G22 Golf; G23 Baseball; G24 Car Racing (1); G25 Car Racing (2) - Viper 42-1004 Easy Assembly Instructions & Rules

Electronic dart game
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G22 Golf

(with options of 09F, 10F, 11F, 12F, 13F, 14F, 15F,
16F, 17F, 18F)
The segments 1-18 are used to represent the holes of a golf course. A player must make 3 hits
in 1 segment before he can move to the next hole. A double or triple will count as 2 or
3 hits. This allows the player to finish the hole with fewer darts and a lower score. The e-BOARD
Computer will count the strokes. The one who finishes the game first with the lowest score is the
winner. The e-BOARD Computer will keep track, announce and display on the Cricket Displays
the holes to be hit. Players can play 9 or 18 holes depending on the level of difficulty.

G23 Baseball

A baseball field is laid out as shown in diagram B. A player throws 3 darts in each inning and
the runs/bases are set as follows:
Segments
Result
Single
One Base
Double
Two Bases
Triple
Three Bases
Bull's-eye
Home Run
A home run can only be scored on the 3rd dart of each turn. The player with the most runs
at the end of the game is the winner. The Cricket Displays will indicate a player's base and
the run total by innings. Players can select 7, 8 or 9 innings in this game and compete at
different levels.

G24 Car Racing (1)

In this game, the board becomes a racecourse. The first player who finishes the course is the
winner. The course begins at the 20 segment and runs clockwise around the board to the
5 segment and ends with the bull's-eye. A valid hit on the course is the inner single. There are
4 obstacles throughout the course at the following segments; triple 13, triple 17, triple 8 and
triple 5. The player must hit the triple in each of those segments to clear the obstacle.

G25 Car Racing (2)

This game is similar to Car Racing (1) but the track is different. The track starts at the 20 segment
and runs clockwise around the board to the 5 segment and then ends exactly with a bull's-eye
(Note: you need not hit the bull's-eye). If the car goes over the bull's-eye, the car needs to
return backward the steps that it exceeds. Here is the difference. When a single segment is hit,
the car moves a step clockwise. When a double segment is hit, the number of moves is 2 or 3
respectively. The car moves 5 steps back if segments 6, 7 or 12 are reached. The one who
finishes first is the winner.
(with options of b07, b08, b09)
Diagram B
Double
Single
Double
Single
15
Triple
Bulls-eye
Triple
Bulls-eye

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