Startright Learning Smart Bilingual Laptop User Manual

Learning smart bilingual laptop
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Summary of Contents for Startright Learning Smart Bilingual Laptop

  • Page 2: Table Of Contents

    Contents Introduction Overview Notice To Parents Battery Installation Battery Precautions Care and Maintenance Getting Started General Operation Activity Selection Features Keyboard Layout Mouse Description of Activities Category 1 Vocabulary and Grammar Activity 1 Missing Letter Activity 2 Spelling Correction Activity 3 Scrambled Word Activity 4 Extra Letter Activity 5 Anagram Activity 6 Plural Activity 7 Antonym Activity 8 Flash Memory Activity 9 Tense Activity 10 Sentences Activity 11 Jumbled Sentences Category 2 Mathematics Activity 12 Addition Activity 13 Subtraction Activity 14 Multiplication Activity 15 Division Activity 16 Completing Equation Activity 17 Smaller/Larger...
  • Page 3 Activity 26 Dance to Music Activity 27 Music Maker Activity 28 Draw Activity 29 Drawing Programming Activity 30 Drawing Smart Category 4 Games and Amusements Activity 31 Keyboard Typing Activity 32 Typing Practice Activity 33 Word Invaders Activity 34 Stone-Paper-Scissors Activity 35 Tower of Hanoi Activity 36 Shape Puzzle Activity 37 Discovery Activity 38 Tic-Tac-Toe Activity 39 Grand-Prix Activity 40 Ping-Pong Category 5 Genius Challenge Activity 41 Dictation Activity 42 Find the Word Activity 43 Same Family Activity 44 Capitals and Countries Activity 45 Association of Ideas Activity 46 Maths Genius Activity 47 Geography Genius Activity 48 Fun Quiz Activity 49 Bilingual Genius Activity 50 Logic Specifications Learn: Vocabulary Grammar Math Logic Music Drawing Trivia...
  • Page 4: Overview

    Introduction Thank you for selecting this Learning Smart Bilingual Laptop™ unit. This box contains one (1) Learning Smart Bilingual Laptop™ unit and a User Instruction Guide. Please read the Notice to Parents carefully before you allow your child to use this unit. Reading through this User Instruction Guide with your child can be a valuable learning experience. Please discard of any packing materials such as plastic sheets, wire ties, tags etc for your child’s safety. Learning Smart Bilingual Laptop Overview Safety Latch LCD Screen Keyboard Speaker 4 Directional Mouse...
  • Page 5: Notice To Parents

    Notice To Parents Battery Installation Note: Do not allow children to install batteries. • This unit requires four (4) AA batteries (Not included). We recommend alkaline batteries. • Open the battery compartment found on the back of the unit. (See Figure 1) • Insert the batteries correctly, as indicated by the polarity symbols (+) and (-) marked inside the battery compartment. (See Figure 2) • Make sure to correctly replace the battery compartment door and screw it firmly back in place. Fig. 1 Fig. 2 Battery Precautions • Install batteries for your child. • Do not use rechargeable batteries. • Do not recharge non-rechargeable batteries. • Do not mix old and new batteries. • Do not mix alkaline, standard (Carbon-Zinc), or rechargeable (Nickel-Cadmium) batteries. • Do not short circuit the supply terminals. • Only use batteries of the same type or equivalent as recommended. • For best operation, always use new alkaline batteries. • Insert batteries following the correct polarity. • Replace the batteries if the sound weakens or the display dims. • Remove exhausted or weak batteries from the unit. • Remove batteries if you are not going to use the unit for more than one (1) week. • This unit is not to be connected to more than the recommended number of power supplies.
  • Page 6: Care And Maintenance

    Care and Maintenance: • Clean this unit with a slightly damp cloth. • Do not use any chemical solvents or abrasives on this unit. • Do not spill any liquids on this unit. • Avoid dropping this unit on hard surfaces. • Do not expose this unit to moisture or immerse it in water. • Do not try to dismantle this unit. • It is best to switch off this unit when your child is not playing with it. Please remind your child to do so. • Use only a soft cloth for cleaning the LCD. Never use solvents, abrasives or a moist cloth. Getting Started General Operation ON/Mode Key: Press this key to turn ON the unit; or press this key when the unit is ON to go to the activity selection window. Screen Saver: A screen saver will be automatically activated is no key is pressed for a period of time. To exit the screen saver mode, simply press any key other than the ON/Mode key. Auto Power Off: This unit will automatically turn itself OFF after three (3) minutes if no key is pressed during the screen saver. Activity Selection Turning ON the Learning Smart Bilingual Laptop™ will display an animated sequence on-screen. The user will then be prompted to select a chosen category. The user may select a category by choosing...
  • Page 7: Features

    The user may press the “Genius Challenge” key on the keyboard to play this game. An animated display will be shown and an activity from the category “Genius Challenge” (Activity 41 to Activity 50) will then be randomly selected. The user will be asked three (3) questions per activity. After answering three (3) questions, the Learning Smart Bilingual Laptop™ will randomly select a new activity. After completing five (5) activities or 15 questions in all, an animated display will appear on-screen as a reward to the user, depending on the user’s performance. Picture Editor Once the user presses the “Picture Editor” key, a picture will appear on-screen. The user may edit the picture until satisfied with the creation.
  • Page 8: Keyboard Layout

    Keyboard Layout “On/Mode” key: The user must press this key to activate the unit and to select an activity. “Off” key: The user must press this key to turn the unit OFF. “Language/Volume Control” key: The user may press this key to select a language and/or to adjust the volume level of the unit.
  • Page 9: Mouse

    “Right/Move” key: The user must press this key to move the cursor to the right, and to move lines in the drawing mode. “Help” key: The user may press this key during selected activities to receive hints. “Clear” key: The user must press this key to clear the screen. “Repeat/Play”...
  • Page 10: Activity 2 Spelling Correction

    Activity 2 Spelling Correction A picture and a word corresponding to it will appear on-screen. The word is spelled incorrectly. The user must determine which letter is wrong, and correct it. The user may use the Left/Right cursor keys or the mouse to move between the letters of the word. The user must then type in the new letter and press the “Enter” key to confirm the answer. Activity 3 Scrambled Word A picture of an object and a word corresponding to it will appear on–screen. The letters of the word will be scrambled. The user must select the relevant letter keys and press the “Enter” key, so that the letters will be rearranged into the correct order so as to correspond to the object displayed. Activity 4 Extra Letter A picture of an object and a word corresponding to it will be displayed on-screen. The word will contain an extra letter. The user’s objective is to identify the extra letter. The user may either guide the mouse or the Left/Right cursor keys to move the cursor and select the extra letter. The user must then press the “Enter” key to confirm the selection. Activity 5 Anagram A word will appear on-screen. The user’s goal is to create an anagram from the given word. An anagram is a new word that is created using the letters of the given word.
  • Page 11: Activity 7 Antonym

    To clear the letters of a word after they have been typed, the user may press the “Clear” key. Activity  Antonym A word will appear at the top row of the screen. The user must type on the bottom row the antonym or a word that means the opposite of the given word. To clear the letters of a word after they have been typed, the user may press the “Clear” key. Activity 8 Flash Memory A word will appear on-screen. After a short period, the word will disappear from the screen. The user has to remember the given word and retype it. To clear the letters of a word after they have been typed, the user must press the “Clear” key. Activity 9 Tense A verb (also called an action word) will appear at the top row of the screen. The user must then type either the past tense or past participle of the given verb at the bottom row of the screen. The user must type the word beginning with a capital letter and then press the “Enter” key to confirm the answer. To clear the letters of a word after they have been typed, press the “Clear” key. Activity 10 Sentences A sentence will scroll across the screen. The user must determine which word is missing from the sentence. The user will be given three (3) choices. Press the Up/Down cursor keys to select one (1)
  • Page 12: Category 2 Mathematics

    Press the Left/Right cursor key to select a word. The first word in the sentence must be the first to be selected, after which the user then proceeds to select the word that is the second word in the sentence, etc., until the user has unscrambled the sentence. After selecting a word, the user must press the “Enter” key to place the selected word at the bottom row of the screen. Once all of the words are in the bottom row, the unit will determine if the user has successfully unscrambled the sentence. To delete mistakes in the answer, the user may press the “Clear” key. Category 2 Mathematics In Category 2 (excluding activity 24: Calculator), an encouraging animation will be displayed after the user enters the correct answer. The user will receive two (2) tries per round and the activity will end after five (5) rounds, after which the user will be returned to the main selection window.
  • Page 13: Activity 15 Division

    Activity 15 Division A division equation will appear on-screen. The user must enter the correct answer by typing the numbers from left to right. The user must press the “Enter” key to confirm the answer. The user may press the “Help” key if a hint is needed. Activity 1 Completing Equation A mathematical equation appears on the top row without an operator sign. The answer to the equation will appear in the bottom row, and the user must determine which of the four (4) mathematical operations was performed to arrive at the given answer. The user must enter the correct answer by pressing any one (1) of the following four (4) operator keys (“U”, “I”,“O”, or “P”). Activity 1 Smaller/Larger Two (2) mathematical equations will appear on-screen without answers. A question mark will appear before of one (1) of the two (2) equations. The user must enter the relationship between the two equations by pressing either the “<” (less than), the “>” (greater than), or the “=” (equal to) key on the keyboard. Activity 18 Numbering Logic A four-number sequence will appear on-screen. The user must figure out how the numbers relate to each other in order to determine what the next number in the sequence should be. The user must then enter the correct number and press the “Enter”...
  • Page 14: Activity 20 Percentage

    Activity 21 Algebra An algebra equation with a missing number will appear. The user must enter the missing number by pressing the corresponding number key. Activity 22 Factor and Multiples A variety of numbers will appear on-screen. The user should determine the value of either the HCF (highest common factor) or the LCM (lowest common multiple). The user must choose the correct number keys to enter the answer. Activity 23 Geometry A geometry equation will appear on-screen with an unknown number. The user must enter the correct unknown number by pressing the corresponding number keys. Activity 24 Calculator To use the Learning Smart Bilingual Laptop™ as a calculator, the user may press any two (2) numbers and a mathematical operator. After pressing the “Equals” sign (=) key on the keyboard, the unit will display the answer. Category 3 Music and Drawing Activity 25 Kara-OK The user will be prompted to press any letter key. Each letter key plays a different melody.
  • Page 15: Activity 26 Dance To Music

    The user can also press the “Play” key to play all melodies automatically. There are a total of 26 pre-stored melodies in the unit. The user may also enjoy watching as a variety of fun animations displayed when the music is played. Activity 2 Dance to Music The user will be prompted to press any letter key to start the activity. A melody will be randomly selected and played. If the user repeatedly presses the letter keys, the character on-screen will dance. By pressing different letter keys the user may make the character dance in new ways. Activity 2 Music Maker The user may play the piano by pressing the musical note keys on the keyboard. The user may press the “Record” key once to begin recording a melody. The user may then press the “Play” key to hear the recorded melody. Activity 28 Draw The user may select one (1) of three (3) tools (below) to draw a picture on-screen. The user may press the selected “Tool” key (“Draw”, “Move”, or “Erase”) one at a time to pick up the selected tool. The user then presses the arrow keys to control the direction and placement of the selected tool. Press the “Draw” key to draw lines and use the arrow key to control the drawing tool. Press the “Move” key to relocate the cursor to a different part of the screen by using the arrow keys to control the cursor.
  • Page 16: Activity 29 Drawing Programming

    Next, select the specific direction that the cursor should go to by pressing an arrow key. Lastly, the user can select the distance by which the cursor should move when performing the action that the user has chosen. The user may enter a one- or two-digit number by pressing any number key. The user has now completed one line of program. The user may now press the “Enter” key to write the next line of the program. The steps may be repeated as much as the user likes. After the user has entered the program, the “Save” key must be pressed to end the program. Pressing the “Play” key runs the program. After the Learning Smart Bilingual Laptop™ finishes running the drawing program, press the “Save” key again to return to the program. Activity 30 Drawing Smart A picture will appear on-screen. Press the “Up” and “Down” arrow keys to view a three-step process in drawing the picture. The user must then press the “Enter” key to view new pictures. The user must press the “Enter” key once more to confirm the selection and then draw another picture.
  • Page 17: Category 4 Games And Amusements

    Category 4 Games and Amusements Activity 31 Keyboard Typing A letter will appear on-screen. The user must find and press the corresponding letter key as quickly as possible. Activity 32 Typing Practice A variety of letters will appear on top of the screen and fall towards the bottom. Correctly type in as many letters as possible to delete them from the screen. The user must be able to type a letter before it hits the ground to eliminate it. Activity 33 Word Invaders This activity is an advanced version of the typing practice. Here, an assortment of words, instead of letters, will fall from the top row of the screen. Correctly type in as many words as possible to delete them from the screen. The user must type the whole word before it hits the ground to eliminate it. Activity 34 Stone-Paper-Scissors A picture of two (2) hands will appear on-screen. The user has to play against the unit. The following number keys are used to play this game:...
  • Page 18: Activity 36 Shape Puzzle

    Press the “Enter” key to pick up and release the selected ring. The Left/Right arrow keys may be used to move the ring once it is selected. Activity 3 Shape Puzzle A picture will appear on-screen. The user has to closely look at the picture and try to remember what it looks like. The picture is then split into four (4) pieces. The user must re-arrange them into the complete picture again by pressing corresponding number keys (“1” through “4”) to determine corresponding locations in the puzzle when each of the pieces blinks. (1-upper left corner; 2-upper right corner, 3-lower left corner, 4-lower right corner) The user may press the “Help” key if a hint is needed. Activity 3 Discovery A number of cards will appear on-screen. The goal of the user is to find pairs of cards that match. Press the Up/Down/Left/Right arrow keys to select a card and press the “Enter” key to turn it over. The user can only turn two (2) cards over at a time. If they are a pair they will remain face up. If they are not a pair, they will turn over again. To win the game, the user must find the matches for all of the cards on-screen.
  • Page 19: Activity 39 Grand-Prix

    press the “Enter” key to confirm the position. The goal of the game is to align three (3) symbols in a row and to prevent the other user from doing the same. Activity 39 Grand-Prix A race car appears on a track on-screen. The user must drive the car around the track as fast as possible, without crashing or driving off the track. Press the Left/Right cursor keys to steer, and use the Up/Down cursor keys for accelerating and decelerating. The game ends when the user completes the track or when the car crashes three (3) times. Activity 40 Ping-Pong A moving ball will appear on–screen. The user should keep the ball from falling below the bottom row by moving the bar beneath the ball to bounce it back up. Press the Left/Right cursor keys to move the bar. Use the Up/ Down cursor keys to change the speed of the ball. If the ball falls beneath the bottom row more than five (5) times, the game is over. Category 5 Genius Challenge In Category 5, an encouraging animation will be displayed after the user enters the correct answer.
  • Page 20: Activity 42 Find The Word

    screen. The user has to figure out which of the two (2) words that appeared earlier would fit nicely into the sentence. The user has to type the word in and press the “Enter” key to confirm the answer. Pressing the “Help” key allows the user receive a hint. Pressing the “Repeat” key allows the user to check the question again. Activity 42 Find the Word A word will appear on–screen, followed by three (3) different pictures. The user must determine which picture matches the given word.
  • Page 21: Activity 46 Maths Genius

    Press the Up/Down arrow keys to select the correct answer, and then press the “Enter” key to confirm the selection. Activity 49 Bilingual Genius A picture will appear on-screen. The name of the picture will be displayed in either a foreign language or the user’s own language. The user must then enter the same word in another language. Type the corresponding word and press the “Enter” key to confirm the answer. The Learning Smart Bilingual Laptop™ will then judge the word that the user has type in. For an added challenge, the user may play this activity in both languages. Activity 50 Logic Three (3) characters will appear on-screen and a missing fourth character will remain unseen. The user must determine the relationship between them so that the missing character may be identified. The user must type in the missing character and press the “Enter” key to...
  • Page 22: Specifications

    Specifications AA x 4 (Not included) Battery Size 1.5V x 4 Operating Voltage 0.45W Power Consumption 10°C to 40°C (50°F to 104°F) Operation Temperature 292.1 mm (L) x 203.2 mm (W) x Unit Dimensions 63.5 mm (H) 0.85 KG Weight (without batteries) Note: Specifications and functions are subject to change without prior notice. Check out our other NEW educational toys! Startright®‚ www.startright-kids.com...
  • Page 23 NOTES...
  • Page 24 HANZAWA (HK) LTD. World Commerce Centre Harbour City, 11 Canton Road #12707 Tsim Sha Tsui, Kowloon English Printed in China Hong Kong Copyright © 2009 www.hanzawa.com.hk...

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