Electronics Diversified BIJOU Ver. 2.11 Operation Manual

Electronics Diversified BIJOU Ver. 2.11 Operation Manual

Lighting control console
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Operations Manual and Users Guide
BIJOU Ver. 2.11
1675 NW Cornelius Pass RD Hillsboro, OR 97124 USA
503.645.5533
800.547.2690
FAX 503.629.9877

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  • Page 1 Operations Manual and Users Guide BIJOU Ver. 2.11 1675 NW Cornelius Pass RD Hillsboro, OR 97124 USA 503.645.5533 800.547.2690 FAX 503.629.9877...
  • Page 2: Table Of Contents

    ABOUT THE MANUAL ABOUT THE BIJOU SECTION I: SYSTEM DETAILS AND ASSEMBLY FOR OPERATION (THE BORING STUFF) REAR PANEL OF THE CONTROL CONSOLE REAR PANEL OF THE CONTROL CONSOLE ................7 7 7 7 REAR PANEL OF THE CONTROL CONSOLE REAR PANEL OF THE CONTROL CONSOLE ........
  • Page 4 Table of Figures Table of Figures Table of Figures Table of Figures Figure 1 Bijou ......................5 figure 2 Bijou Rear Panel..................7 Figure 3 Front Panel....................9 Figure 4 Screen Keys ...................10 Figure 5 Action Keys.....................11 Figure 6 Number Keys..................13 Figure 7 XY & AB Fader Control Keys..............13 Figure 8 Default Setting 1 Screen ................14 Figure 9 Default Menu ..................15 Figure 10 Default Setting 2 Screen ..............15...
  • Page 5: Figure 1 Bijou

    ABOUT THE MANUAL ABOUT THE MANUAL ABOUT THE MANUAL ABOUT THE MANUAL This manual (like most operations manuals) is divided into Sections and Chapters. The first section is the boring section and contains all of the details about what all the “PARTS”...
  • Page 6: Section I: System Details And Assembly For Operation (The Boring Stuff)

    SECTION I: SYSTEM DETAILS AND SECTION I: SYSTEM DETAILS AND SECTION I: SYSTEM DETAILS AND SECTION I: SYSTEM DETAILS AND ASSEMBLY FOR OPERATION (The ASSEMBLY FOR OPERATION (The ASSEMBLY FOR OPERATION (The ASSEMBLY FOR OPERATION (The boring stuff) boring stuff) boring stuff) boring stuff) To operate your new Bijou carefully open the...
  • Page 7: Rear Panel Of The Control Console

    NOTES: Dust, smoke and liquids can ruin any piece of quality electronics. Keep operation areas clean and do not allow contamination of equipment. Do not operate this console in a wet environment (the rain). REAR PANEL OF THE CONTROL CONSOLE...
  • Page 8 ASSEMBLY ASSEMBLY ASSEMBLY ASSEMBLY Refer to REAR PANEL for location of appropriate jacks/plugs for assembly prior to start. To assemble the Bijou for operation: First First (with the ‘On/Off’ switch in the off position) plug in the First First Universal Power Pack/cord into the ‘Power Input’ jack on the back of the Bijou.
  • Page 9: Front Panel Front Panel

    push it to the ‘On’ position. This should light two blue LED’s dotting the ‘I & J’ in the name Bijou on the front of the console and the console should boot up with the “STAGE” screen on the display ready for operation. FRONT PANEL FRONT PANEL FRONT PANEL...
  • Page 10: Control Keys Control Keys

    CONTROL KEYS CONTROL KEYS CONTROL KEYS CONTROL KEYS The primary access to the control system is through the keypad controls on the front panel of the console. The keypads are grouped together under common control headings for ease of operation. There are four groups of keys.
  • Page 11: Figure 5 Action Keys

    action) operation. PATCH [Patch Profile] (first hit) This screen shows the system patch tables by dimmer. Dimmers can be assigned to channels with proportional levels and profiles. Dimmers may also be "Parked” at a level, bypassing both the grand master and the black out switch.
  • Page 12 [Page Up] Used to change position of display screen to see the last major full screen block of information. [Page Down] Used to change position of display to see the next major full screen block of information. [FI], [F2], [F3] The three ‘F’...
  • Page 13: Number Keys Number Keys

    NUMBER KEYS NUMBER KEYS NUMBER KEYS NUMBER KEYS NUMBER KEY PAD Number keys are the primary way to enter values into the Cues, Times, Submasters and Effects, Number Keys are always reflected on the system Command Line (lower left of screen). NUMBER KEYS [1] thru [0] Make a selection by entering the value on the Command Line.
  • Page 14: Main Menu Main Menu

    MAIN MENU MAIN MENU MAIN MENU MAIN MENU The Setup Screen is divided into two columns. The left column lists the topics that may be addressed and the right column lists the items that may be modified, configured or actions that can be taken under that topic. By using the [Next] and [Last] keys you step thru the seven setup topics.
  • Page 15: Default Setting 2

    in the previous cue the level for that channel will “track” thru and into the cue you are creating. In a Preset Cue only those channels with levels set will have a level no matter what the previous cue had recorded for the channels.) 6.
  • Page 16: Clear Funtions Clear Funtions

    2. Update AB Fader A “Yes’ assumes that you are creating memory cues and recording them on the AB cross faders. And that you want to use the [Update] key to confirm and store any modifications that you make to an existing cue. This would be the normal mode of operation if you plan to use the board in either 2 scene or 1 scene manual operation simultaneously with memory mode...
  • Page 17: Save To Disk Save To Disk

    7. Restores original factory default settings without clearing Cues, Effects, Submasters etc. 8. Restores all 25 dimmer Profiles to the original default settings. 9. Clears all user-recorded information from the system memory. SAVE TO DISK SAVE TO DISK SAVE TO DISK SAVE TO DISK The Save to Disk menu is used to transfer any recorded information from the console to the disk for off-line storage.
  • Page 18: Print Functions Print Functions

    PRINT FUNCTIONS PRINT FUNCTIONS PRINT FUNCTIONS PRINT FUNCTIONS The Print Functions menu allows access to all print features. Item: 1. Allows you to print only the channel output levels for each cue. 2. Print extra line. Some printers require this command to advance the paper at the end of each line of print.
  • Page 19: Section Ii: Bijou Operations The Fun Stuff

    activates input/output port and screen for programming MIDI activated events. If the clock is not set to the proper time you should set it at this time. The time will stay accurate even with the power turned off as the board has a battery backup built in to protect memory loss.
  • Page 20: Patch ( Screen ) ) ) )

    information from the system and allow you to start operating the machine with a clean slate. PATCH (screen) PATCH (screen) PATCH (screen) PATCH (screen) To begin you need to understand what a patch is. In a lighting system you will have many lighting fixtures that you “plug”...
  • Page 21: Figure 18 Patch At Level, Profile, Nd, And Park

    The default Profile is 1, if you do not enter a profile for a dimmer the system assumes Profile 1 and leaves the PRF row (brown) empty. By leaving the LEV (white) and PRF (brown) rows empty it is easier to find those dimmers where you have specifically modified the output of the dimmer.
  • Page 22: Non-Dim Non-Dim

    NON-DIM NON-DIM NON-DIM NON-DIM Dimmers can be patched and operated as a Non-Dim. A Non-Dim goes from 0 to 100% instantly. It is your On/Off switch for circuits that can not be dimmed. You may use a Non-Dim to turn on a fog machine, mirror ball, prop radio or TV.
  • Page 23: Figure 19 Profile Screen

    output of the dimmer equal to the percentage of travel of the fader. So if you raise a channel fader to a level of 65 the dimmer will be at 65% of its total output. If you do not select a different profile for a dimmer when you create your patch screen the Bijou will automatically assign Profile 1 to the dimmer.
  • Page 24: Operating The Bijou As A Manual Control Console: Operating The Bijou As A Manual Control Console

    Screen you will see that the change you made to Profile 17 has been cleared. NOTE: All 25 profiles may be modified by the operator to suit your needs but it is suggested that you leave Profiles 1 - 7 at their factory defaults to avoid confusing other operators who may not know that the dimmer is not ‘ghosting’...
  • Page 25: Help Help

    HELP HELP HELP HELP The HELP section is designed to assist the operator by letting them know what keystrokes are logical for the present operation. This screen is a dynamic screen that will change as you input data to reflect the next keystroke choices. So if we were to enter a channel # the screen will change to tell the operator that the next logical keys would be And, Thru, Except or At.
  • Page 26: Grandmaster Grandmaster

    GRANDMASTER GRANDMASTER GRANDMASTER GRANDMASTER In order for levels you are setting to be seen on stage, the Blackout switch needs to be off (LED off) and the Grandmaster faded to its full on position. The Grandmaster is in proportional control of all Channel/fader outputs from the control console except ‘Parked’...
  • Page 27: To Operate In 1 Scene Manual Mode

    If you are going to do the cross fade in time the operator should be given a WARNING CUE #, then a READY CUE # ON A 3 COUNT and finally a CUE # ON A 3 COUNT…GO. The operator would then count back in time as the cross fader is moved;...
  • Page 28: Grandmaster Grandmaster

    Another use of both 2 Scene, but more often 1 Scene, is to manually establish a lighting look on stage and then record that look to a memory preset. The use of this function will be covered in a latter section covering memory operations. Be aware that both 2 Scene and 1 Scene operation can be used independent of memory operation or in conjunction with memory operation.
  • Page 29: Channel Bump Buttons 2 Scene And 1 Scene Peration

    faded up to full as well. In most cases well operating in 1 Scene mode you do not set a cue up, go into it, fade it out, set another cue, fade into it, fade out, set the next, fade in, fade out, set, in, out, set, etc..
  • Page 30 position and the XY fader is in the Up (near [Load] & [Fade Take]). RECORDING A CUE FROM LEVELS SET WITH THE RECORDING A CUE FROM LEVELS SET WITH THE RECORDING A CUE FROM LEVELS SET WITH THE RECORDING A CUE FROM LEVELS SET WITH THE CHANNEL FADERS: CHANNEL FADERS: CHANNEL FADERS:...
  • Page 31: Figure 25 Cue List Screen

    TIMED FADES TIMED FADES TIMED FADES TIMED FADES Notice that in the TIME window of the screen for AB it says MAN or manual. This means that you can not fade the cue in using the [Go] button. So now using the AB cross fader fade Cue 1 to 0% or off.
  • Page 32 second fade. If you were to stop here and ended the command with [Enter] Cue 2 would be recorded with an Up TIME of 3 seconds and a Down TIME of 3 seconds. But lets make the cue more complex by making the down time an 8 count.
  • Page 33 the STAGE Screen with only Channel 26 at a level of FL. To set channel levels via the keypad you start by entering the channel and or channels you wish to address. This can be one channel at a time such as; [1] [At] [Fl] [Enter].
  • Page 34: Figure 26 Stage Screen (Rem Dim)

    line read ‘ALL AT’ then press [At] [0] [Enter]. If you wish to set them all to a level other than 0% just insert a level after the [At] key and all 512 channels will go to the new level. [Enter] [At] can also be used with the Encoder wheel to adjust the overall level of a cue.
  • Page 35: Figure 28 Stage Screen With Multi-Part Cue Loaded

    Channel/faders down to 0% at the end of a cue, you only change the Channel/faders that are going to a new level in the next cue and leaving the others alone. So some levels “track” through the reset of the cue. If you wish the Bijou to be a Tracking board all of the time you can change to this mode as the default in the SETUP Screen.
  • Page 36 Now return to STAGE Screen and [Load] cue [4] to the AB cross fader and press [Go] to fade into it. Now you will see Cue 5 loaded and ready to fade into. But you will also see a new set of dialog to the left of the help screen. This should say: ABPARTS LEVCUE...
  • Page 37 run thru the your cues without them. If the next night you find that the broken toe was only a sprain and the dance number is back in you can clear the link by going to the CUE LIST screen then change the Link for Cue 33 to [F2] [0] [Enter].
  • Page 38: Figure 29 Cue Preview Screen

    One good use of this ability is running the basic show cues (say Cues 0.5 thru 300) on the AB cross fader. And at the same time using the XY cross fader to run the cues for the sunrise thru sunset thru night cues on the cyclorama using Cues 500 - 550.
  • Page 39: Figure 30 Cue List Screen

    MODIFIYING AN EXISTING CUES ATTRIBUTES MODIFIYING AN EXISTING CUES ATTRIBUTES MODIFIYING AN EXISTING CUES ATTRIBUTES MODIFIYING AN EXISTING CUES ATTRIBUTES CUE PREVIEW SCREEN CUE PREVIEW SCREEN CUE PREVIEW SCREEN CUE PREVIEW SCREEN In this screen you do not have to use the strict sequence of keystrokes that you used in the STAGE screen to enter times or types.
  • Page 40: Figure 31 Track Screen

    be access by using the [Page Down] [Page Up] and [Next] [Last] keys or by pressing [Cue] [#] [Enter] which will jump you directly to the desired cue. Once you have accessed the desired cue the cue Type can be changed by using the [F3] [Enter] keys. Channel numbers appear in blue across the top of the screen with the channel output level listed below it for each cue.
  • Page 41: Figure 33 Sub Preview Screen

    Submaster window and on the console Submaster LED’s. On the stage screen the submasters are shown on the bottom of the screen as: E/Pg: = Effect Number if in yellow and submaster page if in green. Sub: Handle numbers 01 02 03 04……………..24 Lev:= submaster output level.
  • Page 42 keyboard to enter a name for the desired Submaster when working/viewing it on the SUB PREVIEW screen. So type for your new Submaster Pg 1 Sub 1 type in the name Work Lights. Now press [Sub-master/List] twice to return to the SUB LIST screen and you will see that the name has been entered here as well.
  • Page 43 green as active. You will also see that Sub: 02 has a page number (Pg: 2) above it. RECORDING SUBMASTERS FROM THE STAGE SCREEN RECORDING SUBMASTERS FROM THE STAGE SCREEN RECORDING SUBMASTERS FROM THE STAGE SCREEN RECORDING SUBMASTERS FROM THE STAGE SCREEN As you are now on the stage screen load a Cue onto the AB Crossfader and fade into it.
  • Page 44: Figure 34 Timed Norm Sub W/Hold

    INHB= Inhibitive mode, think of this as a “Reverse Fader”. In operation as you raise the inhibitive fader from 0 to 10 the lighting channels associated with that Submaster go down not up. This can be handy when you have a fixture that goes out of focus (who forgot to tighten the lock down handle?) and you do not want to rewrite every cue in the middle of the show.
  • Page 45 screen and press Pg: 1 Sub:1 bump button. The levels will fade up and stay on until you press the bump button again to start the fade out. MERGING A SUBMASTER INTO A CUE MERGING A SUBMASTER INTO A CUE MERGING A SUBMASTER INTO A CUE MERGING A SUBMASTER INTO A CUE As stated at the beginning of this section a Submaster is...
  • Page 46: Figure 35 Effect Screen

    editing on this page it is a read only screen. EFFECTS EFFECTS EFFECTS EFFECTS Effects are sequential, automated lighting changes. They can be as simple as a repeated On/Off or so complex that they involve all 512 channels of dimmers that the Bijou controls.
  • Page 47 the same time move all of the remaining steps down one step and renumber them sequentially for you. To delete a step you press [Delete] [F2] followed by the step number [#] you wish to delete. The command line at the lower left of the screen will read DELETE STEP #.
  • Page 48: Figure 36 Macro Screen

    This will load a yellow 01 on the E/Pg: line directly above a yellow 24 on the Sub: line of the Submaster control section of the STAGE screen. Any yellow numbers in this section indicates that an effect has been loaded to operate with that Submaster.
  • Page 49: Figure 37 Recording Macro In Stage Screen

    TO RUN A MACRO TO RUN A MACRO TO RUN A MACRO TO RUN A MACRO To run a macro, from any screen, press [Macro #] followed by the number of the macro you want to run [1] then [Enter] which makes the macro run. To run the macro you just created press [Macro#] [1] [Enter] which will take you to the SETUP screen, Save To Disk, 8.
  • Page 50: Remote Video

    REMOTE VIDEO The console can be fitted to output the Super VGA signal to remote locations. (Distances greater than 25 feet) When fitted with this option, the 4-pin XLR connector will output the signal. When installed with a system, a remote video receiver is required to interface to a standard SVGA monitor.
  • Page 51 DESIGNER’S REMOTE The Bijou Consoles support a Designer’s Remote console which offers duplicate keypad features remote from the control console. Coupled with the Bijou’s remote capacity, the Designer’s Remote offers the features of the console with interactive video support. The Designer’s remote is supplied with a 4-pin XLR connector on the rear output plate.

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Bijou 2.11

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