pixel map effect. Pixel map effects will be shown at the top of the shape list on the left, you can use the eye icon to hide the pixel map effect when you want to work on the key frame shapes.
  • Page 116: Pixel Mapper

    Page 116 – 6. Shapes and Pixel Mapper effects “Very High” would prevent the programmer taking over (see section 7.6.5 on page 161 for how to set priority). Pixel mapper 6.3.1 Creating Pixel Mapper effects The Pixel Mapper works on a group of fixtures, which you have set up using the Fixture Layout function.
  • Page 117 6. Shapes and Pixel Mapper effects - Page 117 • Spiral • Text • Scribble (you draw an image on the touch screen) • Image/bitmap (loaded from disk) Then click on the + button again and choose an animation (how your graphic element will move).
  • Page 118 Page 118 – 6. Shapes and Pixel Mapper effects Edit the colour of the effect by clicking on the Layer on the left hand side. Edit the way the animation moves by clicking the animation name on the left. To see how the effect will look on the fixtures, open the Pixel Mapper preview window by pressing View, [Open Workspace Window], [Pixel Mapper Preview].
  • Page 119: Pixel Mapper Layer Masters

    6. Shapes and Pixel Mapper effects - Page 119 If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
  • Page 120: Selecting A Running Shape To Edit

    Page 120 – 6. Shapes and Pixel Mapper effects In the Shape or Effect View window you can click on View Fixtures to open a window showing a list of the fixtures on which the shape or effect is programmed. 6.4.2 Selecting a running shape to edit You can only edit shapes which are in the programmer;...
  • Page 121: Deleting Shapes

    6. Shapes and Pixel Mapper effects - Page 121 6.4.7 Deleting shapes You can delete a running shape by pressing [Delete] from the shape menu, then pressing the softkey for the shape you want to delete. Advanced options 6.5.1 Fading shape size and speed When a shape is stored in a cue, you can set how the shape fades in using the Edit Times and the Playback Option settings.
  • Page 122 Page 122 – 6. Shapes and Pixel Mapper effects 2> Adjust the layout of the fixtures in the group using [Shapes And Effects]/[Pixel Mapper]/[Edit Group Layout]/(select group). 3> Start creating an effect by selecting the group then [Shapes And Effects]/[Pixel Mapper]/[Create Effect]. 4>...
  • Page 123 6. Shapes and Pixel Mapper effects - Page 123 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already.
  • Page 124 Page 124 – 6. Shapes and Pixel Mapper effects 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%.
  • Page 125: Overlaying Effects

    6. Shapes and Pixel Mapper effects - Page 125 6.6.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example.
  • Page 126 Page 126 – 6. Shapes and Pixel Mapper effects Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5>...
  • Page 127: Creative Use Of Fixture Layouts

    6. Shapes and Pixel Mapper effects - Page 127 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 9>...
  • Page 128 Page 128 – 6. Shapes and Pixel Mapper effects Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4>...
  • Page 129 6. Shapes and Pixel Mapper effects - Page 129 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
  • Page 130 Page 130 – 6. Shapes and Pixel Mapper effects Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height.
  • Page 131: Other Layout Editor Tools

    6. Shapes and Pixel Mapper effects - Page 131 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'.
  • Page 132: Playback Order And Priorities

    Page 132 – 6. Shapes and Pixel Mapper effects 8> Select [OK] to complete. Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around.
  • Page 133 6. Shapes and Pixel Mapper effects - Page 133 Reduce height to make a rugby ball (or American football if you insist). 4> Double-click on [Circle] (or press [+]) and select the Zoom animation. Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small.
  • Page 134 Page 134 – 6. Shapes and Pixel Mapper effects 100% will create a delay before fade.) 6> Click on [Effect] again and reduce 'Master Speed' to your preference. (Adjusting the global speed control ensures the zoom and opacity animations are synchronised instead of having to manually match the individual values.) 7>...
  • Page 135 6. Shapes and Pixel Mapper effects - Page 135 Drag 'Thinning' until it is at 0%. (This will make the lines of the spiral stay the same width. A negative value means the spiral gets thinner towards the outside; a positive value means it gets thinner towards the inside.) Reduce 'Turns' so we can make a more bold effect.
  • Page 136 Page 136 – 6. Shapes and Pixel Mapper effects 5> Select the Layer to show the layer controls and change the colour to blue using the colour picker. 6> Record the cue. Now let's look at how they interact on the playbacks: •...
  • Page 137: Displacement And Layer Properties

    6. Shapes and Pixel Mapper effects - Page 137 6.6.6 Displacement and Layer Properties In this example we create random flashing bars, and use layer controls to make global adjustments to the whole effect. 1> Create a group and adjust the fixture layout as described in previous examples.
  • Page 138 Page 138 – 6. Shapes and Pixel Mapper effects Increase 'Distance' until the bar is approximately in the centre. 7> Add an Opacity animation. Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again.
  • Page 139: Spawn And Pre-Spool

    6. Shapes and Pixel Mapper effects - Page 139 this case making it anywhere within the grid.) 9> Return to the Opacity animation controls and increase speed until you're happy. 10> At this point you may decide actually the effect would be better if it was a vertical bar.
  • Page 140 Page 140 – 6. Shapes and Pixel Mapper effects 1> Select a group with an appropriate layout. 2> Add a Star element. Change 'Points' to 4 for a classic shuriken. Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid.
  • Page 141 6. Shapes and Pixel Mapper effects - Page 141 Now each new shuriken starts rolling at a different height on the grid. 7> Go back to the Linear Movement animation and increase 'Spawn Rate' so that more shurikens are on screen at once. (This determines how frequently a new element appears.) Increase 'Direction Random' slightly.
  • Page 142 Page 142 – 6. Shapes and Pixel Mapper effects 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue.
  • Page 143 6. Shapes and Pixel Mapper effects - Page 143 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 144: Cues

    Chases and Cue Lists are covered in the following chapters. The Sapphire Touch has 45 faders on which you can store cues or chases (sequences of 'looks'). Chases are covered in the next chapter.
  • Page 145: Creating A Cue

    7. Cues - Page 145 If a fixture is selected after you have changed some attributes then the current list of fixtures in the Editor is emptied and a new list is started. All fixtures and attributes that have been edited since the last Clear are stored in the Programmer.
  • Page 146: Quick Build Cues

    This can be very useful for making changes during a live show. Your changes are still shown in the Visualiser window. To select Blind mode, hold down the Avolites button and select the [Blind] option. The option shows [Active] or [Inactive].
  • Page 147: Convert Cue To Chase Or Cue List

    7. Cues - Page 147 This is good to stop you accidentally leaving the mask set and causing havoc with future cues. 7.1.7 Convert cue to chase or cue list If you want to convert an existing cue into chase or cue list by adding further steps, press Record, select the cue, then select [Convert to Chase] (or Cue List).
  • Page 148: Changing Playback

    Page 148 – 7. Cues assign (also see section 12.3.4 on page 219.) Note that this will assign the function to all buttons of the same type. • You can fire a one-shot cue with timings by assigning the Go function to one of the handle buttons using Key Profiles.
  • Page 149: Speed Masters

    7. Cues - Page 149 Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 7.2.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to modify the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase).
  • Page 150: Release Mask - Releasing Individual Attributes

    Page 150 – 7. Cues • You can instantly kill a playback by pressing Avo+the swop button of the playback. • You can set a mask so that only certain attributes release from the playback when the playback is killed. This uses the [Release Mask] option in the Playback Options menu (see section 7.6.1 on page 160).
  • Page 151: Turning Off Individual Fixtures

    7. Cues - Page 151 7.2.9 Turning off individual fixtures You can turn off individual fixtures or certain attributes of them using the Off menu. This will cause the attributes/fixtures to release to their previous state before the playback was fired. Press Off button followed by a playback to open the 'Off Playback with Mask' menu.
  • Page 152: Playback And Cue View

    Page 152 – 7. Cues Alternatively, the softkeys show a list of palettes and playbacks which can be updated. Select or deselect these as required. 4> If you have used the softkey options, press Enter to complete the update. • You can also select which palettes will be affected by pressing the palette’s button twice.
  • Page 153: Using Parts Of Existing Cues - The Include Function

    7. Cues - Page 153 Filter which attributes you are shown using the All/IPCGBES buttons in the top left corner. Filter which fixtures you are shown using the fixture type buttons on the left. You can edit or remove one or more individual control values in the cue: Touch or drag over the required control values in the grid to select them –...
  • Page 154: Removing Attributes From Cues Using "Off

    Page 154 – 7. Cues If you Include a chase or cue list, the screen shows you a list of the cues within it, and you select the one you want to Include using Wheel A or by touching the cue. You can also type in the cue number to Include.
  • Page 155: Copying, Moving, Linking And Deleting

    7. Cues - Page 155 1> Use the Quick Include function (described in previous section) to load the cue you want to change into the programmer. 2> Press the Off button to display the Off menu. 3> All fixtures in the cue will be selected. If you don’t want to change them all, deselect the fixtures you don’t want.
  • Page 156: Deleting A Cue

    Page 156 – 7. Cues 7.4.2 Deleting a cue To delete a cue: 1> Press the Delete button. 2> Press the Select button of the cue you want to delete. 3> Press the Select button again (or press Enter) to confirm the delete.
  • Page 157 7. Cues - Page 157 All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2>...
  • Page 158: Changing Fixture Order

    TIME 5 AND 2 sets 5 sec fade in and 2 sec fade out. (The Time button is the button previously labelled Set on Titan Mobile and Sapphire Touch, and Next Time on Tiger Touch and Pearl Expert).
  • Page 159: Setting Attribute Fade Times For A Cue

    7. Cues - Page 159 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off.
  • Page 160: Editing Times In The Programmer

    Press the Time button to access this menu. • On Titan Mobile and Sapphire Touch, the Time button is the key above Clear (previously labelled SET). On Pearl Expert and Tiger Touch it is the key previously labelled NEXT TIME.
  • Page 161: Shape Size/Speed On Fader

    7. Cues - Page 161 When using with chases you need to press [Mask] before pressing the Shutter button. You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in.
  • Page 162: Blind Mode

    Page 162 – 7. Cues set the shape playback to have a higher priority than the strobe playback, and it will keep going during the strobe and continue smoothly when you release the Swop button. • Attributes set by manually applying a palette to a fixture will override all playback priorities except Very High.
  • Page 163 7. Cues - Page 163 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 164: Chases

    Page 164 – 8. Chases 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously.
  • Page 165: Creating A Chase With Quick Build

    8. Chases - Page 165 • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 8.1.2 Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase...
  • Page 166: Connecting A Chase For Control

    You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Sapphire Touch to save it. Crossfade is the “slope” between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue.
  • Page 167: Manually Controlling The Steps Of A Chase

    8. Chases - Page 167 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step). 3> To set the speed, press [Speed], type the new speed, then press Enter.
  • Page 168: Editing A Chase

    Page 168 – 8. Chases Editing a chase 8.3.1 Opening a chase for editing You can open a chase for editing by pressing Chase then the Swop button of the chase. This does not affect any existing cues in the chase.
  • Page 169: Copying, Moving, Linking And Deleting

    8. Chases - Page 169 • To merge the programmer into the live step, double tap [Record Step]. • To Insert a cue between two other cues, set up the look for the new cue, press [Insert Step], then type the cue number for the new cue (such as 1.5 to go between 1 and 2).
  • Page 170 Page 170 – 8. Chases 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> Set the Crossfade, Speed, Fixture Overlap and Attribute Overlap settings as described below. 3> Press Exit to finish. •...
  • Page 171: Individual Cue Times In Chases

    8. Chases - Page 171 through its fade. The order of the fixtures is set by the order you selected them when the cue was saved; you can change the order using Unfold. From version 3 of Titan software, [Cue Overlap] is no longer available in chases.
  • Page 172: Setting Attribute Fade Times For A Cue In A Chase

    Page 172 – 8. Chases Initially all the timing options are set to Global. You can cancel any individual timings and set the time back to global timings by pressing the softkey for the option then pressing [Use Global]. The timing options for the cue are: •...
  • Page 173: Cue Linking

    8. Chases - Page 173 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The settings are: • [Always Link Steps]: The chase will run on its own using the times • [Never Link Steps]: The chase will pause after every delay/fade time for the user to press Go.
  • Page 174 Page 174 – 8. Chases TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 175: Cue Lists

    9. Cue Lists - Page 175 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
  • Page 176 Page 176 – 9. Cue Lists you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times].
  • Page 177: Changing Legends For Cues In A Cue List

    9. Cue Lists - Page 177 9.1.2 Changing legends for cues in a cue list You can set a legend for each cue, which is shown on the screen when running the cue list and can be helpful for keeping track of where you are.
  • Page 178: Running A Key Macro From A Cue List

    Page 178 – 9. Cue Lists The Autoloaded playback will be fired when the cue starts, and killed when the cue list moves on to the next cue, unless you have also loaded the playback into the next cue. You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown.
  • Page 179: Cue List Playback

    9. Cue Lists - Page 179 • Include, Connect, <n> (Include cue n) • Connect, <n>, Go. (Go cue n) Cue List playback 9.2.1 Running a cue list Raise the fader of the cue list and press the Go button to run the first cue.
  • Page 180: Killing A Cue List

    Page 180 – 9. Cue Lists • When you lower the fader for a cue list, the HTP channels will fade out, but the cue list will remain active. The section below details how to kill the cue list. • You can use timecode to play back a cue list automatically.
  • Page 181: Moving And Copying Cues

    9. Cue Lists - Page 181 You can then click on the values you want to change and edit them using the softkeys. • The context menu buttons allow you to view levels, shapes, effects and times for each attribute of each fixture in each cue. •...
  • Page 182: Editing A Cue List Using Unfold

    Page 182 – 9. Cue Lists (<playback> is a playback swop key, <cue> is the cue number and sections in square brackets are optional) 9.3.4 Editing a cue list using Unfold The Unfold button places each cue of the cue list on one of the playback faders.
  • Page 183: Editing A Cue List Which Is Running

    9. Cue Lists - Page 183 2> Press Update. 3> Press Enter to immediately store the new values to the cue list. Alternatively, the softkeys show a list of palettes and playbacks which can be updated. Select or deselect these as required. 4>...
  • Page 184: Updating Values In A Range Of Cues

    Page 184 – 9. Cue Lists 3> Make the changes that you want to the programming of the current step, or to the timings using [Edit Cue x Times]. 4> Press [Update Cue x] or the Rec Step button to save the changes.
  • Page 185: Copying Or Moving A Cue List

    9. Cue Lists - Page 185 9.4.1 Copying or moving a cue list Cue lists can be copied or moved to a new playback, or you can create a linked copy of a playback. Move is useful for tidying up the console.
  • Page 186: Cue Linking & Link Offset

    Page 186 – 9. Cue Lists • The fade out time of the cue is set by default to be the same as the fade in time. You can change the fade out time by pressing [Fade Out], then type the time in seconds and press Enter. To set equal to Fade In time, delete the time and leave the box blank.
  • Page 187: Individual Attribute Fade Times

    Fixture overlap For each cue you can set a (linked together) fixture overlap, which causes the Sapphire Touch to apply the settings in the cue to each fixture sequentially giving a “rolling” change across the fixtures in the cue. This can create some great effects without much programming on your part.
  • Page 188: Running A Cue List To Timecode

    Page 188 – 9. Cue Lists • Press A [Fixture Overlap] (on the second page of the Cue Times menu) then enter 0-100 on the keypad to change how fixtures overlap in the cue. 100% means all fixtures fade together (the normal setting).
  • Page 189: Advanced Options

    9. Cue Lists - Page 189 When you start the timecode source (or press [Play] if using internal timecode), each cue will fire as the timecode matches its programmed time. You can edit the timecode for each cue by using Wheel A to select the cue, then press Enter and type the new timecode for the cue.
  • Page 190: Fader Mode

    Page 190 – 9. Cue Lists right side of the console to set the mask. The default setting is to not release any attributes. 9.6.2 Fader mode This option sets how the cue list fader behaves. If set to [Fader Mode Intensity Kill With Off], the fader masters the overall HTP level and the cue list remains active (connected) even when the fader is lowered to zero.
  • Page 191: Autoload

    9. Cue Lists - Page 191 9.6.6 Autoload This option allows you to automatically load a playback with a cue and is described in section 9.1.3 on page 177. 9.6.7 Macro Links You can link a key macro to each cue in a cue list. See 9.1.4 on page 178.
  • Page 192: Fire First Cue Option

    Page 192 – 9. Cue Lists • [Off] turns off Move In Dark unless enabled in individual cues (default). For individual cues the options are set using the Playback Window. • [Global] uses the cue list’s global setting (default) • [Cue Number] specifies a cue where you would like the move to occur •...
  • Page 193: 10. Running The Show

    10. Running the show - Page 193 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.7 on page 35 for instructions).
  • Page 194: Group Masters

    Page 194 – 10. Running the show • Local (default - no Speed Master) • BPM 1-4 (override the local speed with a fixed value from the master) • Rate 1-4 (proportionally modify the local speed using the master) There is also a Rate Grand Master which, if used, proportionally controls the four Rate Masters (BPM Masters are not affected).
  • Page 195: Flash And Swop Buttons

    Preload). You can also allocate Go and Stop buttons for cue lists and chases. To quickly change the key profile, hold Avo Shift and press [Edit Key Profile]. The Sapphire Touch also has a configurable Black button for each fader.
  • Page 196: Viewing Active Playbacks

    Page 196 – 10. Running the show • Lock options are also available for master faders. 10.1.9 Viewing active playbacks The Active Playbacks window shows details of which playbacks are active. This provides an easy way to see what is currently running. The top line of the button shows the page number and tells you where on the desk the playback is stored.
  • Page 197: Using Multiple On-Screen Workspaces

    10. Running the show - Page 197 the key profile). Options are [Palette is fired ignoring its times] or [Palette is fired with its times]. You can also set whether the palette will take precedence over a flashed cue or not. A time entered manually as above will always override a programmed time.
  • Page 198: Organising The Console

    Page 198 – 10. Running the show 10.3 Organising the console If the layout of the fixture buttons, palettes or playbacks has become a bit mixed up during programming, you can use the Move function to move recorded items around and produce a better layout. When an item is moved, all links to other recorded items are retained.
  • Page 199: Midi, Dmx Or Audio Triggering

    10. Running the show - Page 199 To create a Set List, click the plus button in the top right corner of the window. You can choose Empty, Pages, and Build. Pages will automatically create a set list using the legends of your existing playback pages, one page per track.
  • Page 200 Page 200 – 10. Running the show The left hand side of the window has a list of trigger sets. The “classic Pearl” MIDI trigger implementation is provided as one of these. Each set of triggers can be enabled or disabled using the button at the right hand end of the mapping name.
  • Page 201: Classic Pearl Midi Triggers

    10. Running the show - Page 201 To delete a trigger from the mapping, select it in the list and press the rubbish bin button at the bottom. To delete a complete mapping, select it and press the rubbish bin button at the bottom of the left hand column.
  • Page 202: Midi Show Control

    Page 202 – 10. Running the show Stop/run/step a chase etc: after touch ($An pp cc) Note number (pp) = playback number, from 0 - 19 (decimal) Aftertouch value (cc) = control codes: stop chase run chase restart from step 1 fade to next step using programmed fade times snap directly to next step 10.5.4...
  • Page 203: Linking Consoles For Multi-User Or Backup

    10. Running the show - Page 203 • The Enable switch below the gain slider disables all audio triggers • The left hand gain slider sets the overall input gain, which can be used to boost weak signals • Auto gain will automatically adjust the gain, this disables the slider from manual changes •...
  • Page 204 Page 204 – 10. Running the show In backup mode the backup console screen displays the current connection and sync status including current show name. A green line between consoles represents a good connection. If a red line is shown there is a problem with the network connection. A blue line will appear during sync operations.
  • Page 205 10. Running the show - Page 205 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 206: 11. Remote Control

    The remote function operates using the Avolites Remote app on the mobile device. This can be downloaded from the Google Play store or Apple App Store.
  • Page 207: Using An Existing Network

    11. Remote control - Page 207 • You may experience problems with the remote if you have an internet router on the network, as this may route show traffic to the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network.
  • Page 208: Operating The Remote

    Page 208 – 11. Remote control 11.2 Operating the remote To connect to the console, open the Titan Remote app and a list of available consoles will be shown - hopefully if you have done the network setup correctly, you will see your console listed. There is also a local emulator which can be used to test or demonstrate the remote when no real console is connected.
  • Page 209: Controlling Fixtures

    11. Remote control - Page 209 To locate one or more fixtures, press Locate instead of the @ button. You can select multiple ranges of dimmers or fitures using the And button, for example 1 Thro 10 And 20 Thro 30 @ 6. 11.2.2 Controlling fixtures The fixture screen allows you to select fixtures exactly as you would...
  • Page 210: Recording Groups And Palettes

    Page 210 – 11. Remote control The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers.
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  • Page 212: 12. User Settings And Other Options

    Page 212 – 12. User Settings and other options 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button.
  • Page 213: Saving Workspaces

    12. User Settings and other options - Page 213 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (down the left side of the left hand screen by pressing View then [Record Workspace], then touching one of the Workspaces buttons.
  • Page 214: Compatibility Windows For Pearl Expert Shows

    Page 214 – 12. User Settings and other options 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace].
  • Page 215: Key Profiles

    12. User Settings and other options - Page 215 Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible).
  • Page 216 Page 216 – 12. User Settings and other options one of the non-editable system ones, you are prompted to add a new profile or select an existing editable profile. The current settings for the [blue], [grey], [black] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows.
  • Page 217: Selecting A Key Profile

    • [Grand Master…] sets whether the Grand Master fader is enabled or disabled. The Sapphire Touch does not have a Grand Master fader and this option has no effect. • [Delete Default…] sets whether items are deleted when you press Delete and double tap them, or whether they are released from the handle and become unassigned.
  • Page 218 Page 218 – 12. User Settings and other options or [Palettes Always Merge] - the console will prompt unless you are saving a palette. • [Warn before parking fixtures …] sets the console action when you patch a fixture which overwrites the DMX channels of another fixture.
  • Page 219: Key Profiles

    The Wipe menu erases the current show. This is the same as the [New Show] option on the Disk menu, but is provided here for old fashioned Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show.
  • Page 220: Dmx Settings

    If you need to output more universes, it is recommended to network the console to one or more Avolites TitanNet processing nodes. This off-loads the DMX processing, allowing the console to control up to 64 universes of DMX in total.
  • Page 221 12. User Settings and other options - Page 221 You can individually assign Nodes to Lines using the arrow button, or assign all Nodes of the same type using the group assign button. For example, to assign each XLR output socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes.
  • Page 222: Titannet Overview

    Page 222 – 12. User Settings and other options 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to. The left side of the screen shows the 64 possible DMX output lines on the console.
  • Page 223: Curves

    12. User Settings and other options - Page 223 To configure an output port, click on Patch Titan Lines, enter universe number then click on a port to assign. To remove am assignment, click on Clear sACN Merge then select a port.
  • Page 224 Page 224 – 12. User Settings and other options (also called Relay) TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 225 12. User Settings and other options - Page 225 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 226 Page 226 – 12. User Settings and other options TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 227: Upgrading The Software

    • If you are upgrading the software from a version earlier than v7.4, you will have to obtain a licence from Avolites. See the next section for details of how to do this. Software upgrades can be installed from a CD-ROM or a USB drive.
  • Page 228: Booting From Usb Recovery Stick

    Page 228 – 12. User Settings and other options creator application from the Avolites download website which will automatically create a recovery stick. Some consoles may require you to change the BIOS settings to allow them to boot from the USB recovery stick. If the console does not boot into the recovery application, use the procedure below.
  • Page 229: Software Licensing

    Titan. Each console has a unique licence code which is obtained from the Titan Licensing section of the Avolites website. The licence code is manually processed and can take up to 5 days to be returned to you. However,...
  • Page 230: 13. Working With Fixture Personalities

    The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time...
  • Page 231: Updating The Personality Library On The Console

    13. Working with Fixture Personalities - Page 231 Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed).
  • Page 232: Requesting A New Fixture Personality

    13.1.4 Requesting a new fixture personality If a personality does not exist for your fixture, Avolites will create one for you. Click on the “Request” link on the above web page to submit your request. A list of current requests is shown, so you can check if someone else is asking for the same thing.
  • Page 233 14. Networking the console - Page 233 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 234: 14. Networking The Console

    Page 234 – 14. Networking the console 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
  • Page 235: Setting Up Dmx Outputs

    14. Networking the console - Page 235 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 16 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes.
  • Page 236: Setting Up An Art-Net System

    Page 236 – 14. Networking the console • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node.
  • Page 237 14. Networking the console - Page 237 A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x...
  • Page 238: Additional Art-Net Resources

    To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI ACDI is Avolites' Application for Interfacing Consoles and Simulators with lighting software such as Visualiser, Capture or Show designer. 14.2.1 ACDI...
  • Page 239: Module Setup

    14. Networking the console - Page 239 Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser.
  • Page 240: Example Citp Setup

    Page 240 – 14. Networking the console 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Sapphire Touch. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).
  • Page 241: Subnet Masks

    14. Networking the console - Page 241 There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.
  • Page 242: Automatically Assigning Ip Addresses (Dhcp)

    Page 242 – 14. Networking the console IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net 10.x.y.z 255.0.0.0 Fixtures Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.
  • Page 243 14. Networking the console - Page 243 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 244: 15. Using Different Avolites Consoles

    Page 244 – 15. Using different Avolites consoles 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any...
  • Page 245 15. Using different Avolites consoles - Page 245 The Fixture Exchange function enables you to replace fixtures which are used in your show with alternative fixtures, retaining important elements such as cue times, shapes and legends. It is very useful for touring shows and venues with a high turnover of events, allowing you to cope with different house rigs or equipment availability.
  • Page 246: 16. Release Notes

    For consoles on versions prior to 6.0, the instructions in the V6 Upgrade Guide must be followed before installing version 9.0. A copy of the guide and all the files required can be found on the Avolites website. After V6 Upgrade is complete, please follow the instructions below to upgrade from version 6 to version 9.0.
  • Page 247 16. Release notes - Page 247 Unlike traditional shapes which 'modify' current control values, Key Frame Shapes work by fading between 'absolute' values or 'key frames'. Each key frame can contain an unlimited combination of fixtures and attributes and can include references to palettes which will, inturn, update dynamically if the source palette is updated.
  • Page 248 Page 248 – 16. Release notes relative to the total shape cycle. The start of each frame is denoted with a vertical bar with the frame number in the center. The background of odd/even frames alternates between dark and light grey to help.
  • Page 249 16. Release notes - Page 249 be revealed. With shared controls, changing by slider or wheel will adjust values proportionally. Numeric entries will be absolute. Using the [Reset to default] option will reset controls the their respective defaults. Touching the edit button (pencil icon) will return you to the creator where you can add, delete or replace frames as required.
  • Page 250 Page 250 – 16. Release notes output. Killing the colour playback will allow the key frame to continue outputting again. Similarly, firing a quick palette will override the key frame shape in this example and you would need to re-fire it to restore output. However, quick palettes are set to 'High Priority'.
  • Page 251 16. Release notes - Page 251 A new [Audio Triggers] workspace has been added to allow adjustment of the audio triggers parameters. This displays a live visualisation of the audio bands and overall input level. The following parameters can be adjusted. On/Off - disables all audio triggers.
  • Page 252 Page 252 – 16. Release notes [Playback Paging = Never Hold] is the standard behaviour for motorised faders. In this mode the fader only controls an active playback when on the page it was fired from. This makes it possible to fire playbacks from more than one page in the same fader location.
  • Page 253 16. Release notes - Page 253 include all whenever you enter the Align Fixtures menu. [Remember Mask] will restore the last mask set. [Spread Attributes] will distribute the attributes as evenly as possible where there is a difference between the number of source and target fixtures. Where the source selection is larger than the target [Repeat Attributes] will mirror the fixtures where possible.
  • Page 254 Page 254 – 16. Release notes fixtures will show as greyed-out in their original lines when filtered and with the line and address shown in the address column. 14. Exchange - option to leave DMX address.: When exchanging fixtures there is a new option to toggle between [Use Source Fixture Address] and [Use Specified Address].
  • Page 255 16. Release notes - Page 255 19. Theatre key profile: There is now a new factory key profile available called 'Theatre' where Grey = Go, Blue = Go back and Black = Stop. 20. Release without home: A new toggle option has been added to the Release menu.
  • Page 256 The console will always respond to the all call ID (7F). 31. STtrack ball wheel assign: Pressing [Assign] followed by the @ button next to a wheel assigns the Sapphire Touch track ball to control the attribute currently associated with that Satellite Wheel and X/Y Axis.
  • Page 257: Improvements

    16. Release notes - Page 257 16.1.3 Improvements 1. Dimmer shape intensity by fader: A new (default) mode has been added to the shape & effect size toggle in playback options. [Size = HTP] allows dimmer shapes intensity to be controlled by fader while the size of any other shapes remains fixed 2.
  • Page 258: Changes

    Page 258 – 16. Release notes changes the user setting to [Warn Before Parking Fixtures Never] and in the future it will park conflicting fixtures automatically without asking unless the user setting is changed 16.1.4 Changes 1. Align rules: As part of an overhaul of the align function the rules have changed so that you now select the fixture(s) you want to align (target) first before entering the align menu where you then select the fixture(s) you want to align to (source).
  • Page 259 16. Release notes - Page 259 10. Removing shapes via shape view sets tempo to infinity BPM and other values to zero: Fixed an issue where deleting fixtures in shape fixture view would result in it setting infinity BPM and zero values elsewhere instead of removing fixtures 11.
  • Page 260 Page 260 – 16. Release notes 25. Copy cuelist by syntax: Previously when copying a range of cue-list cues by syntax the copies would by re-ordered in the order they were created rather than the actual order. The copied cues now stay in the correct order 26.
  • Page 261 16. Release notes - Page 261 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 262: 17. Titan Commands Quick Reference

    Page 262 – 17. Titan Commands quick reference 17. Titan Commands quick reference Please note that some commands may require [Enter] to complete the command. In this reference [Enter] has always been omitted for clarity. [] means a physical key on the console. <>...
  • Page 263: Select If

    17. Titan Commands quick reference - Page 263 all sub fixtures of fixture n 1 [THRU] 5 [.] 2 Select the second cell of fixtures 1 to 5 [.] [THRO] [.] j [THRO] [.] j Select cells 1 to j of all selected fixtures [.] m [THRO] Cells m->last of all selected fixtures [.] m [THRO] [.]j...
  • Page 264: Copy, Move

    Page 264 – 17. Titan Commands quick reference Merge all but position from the programmer with the live cue. [Record] [Options] [Position] [Cue] [Cue] Merge only position from the programmer with the live cue. 17.1.4 Copy, Move [Copy] [Cue] n Copy cue n at the end of the cue list.
  • Page 265: Cue Lists

    17. Titan Commands quick reference - Page 265 [TIME] 5 [@] 3 5sec fade in, 3 sec delay [TIME] 5 [AND] 2 5sec fade in, 2sec fade out [TIME] 1 [THRO] 10 times spread across fixtures according to selection order 17.1.8 Cue Lists [Cue] n [Go]...
  • Page 266: 18. Glossary Of Words

    Page 266 – 18. Glossary of words 18. Glossary of words ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures,...
  • Page 267 Pan and Tilt positions for each point on stage, and FLIP will alternate between them. FOCUS What Palettes used to be called on older Avolites consoles. See PALETTE. May also be used in connection with moving fixtures to focus (set the sharpness) of a gobo projection.
  • Page 268 Personality File. Also used in Titan to refer to a stored sequence of button presses. MEMORY The name for a Cue on older Avolites consoles. MIDI Stands for Musical Instrument Digital Interface. It is the established hardware and software specification...
  • Page 269 Also a cue list function which allows one cue to preload the LTP channels in another cue. PRESET FOCUS The old name for Palettes on previous Avolites consoles. See PALETTE. PROGRAMMER The part of the console which contains Channel information which has been changed by the user, prior to recording.
  • Page 270 Page 270 – 18. Glossary of words TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it.
  • Page 271 18. Glossary of words - Page 271 TitanUniversal_Man_v9-0_ST.doc 09 March 2015...
  • Page 272: Index

    Page 272 - Index Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) cue linking · 172 cue, fixture and attribute overlap · 171 deleting · 156 difference between chase and cue list · direction ·...
  • Page 273 18. Glossary of words - Page 273 curves, fixture or attribute · 66 Fixture Overlap (cue lists) · 187 custom/user fixture personalities · fixture overlap (palettes) · 197 fixture overlap with palettes · 103 fixture page buttons · 49 fixture personalities, custom · 231 fixture personalities, downloading and installing ·...
  • Page 274 Page 274 - Index latch menu · 30 Off button · 154 latching the copy menu · 156 offset fixture attribute · 65 latching the rec cue menu · 145 offset, DMX patching · 52 layer masters · 119 order of fixtures · 158 LED brightness ·...
  • Page 275 18. Glossary of words - Page 275 Prev/Next buttons · 83 reversing · 120 shapes window · 107 priority setting for playback · 161 shortcut keys · 36 Programmer · 145 show file prompt for merge · 217 saving and loading · 42 showing cue list ·...
  • Page 276 Page 276 - Index Visualiser · 34 window positions · 27, 28, 212 Visualiser auto patch · 53 Wipe · 219 wipeall · 45 workspace positioning windows · 27, 212 saving · 28, 213 window options · 28 warn before parking fixtures · 218 Wheel sensitivity ·...
  • Page 277 8200-0172 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.

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