Pre-Programmed Games; Classic Lazer Tag®/Custom Lazer Tag; And 3 Team Custom Lazer Tag - Tiger Electronics LAZER TAG Deluxe 2 Player System 71094 Instruction Manual

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11 PRE-PROGRAMMED LAZER TAG® GAMES
1. CLASSIC LAZER TAG (LTAG)
The object of this game is to be the last player not tagged out. It
is an aggressive, go-get-em type of game.
In the Classic LAZER TAG game, all other players are your
opponents. [TAG09]
Of all the games you can choose to play, Classic LAZER TAG is the
only game that has no hosting or joining at the beginning of the
game, no debriefing, ranking, or head-to-head comparisons at the
end of the game, and has unlimited time to complete the game.
Also, players may enter or leave the game at any time as
they wish.
Preset game features are:
• No Hosting, game starts immediately at T-10
• No Teams or Player ID's
• Any number of players may play
• 15 seconds of Shield time allowed
• Unlimited Reloads
• 12 Mega-Tags
• Players are tagged out after taking 10 Tags
• No score ranking – last player NOT tagged out wins.
• After being tagged out, a player's elapsed time in the game (from
the start of the game to the time at which the player is tagged
out) is displayed on your LCD screen.
2. CUSTOM LAZER TAG (CUST)
The object of this game is to be the last player not tagged out,
while scoring as many tags against your opponents as possible.
In the Custom LAZER TAG game, all other players are your
opponents. [TAG01]
This variation of Classic LAZER TAG allows all game options to
be programmable.
Game features are:
• Fully hosted, (requires hosting/joining) and supports post-game
debriefing
• 2-24 players may be in the game, players have individual ID's
• No Teams, All players are opponents of each other
• Time – 1-99 minutes, (default =10 min)
• Reloads – 0-99 or Unlimited (default =Unlimited)
• Mega-Tags – 0-99 or Unlimited (default =10)
• Shields – 0-99 seconds (default =15)
• Tags – 1-99 (default =10)
• Ranking is individual only
- Individual ranks are based on receiving 2 points per tag landed on other
players, and losing 1 point for every time you're tagged by another player.
3. 2-TEAM CUSTOMIZED LAZER TAG (2TMS) AND
4. 3-TEAM CUSTOMIZED LAZER TAG (3TMS)
The object of these games is to have the most number of your
team's players remain in the game, while scoring as many tags
as possible on opposing players. [TAG80]
18

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