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/p1/4 Lightmaster XL Third Issue February 1995 Manual Zero 88 Lighting Ltd reserves the right to make changes to the equipment described in this manual without prior notice. This equipment is designed for professional stage lighting control and is unsuitable for any other purpose.
Editing a Step in an Audio Effect Programming Summary Programming Controls Effects Operation MIDI and the Lightmaster XL Setting Up the Desk for Programming Effects Operating Controls Response to MIDI Received Programming a Memory Transferring a Memory to a Sequence Step 15...
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MIDI Setup - Out Mode Hardware Problems Memory Card Errors Use of MIDI - Transferring Memories Technical Specification Three ways to use Lightmaster XL with MIDI20 Memory Transfer between two Lightmaster Standard Outputs XL desks Mains Input To send memories to another Desk...
The Lightmaster XL uses MIDI in three ways: give the first time user a “hands-on” approach. The Presets offer manual control of individual As a means of linking two or more Lightmaster XL Notes are included in each explanatory section to channels...
Master Controls /p5/3 NOTES These controls set the general operating Master Controls conditions for the entire desk. The Master ON/OFF SWITCH: * Flash Functions: functions determine the mode of operation, the Supplies power to the desk (back panel). Off : Flash Buttons do not function functions of the buttons throughout the desk, and MODE SWITCH: Flash : Pressing a Flash Button will cause the channel,...
Presets Mode Operation Presets Mode Operation /p6/3 In Preset Mode all effect and memory functions Preset Controls NOTES are disabled, offering a completely manual PRESET A & MEMORY MASTERS/PRESET B: * Master Fader Levels system. There are two sets of faders controlling individual For each channel the level of the output is determined by the channels known as Presets (or Scenes);...
Presets Mode Operation Turning on the Desk Flashing a Channel HINTS 1 Switch on the desk using the mains switch on 1 Press Flash Function to select Flash. * Grand Master Fader the back panel 2 Press one or more individual channel Flash This is usually set to full on during normal desk operation.
Programming the Memory Programming the Memory The memories in the Lightmaster XL are the scene. If there is channel information in a NOTES arranged in 9 pages, each of 12 memories. This memory, this will be shown on the Preview lights...
Programming the Memory Setting Up the Desk for Programming Blind Programming HINTS 1 Set ALL faders at zero, set Grand Master to This is possible using the Level Match feature * Programming Appears Not To Work full. described on Page 11. Check that the Grand Master and Master A are up to full, /p9/3 2 Turn the Mode switch to Program.
Manual Memory Operation Manual Memory Operation /p10/3 Using Memories Page Overlay Manual Master Controls In both Run and Program, memories are In Run Mode, if a memory or effect is being PAGE + / - : assigned to the twelve Memory Master faders output, either by the Flash button being held Selects Next Memory.
Manual Memory Operation Outputting a Memory Editing (Using Level Match in Program) Using Page Overlay (Continued) 1 Select the required Page. 1 Set up and record a scene in memory. Leave 5 Set Memory Page to 2. Note that Preview light 1 comes on and the desk in Program.
Effects Section Programming Effects Section Programming The effects section can hold 9 sequential Audio Effect Programming Programming controls memories, each having up to 99 steps (subject to The audio effect is a set of four audio memories. SEQUENCE + / - : Selects an effect.
Effects Section Programming /p13/3 Programming a Sequential Effect Previewing and Running Sequential Effects 5 Press Add Step (or Go) to select Audio 1 Turn the Mode switch to Program, all faders 1 Turn the Mode switch to Run, Set the Flash memory 2.
Effects Operation Effects Operation NOTES (Continued) An effect is output directly through the Effects SPEED: Master. The speed and attack of a sequence may Sets the speed of the chase sequence or the rate * Attack be decided before the chase sequence is of attack of an Audio Effect.
Effects Operation Transferring a Memory to a Sequence Step Adding a Step to a Sequence (Continued) NOTES (Continued) 1 Turn the Mode switch to Run, set all faders to 6 Press Program. * Page Overlay 0, set the Grand Master to full. 7 Turn the Mode switch to Run, fade the Effects When changing from one sequence to the next, Page Overlay 2 Press the Flash Function to select Preview.
DMX Patch, Full Level and Strobe settings at the same time. channel settings to their factory defaults. Lightmaster XL. It should NOT be left in the desk Two operations, CL and RS must be performed. Each is totally independent of the other.
Programming DMX Patch Programming DMX Patch /p17/3 Programming DMX Patch The 12 output channels of the desk can be patched to up to 96 DMX channels. The default state is that desk channels 1 to 12 are patched to DMX channels 1 to 12. This is the state after a Super User Reset operation has taken place.
Simple MIDI all channels (‘—’) so that any MIDI information Summary Unpack your Lightmaster XL, plug in a MIDI transmitted will be received. MIDI instruments send a stream of signals from cable from a keyboard to the MIDI ‘IN’ socket, The Transmit channel must be set to a specific their ‘OUT’...
120 to 127) and ‘—’. When set to ‘—’, the first note of the first octave drives desk channel 1, the first note of the second (uses Zero 88 System Exclusive) octave drives channel 1 also and so on. See paragraph section on Note Numbers opposite. The default is ‘—’.
Use of MIDI - Transferring Memories Use of MIDI - Transferring Memories Three ways to use Lightmaster XL with MIDI To send memories to another Desk Requesting memories from the secondary 1 As a means of linking two or more...
MIDI Setup Out; the Memory display shows Slave desk only affects the outputs of the desk on which the a Zero 88 lighting desk, the result of this Load request will ‘Ch’ and the Step display shows the MIDI Solo button is pressed.
Program Default sets the address of the first in the octave that begins with Middle C and with The memories in the Lightmaster XL are memory that is addressed by the first key of the the channels and memories that are controlled by arranged from 1 to 120.
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Advanced MIDI Programming Memory Memory Master No Page Fixed 1 Fixed 2 Fixed 3 Fixed 4 Fixed 5 Fixed 6 Fixed 7 Fixed 8 Fixed 9 Fixed 10 Fixed 11 Fixed 12 Sequence Memory Audio Memory HINT - Enlarge this page to A3 on a photocopier /p23/3 Page 23 7359500/p23/3...
: All Notes Off 8 Reset : Active Sense Upon receipt of a MIDI Reset message the Lightmaster XL will reset itself : Reset Notes to a state as if power had just been applied; this simulates a turn-on reset.
Hardware Problems Hardware Problems (Continued) The memory Page displays may show one of the The Lightmaster XL will display ‘CR’ (crash) in When a hardware problem is detected the desk following messages if a memory error is detected the Page display if the hardware is not operating will stop but the outputs will stay at their previous when the desk is turned on.
0 to + 10 volts The position of the mains fuse in one of two fuse 00-299-00 Flight Case for Lightmaster XL clips in the Lightmaster XL is used to select 110V Digital Output USITT DMX 512 to 1990 or 00-292-00 32kb Memory Card or 240V operation.
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