Korg WAVEDRUM Owner's Manual page 22

Dynamic percussion synthesizer
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17 TalkDrum
This algorithm produces the sound of an African ethnic
instrument; the Talking Drum. By pressing the head lac-
ing strings on this drum to change the tension of the skin,
dramatic pitch bending effects can be achieved.
In this algorithm, pressure on the head will produce simi-
lar pitch bending effects. You can independently adjust
the tone color of the sounds when the head is pressed and
when not pressed, and adjust the level of the rim sound.
hd1/rm1: Bend Range
This parameter adjusts the amount that the pitch will rise
when the head is pressed.
hd2/rm2: Brightness 1
This parameter adjusts the tone color of the sound when
the head is not pressed. As this value is increased, the
sound will be rougher and have more overtones.
hd3/rm3: Brightness 2
This parameter adjusts the tone color of the sound when
the head is pressed. As this value is increased, the sound
will be rougher and have more overtones.
hd4/rm4: Decay Interval
This parameter adjusts the difference in decay time
between the sound when the head is pressed and the
sound when the head is not pressed. For high settings of
this value, the decay will be shorter when the head is not
pressed.
hd5/rm5: Tension
As this value is decreased, the sound will change as if the
skin of the drum ware looser. This parameter produces
the effect of reducing the tension.
hd6/rm6: Drum Type
This parameter modifies the pitch and overtones in a
complex way.
hd7/rm7: Attack
Increasing this value will emphasize the attack sound.
hd8/rm8: Pressure Filter
Adjust the way in which pressure applied to the head will
open the filter.
18 Jingle
This algorithm produces the sound of an instrument with
many small bells (jingles), such as a rattle or turkish
crescent. The pitch of the jingles can be raised or low-
ered by pressing the head.
Decay adjusts the time length that the jingles are shaken.
You can make various adjustments such as the tone color
of the jingles, etc.
hd1/rm1: Jingle Type
Lower settings of this parameter will produce the sound
of two or three small bells jingling freely. Higher settings
will produce the sound of a large number of small bells
packed more tightly against each other to dampen the
decay.
hd2/rm2: Jingle Size
This parameter allows major adjustments in the size of
the jingle sound. Negative (-) settings will result in a
muffled sound as if the bell was muted by being grasped
22
in the hand. Positive (+) settings will let the sound
expand, changing to a sound similar to a wall clock strik-
ing the hour.
hd3/rm3: Repeat
This parameter allows you to set the length of time that
the jingle will sound.
hd4/rm4: Bell Decay
This parameter adjusts the overall decay time of the indi-
vidual bells. When this value is increased, each bell will
have a longer decay time, and the result will be a contin-
Tune (26), Decay (78)
uous sound like high notes on an organ.
000...100 (68)
hd5/rm5: Brightness
When this value is reduced, the metallic resonance will
disappear from the bells, resulting in a sound like a
000...100 (15)
shaker or cabasa.
hd6/rm6: Pressure Decay
This parameter adjusts the degree to which pressure
applied to the head will affect the decay of the jingle.
000...100 (45)
hd7/rm7: Pressure Pitch
This parameter adjusts how the amount of pressure that's
applied to the head will raise the pitch of the jingle.
hd8/rm8: Model Select
000...100 (40)
This parameter allows you to set the material of the jin-
gle to one of three (0–2) types.
19 Bonga
This algorithm creates the sound of a barrel-shaped or
000...100 (80)
tub-shaped drum, such as a bongo or conga. You can use
the same playing techniques (open shots, slap shots,
mutes, etc.) as on a conga.
You can make detailed adjustments to the tone color etc.
000...100 (90)
of the mute sound and slap sound.
hd1/rm1: Shell Size
This parameter adjusts the pitch of the body resonance
000...100 (51)
heard during the attack.
hd2/rm2: Shell Damp
000...100 (20)
This parameter adjusts the overtone components of the
body resonance heard during the attack.
hd3/rm3: Sub Harmonics
This parameter adjusts the low frequency range of the
sound. As this value is increased, the sound will become
lighter and harder, with less low frequency sound.
hd4/rm4: Brightness
As this value is increased, the high frequencies will be
extended and the sound will become more piercing.
hd5/rm5: Drum Size
As this value is increased, the pitch will become lower
and the sound will become rougher. The effect is similar
Tune (55), Decay (20)
to changing the size of the drum.
000...100 (99)
hd6/rm6: Slap Level
This parameter adjusts the level of the buzzing sound
added to slap shots.
hd7/rm7: Slap Decay
This parameter adjusts the decay time of the slap sound.
–50...50 (–2)
hd8/rm8: Slap Color
This parameter adjusts the tone color or the slap sound.
As this value is increased, the buzzing will be empha-
sized, and the sound will become sharper.
000...100 (89)
000...100 (83)
000...100 (100)
–50...50 (32)
–50...50 (0)
0...2 (0)
Tune (73), Decay (43)
000...100 (16)
000...100 (41)
000...100 (2)
000...100 (45)
000...100 (66)
000...100 (80)
000...100 (1)
000...100 (21)

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