Hide thumbs Also See for Jester:

Advertisement

Quick Links

&
OPERATING MANUAL

Advertisement

Table of Contents
loading

Summary of Contents for Zero88 Jester

  • Page 1 & OPERATING MANUAL...
  • Page 2 Fax: +44 (0)1633 867880 accordance with the instruction supervision of, an appropriately e-mail: sales@zero88.com manual, may cause harmful qualified or trained person. Web: www.zero88.com interference to radio communications.
  • Page 3: Table Of Contents

    Contents JesterML Operating Manual Contents List Introduction......... 4 Run Mode .......... 20 This Manual ........4 Fixture Control........27 The JesterML ........4 Setup Mode ........33 Master Controls and Displays ... 5 Turning on the Desk......5 MIDI Control ........43 Numeric Entry ........
  • Page 4: Introduction

    JesterML Operating Manual Introduction Introduction This Manual This manual describes the operation and programming of the JesterML and JesterML24 lighting desks. It begins with a general description of the desks, the master controls, turning on the desk and the default state. The main sections cover the different operating modes of the desk, namely PRESET, PROGRAM and RUN.
  • Page 5: Master Controls And Displays

    Introduction JesterML Operating Manual Master Controls and Displays These controls set the general operating conditions for the desk. MODE The MODE button is used to select the operational mode of the desk. The red LEDs to the left of the button show the current operating mode (SETUP, PRESET, PROGRAM, RUN).
  • Page 6: Preset Mode

    JesterML Operating Manual Preset Mode Preset Mode PRESET Mode allows direct control of the fixtures, replay of palettes, and control of the 24 preset faders (JesterML24 only). When the desk is in PRESET Mode all the memory functions are disabled, offering a completely manual control system.
  • Page 7: Two Preset Operation

    Preset Mode JesterML Operating Manual Two Preset Operation In two preset operation the PRESET A and PRESET B faders, the A MASTER and B MASTER and the GRAND MASTER are used to control the output levels from the desk. The fade time set with the middle wheel when SPECIAL is selected, is used to determine the crossfade time between the preset masters.
  • Page 8 JesterML Operating Manual Preset Mode Timed Crossfades between Scenes 1. Set the A MASTER and B MASTER to zero. 2. Set up a scene using the PRESET A faders. 3. Set up a different scene on the PRESET B faders. 4.
  • Page 9: Wide Mode

    Preset Mode JesterML Operating Manual Wide Mode When operating in Wide Mode, you are able to crossfade between or combine two scenes which are 24 channels wide. A scene is set up using the PRESET A and PRESET B faders. The PRESET A faders control channels 1 -12 whilst the PRESET B faders control channels 13 - 24.
  • Page 10 JesterML Operating Manual Preset Mode Manual and Timed Crossfades Crossfading between the scene set up on the PRESETS and the stored scene is achieved by moving the A MASTER and B MASTER faders in tandem. If the fade time set when SPECIAL is selected is set to Snap, the crossfade time is determined by the speed at which the A MASTER and B MASTER faders are moved.
  • Page 11: Program Mode

    Program Mode JesterML Operating Manual Program Mode Introduction Program Mode on the desk is used to select and create new memories or submasters (JesterML24 only) and enter moving light data into Palettes. Once an item has been created it can be modified within Program Mode, and the contents re- stored.
  • Page 12 JesterML Operating Manual Program Mode Program Controls and Displays PRESET A AND PRESET B (JesterML24 only) There are 12 PRESET A faders which control individual channels 1 -12. There are 12 PRESET B faders which control individual channels 13 - 24. CHANNEL FLASH BUTTONS (JesterML24 only) Each of the PRESET faders has a corresponding CHANNEL FLASH button.
  • Page 13: Scene Memories

    Program Mode JesterML Operating Manual Setting up the Desk for Programming 1. If the desk is in RUN Mode, press the MODE button to switch to PROGRAM Mode. If the desk is in any other mode, press and hold the MODE button for 1 second to enter PROGRAM Mode.
  • Page 14 JesterML Operating Manual Program Mode NOTES Tagging After programming a new scene memory or submaster, the JesterML will automatically clear the tag states ready for you to start programming the next item. Split Fade Times Sometimes you may wish a scene to have different up and down fade times. The JesterML allows you to define these times using the wheels.
  • Page 15 Program Mode JesterML Operating Manual 6. To save the edits to a different location, use the cursor buttons to select a memory (or select a submaster using the channel flash buttons). Then press the PROGRAM/GO button – if the selected item is already programmed, the Main LCD asks you if you wish to overwrite it.
  • Page 16: Chase Memories

    JesterML Operating Manual Program Mode Chase Memories Programming a New Chase 1. Set up the desk for programming as described above. 2. Press the up or down arrows to select an unprogrammed memory in the Mem: field. If you wish to program the chase onto a submaster (JesterML24 only), press the channel flash button under the submaster you wish to program.
  • Page 17: 73-406-00 Issue 1.0

    Program Mode JesterML Operating Manual between groups of letters. On the JesterML24, the Preset B flash buttons can also be used for this purpose. You can also use the cursor up or down buttons to alter the value of the selected character, and the cursor left and right buttons to select different characters.
  • Page 18: 73-406-00 Issue 1.0

    JesterML Operating Manual Program Mode 3. Use the cursor up or down buttons to select the step to overwrite. 4. Press the EDIT button if you wish to load the existing contents of the step. The LED in the EDIT button will come on. 5.
  • Page 19: 73-406-00 Issue 1.0

    Program Mode JesterML Operating Manual NOTES Viewing Steps It is possible to scroll through the steps of a chase memory or submaster, using the cursor up or down buttons when the Step field is selected. Steps are output by pressing the EDIT button. DMX Input The JesterML allows you to input a full universe of DMX and capture this to any memory or submaster (JesterML24 only), allowing the JesterML to act as a backup...
  • Page 20: Run Mode

    JesterML Operating Manual Run Mode Run Mode Introduction Run Mode on the desk is used to replay the previously recorded memories, submasters (JesterML24 only) and palettes. The programmed memories are stored in a stack and can be replayed one at a time in ascending numerical order. This allows the complete show to be replayed in order, simply by pressing the PROGRAM/GO button.
  • Page 21: Entering Run Mode

    Run Mode JesterML Operating Manual MONITOR The monitor shows details of the current and next memories, as well as all submasters. SPEED The speed setting (set using the wheels when CHASES is selected) is used to adjust the speed of all currently active chases.
  • Page 22 JesterML Operating Manual Run Mode NOTES Editing ‘Live’ When changing from RUN Mode to PROGRAM Mode, it is the NEXT memory which will be selected for editing. To make an edit to the current memory without sudden output changes, simply set the NEXT memory to the same as the CURRENT memory, before changing from RUN Mode to PROGRAM Mode.
  • Page 23 Run Mode JesterML Operating Manual Presets in Run Mode (JesterML24 only) When in Run Mode, the preset faders (Preset A) function as highest takes precedence (HTP) channels. Each channel can be increased in brightness by raising its appropriate fader (remember that Preset A will be controlled overall by the A MASTER).
  • Page 24 JesterML Operating Manual Run Mode Moving between Chase Steps - Manual Stepping 1. First select the memory or submaster containing the chase you wish to step though. 2. Press CHASES, and ensure that the speed is set to Manual using the middle wheel.
  • Page 25 Run Mode JesterML Operating Manual NOTES Insert Button The INSERT button is active at all times while a chase is running. It can be used to advance the chase running on the memory stack by one step. To advance a manual chase on a submaster (JesterML24 only), use the submaster flash button, with the Flash Mode (set using the Multi-Function-Keys when SPECIAL is active) set to Go.
  • Page 26 JesterML Operating Manual Run Mode Previewing a Submaster (JesterML24 only) If you have a monitor connected, an indication of the desk channel levels in a submaster can be obtained by previewing the submaster. To do this, press and hold SHIFT+CHANNEL FLASH button under the submaster you wish to preview.
  • Page 27: Fixture Control

    Fixture Control JesterML Operating Manual Fixture Control Introduction The JesterML provides 30 buttons (3 pages of 10) which can be assigned to control intelligent fixtures (moving lights). Because each type of fixture has a different DMX channel allocation, the desk needs be told which sort of fixture it is controlling on each button, together with it’s DMX address.
  • Page 28 JesterML Operating Manual Fixture Control NOTES Multiple Fixture Selection Multiple fixtures can be quickly selected by holding down the Multi-Function-Key for the first fixture, and pressing the Multi-Function-Key for the last fixture. This works in both directions. Be careful not to hold the Multi-Function-Key for too long or you may tag or untag the fixture –...
  • Page 29 Fixture Control JesterML Operating Manual The Home Button The HOME button can be used for quickly sending the moving lights into their default position as defined in the fixture personality data loaded from the library. Typically this will be 50/50 Pan/Tilt, Open Colour, Gobo, Shutter, etc, and full Brightness. By pressing HOME, the selected fixtures will instantly move to these values and all parameters will be tagged for programming.
  • Page 30 JesterML Operating Manual Fixture Control In Program Mode, applying a palette sets all the channels of the selected fixtures to their programmed values, and tags them for programming. These are tagged as references to the palette, so if a palette is updated at a later date, the new values will be automatically updated in all memories and submasters programmed using that palette.
  • Page 31 Fixture Control JesterML Operating Manual When playing back moving light parameters, they are adjusted on the desk using a Latest Takes Precedence (LTP) philosophy. This means that when you play back a memory, submaster or palette which contains information for a moving light channel (or you take direct control with a wheel or the HOME button), it will change the parameters to their required values.
  • Page 32 JesterML Operating Manual Fixture Control fixture button, until the LCD above the Multi-Function-Keys indicates that the tag state for the fixtures has changed. NOTES 16-bit parameters The Most-Significant-Byte (MSB) and Least-Significant-Byte (LSB) of 16-bit parameters are tagged or untagged together. It is not possible to tag or untag the MSB separately from the LSB.
  • Page 33: Setup Mode

    Setup Mode JesterML Operating Manual Setup Mode Introduction In SETUP Mode the presets and memory functions are disabled. You have the options of assigning fixtures and patching them, saving and loading show data, clearing all the programmed memories/submasters, clearing (resetting) the entire desk, as well as setting up numerous other options.
  • Page 34 JesterML Operating Manual Setup Mode unaffected by this operation. Plug the memory stick into the USB socket on the front panel of the desk. 2. Use the cursor buttons to select <Load/Save Show> and press ENTER. 3. Move to select <Erase Show> and press ENTER. 4.
  • Page 35 Setup Mode JesterML Operating Manual To add an additional DMX address (duplicate) for a fixture, first select that fixture, and then press the INSERT button. Then enter the duplicate DMX address in the usual way. Up to 10 DMX addresses may be specified for a fixture, the desk will give a warning if you try to exceed this.
  • Page 36 JesterML Operating Manual Setup Mode Assigning Fixtures The JesterML has a comprehensive built-in library of over 1700 different fixture types from 125 manufacturers. This library is regularly added to and updates are available from the Zero 88 website. If the fixture you want to use cannot be found on the desk, you can create the personality information for it using the Fixture Type Editor utility supplied on the CD with the desk (a Windows®...
  • Page 37 Setup Mode JesterML Operating Manual To change these options, use the cursor buttons to select <Record Options> and press ENTER. The ‘Mode’ setting allows you to choose between the Partial and Full recording modes described above. Select this field and press ENTER to toggle the recording mode.
  • Page 38 JesterML Operating Manual Setup Mode Locking / Unlocking the desk The JesterML can be locked with a 4 digit code to prevent unauthorised modification to recorded data. When locked, memories, submasters and palettes cannot be programmed, edited or cleared. Additionally no Setup options (such as assigning fixtures or changing the DMX Patch) can be performed while the desk is locked.
  • Page 39 Setup Mode JesterML Operating Manual Just before clearing the palettes, the desk will first search all memories and submasters (JesterML24 only) for references to those palettes. If any references are found, then they will be removed and replaced with the value from the palette before the palette is cleared.
  • Page 40 JesterML Operating Manual Setup Mode 1. Select the <Memory Recovery> menu option using the cursor buttons, then press ENTER. 2. The mode can be toggled by pressing ENTER, then using the up or down cursor buttons to toggle between Memory Recovery On and Off. Once you’ve set the recovery mode as you require, press ENTER, use the cursor buttons to select <OK>...
  • Page 41 Setup Mode JesterML Operating Manual For further information on what each parameter does, see the MIDI section of this manual. Select <OK> and press ENTER to return to the Setup menu. Set Date/Time You can set the Date & Time on the JesterML by using the <Set Date/Time> option in Setup.
  • Page 42 JesterML Operating Manual Setup Mode The DMX Input and Output ports will be tested (this test may fail if a DMX-Input • source is present). Shaded colour bar patterns are displayed on the monitor output. • MIDI test messages are transmitted if MIDI is enabled. •...
  • Page 43: Midi Control

    MIDI Control JesterML Operating Manual MIDI Control Simple MIDI Before using MIDI, you must first activate it in Setup. To do this, press and hold SHIFT and MODE, then navigate to the <MIDI Setup> option and press ENTER, then toggle the <Disabled> to read <Enabled>. Once MIDI is activated, plug in a MIDI cable from a keyboard to the MIDI ‘IN’...
  • Page 44 JesterML Operating Manual MIDI Control music. The MIDI signal that is transmitted by such instruments consists of a Velocity in the range 0 to 127. If the instrument does not have Velocity sensing, the Velocity is fixed by the manufacturer, often at 63 rather than 127 so that the music that is being played is not too loud.
  • Page 45: Other Features

    Software Updates When software updates become available for the JesterML, announcements will be posted on the Zero 88 website – www.zero88.com – detailing how and where to get the updates. If you are unsure if you are running the latest software, visit the download section of the Zero 88 website.
  • Page 46: Glossary (A To Z Of The Jesterml)

    JesterML Operating Manual Glossary Glossary (A to Z of the JesterML) A Master The master fader which controls the level of the channels on Preset A. Analogue A control standard which existed before the invention of DMX. 10V control signals provide the dimmer with level information.
  • Page 47 Glossary JesterML Operating Manual Bounce Running a chase in forward then reverse, so that the steps are output 1,2,3,2,1,2… Also known as Auto-Reverse or Ping-Pong. Brightness See Intensity. Bump The American term for Flash. Bump Button An American term for a Flash Button. Button A switch on the front panel of the JesterML which is used to control an attribute of the desk.
  • Page 48 JesterML Operating Manual Glossary Contrast The difference between the dark areas and the light areas on the LCDs. This can be customised in Setup. Copy In PROGRAM mode, a chase or a scene can be copied by first loading it using the EDIT button, and then saving it elsewhere using the PROGRAM button.
  • Page 49 Glossary JesterML Operating Manual Direction The order in which chase steps are output. This can be forward, backward, bounce or random – set when CHASES is selected. DMX512-A Standard communications protocol for dimmers and moving lights. 512 channels of control are digitally multiplexed and sent down a cable to dimmers, which listen for their specific data, according to their start address.
  • Page 50 JesterML Operating Manual Glossary the level of the A and B presets. The faders on the JesterML can have any position from 0 to 100%. A fader is sometimes referred to as a Slider. Fan Modes When controlling multiple fixtures, the ability to spread the data relative to a start point, so that some fixtures values change upwards, whilst others change downwards.
  • Page 51 Glossary JesterML Operating Manual Flash Disk A USB device with storage capabilities. Flash Mode This setting is shown on the Multi-Function-Keys when SPECIAL is selected. It defines the behaviour when a Flash button is pressed. Forward Running a chase sequentially so that the steps are output 1,2,3,4,5,6,1… Full Mode The simplest recording mode of the desk (see Record Options in SETUP).
  • Page 52 JesterML Operating Manual Glossary IEC320-C14 The type of mains input connector on the inline PSU, sometimes shortened to simply IEC, or referred to as a kettle plug. .IFT The file extension used by Zero 88 for fixture personality information. The format of the data is not published, and is only compatible with PC applications supplied by Zero 88.
  • Page 53 Glossary JesterML Operating Manual items being adjusted by the wheels. The areas above the Multi-Function-Keys describe the function of the corresponding button. Light Emitting Diode. A small electronic component which emits light when a current is passed through it in a particular direction. These are used on the JesterML underneath the buttons, to indicate selections or presses.
  • Page 54 JesterML Operating Manual Glossary paged, with the current page being shown on the 7-segment displays above the Page Up/Down buttons. Mass Storage Device. See Flashdisk. Mode The button which defines which mode the JesterML is in. Modifiers The options available within a chase: Attack, Direction and Speed. Non-Isolated The DMX512-A output port on the back of the JesterML is not isolated.
  • Page 55 Glossary JesterML Operating Manual looks, and for allowing for edits to commonly used looks to be made only in one place. For example a touring show built on position palettes, in each new venue only the position palettes would need to be updated, and then any memories or submasters which referenced them would automatically take the updated position.
  • Page 56 JesterML Operating Manual Glossary Preset The default mode for the JesterML. On the JesterML24, channel faders control individual channels and can be crossfaded using the A and B Masters. In 2-Preset mode, the PROGRAM/GO button is inactive. Preset Mode can be expanded to Wide Mode, when the PROGRAM/GO button functions as a Store button.
  • Page 57 Glossary JesterML Operating Manual The colour of the PROGRAM/GO button when the desk is in PROGRAM mode. Remote The JesterML provides a REMOTE port on the rear of the desk, for triggering a button press externally. This is done by contact closure. Rotation The angle in degrees which a Movement Effect is turned from it’s normal orientation.
  • Page 58 JesterML Operating Manual Glossary Sound2Lite The ability to control lights in time to a beat. The JesterML has a sound2lite input which listens to the input music and, according to the settings of the chase, changes the lights in time to the beat. Special Button This turns the Multi-Function-Keys and Wheels into controls for fades.
  • Page 59 In this mode, Preset B becomes control of the second half of the channels. www.zero88.com The address of the Zero88 website and support forum. X-fade Another name for Crossfade. A smooth fade from one scene to another, with pre- defined up and down fade times.
  • Page 60 JesterML Operating Manual Glossary 4-pin (used for power and colour scrollers). Note that you should never connect a • device with a 4 pin XLR to any other device unless they were built to be used together. Different manufacturers use different voltages on these pins, and misuse could result in damage to one or both devices.
  • Page 61: Technical Specification

    Technical Specification This section of the manual lists all the various inputs, outputs and connections to the desk. Power Supply Pin 1 Pin 2 Pin 3 +12V Pin 4 Not Used Shell Ground An inline external power supply unit is used to power the JesterML. This is connected to the desk via a 4-pin XLR connector.
  • Page 62 JesterML Operating Manual Technical Specification USB Port One external USB port on the front panel. External Floppy Drive If required, an external floppy drive can be connected to the desk, via USB 1.1 External Storage Devices (Memory Sticks) The primary method of storage for the JesterML is via USB Memory Sticks (also known as Flash Disks or Mass Storage Devices).
  • Page 63: Index

    Index 16-bit parameters, 32 Step, 17 Assign Fixtures, 36 Steps, 18 Attack, 21, 25 LCD, 12, 41 Brightness, 16 Load, 33 Colour,Beamshape,Position, 16 Lock/Unlock, 38 Audio In, 61 Low Memory, 11 Beamshape, 27 LTP, 23, 31 Palettes, 29 Memories Beat, 24 Inserting, 17 Blackout, 5 Naming, 16...
  • Page 64 Remote Speed, 16, 21 Input, 21 Step Remote Input, 40, 61 Inserting, 17 Reset Desk, 39 Submaster, 11, 23 Submasters Mode, 30 Naming, 16 Run Mode, 20 Tag, 27, 31 Save, 33 Untag, 31 Scene, 11, 13 Tagging, 11 Memory, 13 Update Submaster, 13 Fixture Lib, 39...
  • Page 65 Zero 88 For news, views and Tel: +44 (0)1633 838088 Usk House the latest software, Fax: +44 (0)1633 867880 Llantarnam Park visit our website at: email: sales@zero88.com Cwmbran www.zero88.com Web: www.zero88.com Gwent NP44 3HD 73-406-00 Issue 1.0 65 of 65...

This manual is also suitable for:

Jester 24

Table of Contents