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tri-Ace PlayStation 2 User Manual page 11

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ITEMS
To use an item in your possession, select "ITEMS" the item you want to use,
then the enemy or party member on which to use the item.
STATUS AILMENTS
Enemy attacks can inflict status ailments. Ailments are indicated by changes in a character's
appearance as well as restrictions to his or her movement in battle. The following are some examples
of status ailments:
Poison
Poisoned characters turn green, and their HP slowly drains away.
Petrification
Characters turn brown when turned to stone. If all your party members are petrified, the
game is over.
Paralysis
Yellow bolts of lightning indicate that a character cannot move due to paralysis. Characters
are completely defenceless against enemy attacks while paralysed.
Freezing
Frozen characters turn blue and are immobilised for a short time. A single blow from the
enemy can incapacitate them.
BONUS BATTLES
The Bonus Battle Gauge on the right of the screen charges as your attacks hit the enemy. Once the
gauge is full, you enter a Bonus Battle. Winning Bonus Battles offers rewards like multiplying
experience points or the amount of fol acquired.
Charging the Battle Bonus Gauge:
1) Attack the Enemy
2) Bonus Battle Gauge Full
3) Bonus Battle
4) End of Battle
5) Get Bonuses!
The Bonus Battle Gauge charges as you attack, and once it reaches 100%, a Bonus Battle begins. Be
aware that the gauge will break and end the Bonus Battle if any of the conditions below are met.
The Bonus Battle Gauge returns to 0 if:
• the character you control takes a critical hit
• the character you control is incapacitated
• you escape from battle
Executing Chains
A winning streak with the Bonus Battle Gauge maintained at 100% produces
a Chain. Continuing the streak will yield a wider variety of bonuses.

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