3Dlabs Wildcat4 User Manual page 9

Graphics accelerator card
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Features, cont.
OpenGL Operations
Additional Features
Introduction
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3Dlabs Graphics Accelerator Card User's Guide
Points (2D, 3D, wide)
Vectors (2D and 3D lines and line strips; wide,
stippled)
Polygons (triangles, triangle strips, quads, quad
strips, polygons, point/line polygon mode)
Antialiased points, vectors, and polygons
Image support (multiple formats, zoom, color
matrix, color tables)
Alpha Operations
Scissoring
Window clipping
Masking
Fogging (linear, exponential, exponential
defined)
Texture mapping (point, bilinear, trilinear, 3D,
cube-mapped, bump-mapped)
Multiple Internal Texture Formats (RGBA: 8888,
5551, 4444; luminance-alpha)
Multi-texturing (2 sets of texture coordinates)
Extensive texture environments (blend, modulate,
decal, replace, add, subtract, interpolate, dot3)
Stencil Operations
Dithering
Rich set of blending operations
Depth buffering (24- and 32-bit)
SuperScene full-scene multisampled anti-
aliasing:
Point sampled with sixteen samples
Sample location jittering
Dynamic sample allocation
Dynamic sample backoff
Two video look-up tables
Eight stencil planes
Eight double-buffered overlay planes
32-bit Z buffer
High-performance DACs that directly drive
display devices
DDC2B Display Data Channel standard
Stereoscopic Viewing Support—Interlaced or
Frame Sequential
Multiview and Genlock support (Wildcat4 7210
only).
Onboard texture memory with full mipmapped
trilinear interpolated texture processing
Digital Video Interface (DVI) display support
(single or dual DVI-I support)
Big and Little Endian support
Global and local texture modes
Textures per screen
2
, user-
5

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