BATTERY INFORMATION
1.5V AAA or R03 size
NOT INCLUDED
Loosen the screw on the battery compartment, located on the on the back
of the game unit, and remove the door. Insert 3 "AAA" size batteries (we
recommend alkaline), making sure to match the "+" and "-" symbols with
the markings in the plastic. Then replace the door, tighten the screw, and
push in RESET.
+
I
+
IMPORTANT: BATTERY INFORMATION
CAUTION:
!
1. As with all small batteries, the batteries used with this product should be
kept away from small children who still put things in their mouths. If they
are swallowed, promptly see a doctor and have the doctor phone (202) 625-
3333 collect. If you reside outside the United States, have the doctor call your
local poison control center. 2. Always follow the instructions carefully. Use
only the batteries specified and be sure to insert item correctly by matching
the + and – polarity markings. 3. Do not mix old batteries and new batter-
ies or standard (carbon-zinc) with alkaline batteries. 4. Remove exhausted
or dead batteries from the product. 5. Remove batteries if product is not to
be played with for a long time. 6. Do not short-circuit the supply terminals.
7. Should this product cause, or be affected by, local electrical interference,
move it away from other electrical equipment. Reset (switching off and back
on again or removing and re-inserting batteries) if necessary. 8. RECHARGE-
ABLE BATTERIES: Do not mix these with any other types of batteries. Always
remove from the product before recharging. Recharge batteries under adult
supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
LET'S GET STARTED
Choosing Teams
1. Have everyone divide up into two teams. It's best to alternate players
in a circle so each player is next to a member of the other team. Each
player needs to be able to pass the Catch Phrase game unit to a member
of the other team as quickly as possible.
2. Pick a team to start (that will be Team 1) and a player on that team to
go first. Give the Catch Phrase game unit to that player.
x3
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head
screwdriver (not included) needed to insert batteries.
1.5 V AAA/LR03
I
1.5 V AAA/LR03 +
1.5 V AAA/LR03
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TO START A NEW GAME
1. Wake the game by pressing the Start/Stop button.
2. Check the display area to make sure the team scores are both set at 0.
If they are not, press and hold both the Team 1 Score and Team 2 Score
buttons at the same time to clear the scores.
3. Choose a category by pressing the Category button repeatedly to scroll
through the various options. You can select from any of the following 7
categories:
Entertainment
Food
Places
Sports & Games
The default category (and the word displayed on screen when the game is
awakened) is "Everything", which includes, well, everything!
PLAYING A ROUND
Each game consists of several rounds of play. To begin a round, press the
Start/Stop button to start the timer. A word from the chosen category will
appear on the screen. You can press the Next button to show the new word.
Now you need to get your team to guess that word by giving them clues.
Here's how.
• You can make any physical gesture and give almost any verbal clue to
get your team to say the word. But you CANNOT:
• Say a word that RHYMES with the word;
• Give the FIRST LETTER of the word;
• SAY A PART OF THE WORD in the clue (i.e. "shoe" for "shoe horn").
If the other team catches you committing any of these no-no's you
must press the Stop/Start button to shut the timer off. The other team
automatically gets one point for that round. (See "How to Score Points.")
As soon as your team has guessed the word, hand the game unit to a
member of the other team. Play continues with the new team pressing
the Next button to reveal the next word. The round ends when the buzzer
sounds and the timer runs out.
SCORING
How to Score Points
When the buzzer sounds, time is up. The team NOT holding the game unit
gets 1 point. That team also has one turn to guess the word that the losing
team did not get. If they guess correctly, they get 1 BONUS point (scoring a
total of 2 points for the round).
How to Enter Points
You must wait until the timer has run out, or is stopped, before you can
enter points. The losing team (the team left holding the game unit when
the round ended) awards 1 point to the winning team by pressing either the
Team 1 Score or Team 2 Score button once. If the winning team guesses the
word, they score the BONUS point by pressing the Team 1 Score or Team 2
Score button one more time.
Note: If you accidentally enter more points than you should have, press and
hold both the Team 1 Score and Team 2 Score buttons to clear the score, and
following the scoring procedure, re-enter the correct scores. You can then
resume the game where you left off.
STARTING A NEW ROUND
After you have scored the points for the round just played, the team holding the
Catch Phrase game unit begins the next round by pressing the button.
WINNING
The first team to reach 7 points wins. The game will play a snappy little tune
and display the winning team when the final point is assigned!
If you want to continue to play, press and hold the Start/Stop button and the
scores will reset to 0.
Sci-Tech
The World
Everything
Need help?
Do you have a question about the Catch Phrase and is the answer not in the manual?