Behringer EUROLIGHT LC2412 Quick Start Manual page 8

Professional 24-channel dmx lighting console
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14
EUROLIGHT LC2412
EUROLIGHT LC2412 Controls
Controls
The sections: (1) A PRESET section, (2) B MEMORY-
(EN)
section + bank display, (3) sound to light,
(4)  FLASH keys, (5) programming section,
(6)  MAIN section, (7) CHASE section.
(8) SPECIAL 1 key. Used to activate a special
channel, for example for turning a fog
machine on/off.
(9) SPECIAL 2 key. The same function as SPECIAL
1 key. Just like in the case of other channels,
three DMX channels can be assigned to
these two channels (i.e. to SPECIAL 1/2).
Both special channels are then labeled as
channels 25 and 26 on the console. SPECIAL
1 and SPECIAL 2 keys can be programmed as
switches, keys or kill keys.
(10) POWER switch. Used to power up the
EUROLIGHT LC2412. The POWER switch should
always be in the "Off" position when you
connect the unit to the mains.
The BNC connector is used for connecting a
(11)
gooseneck lamp (optional).
(12) Faders 1-12. Used to set the intensity of light
elements connected to the dimmer pack.
UPPER switch. When you press this switch,
(33)
the A PRESET section is switched to the twelve
additional channels. After that, you can set up
the intensity of channels 13 - 24.
These faders control the illumination level of
(13)
an entire group of channels in a ratio to one
another that you previously determined by
setting up the A PRESET faders and saving this
setting as a memory.
(14) – (17) These faders are also a part of this section,
but they have a double function. When the
LC2412 is in sound to light mode (party light
function), they control the illumination level
of individual memories assigned to particular
frequency ranges.
(18) The BANK display shows the storage bank
to which the memories you recall belong.
It also shows if the LC2412 is currently in
preset mode ("P" diplayed). The display starts
flashing when you switch into preset mode,
and lights up constantly after three seconds.
The preset mode is active only after the
flashing has stopped. This prevents accidental
activation of the preset mode as well as
rough fades.
(19) UP/DOWN keys. Use them to select a preset
bank (0 - 9) or switch into preset mode (P).
The control lights flash when you select a new
bank while memories from the previous bank
are still active (the fader(s) is(are) pulled up).
Pull the fader(s) ((13), (14)-(17)) down to fade
the memory out. When you pull the fader(s)
up again, the memory of the new preset bank
is visible on the stage.
(20) SOUND TO LIGHT key.
(21) PREVIEW key. It gives you the option to
preview (or modify) stored memories one
more time before implementing them on
the stage.
(22) FLASH keys. Pressing one of the FLASH keys
sets the respective channel to the maximum
illumination level set on the MAIN fader,
independent from its own fader position.
For this purpose, the CH FLASH key (32) has
to be pressed. The channel flash function is
automatically activated in preset mode.
(23) Dual-function FLASH keys. Memories or
chases can be stored to memory positions
9 - 12 (chase to memory). When a respective
storage bank is selected, chases are indicated
with yellow LEDs. Chases can also be recalled
by using the Flash keys.
(24) PCMCIA CARD slot. This interface accepts the
memory card on which you can store your
console setups.
(25) MEMORY key. By pressing the MEMORY key
once, you initiate the procedure that saves a
stage scene.
(26) CHASE key. Used to initiate the programming
procedure (intended for creating a chase).
(27) The CTM key (stands for chase to memory)
brings up the menu for storing chases.
Basically, you can store completely
programmed chases into memory. Each of
the ten memory banks has four memory slots
(9 - 12) available for this purpose.
(28) UTILITY 1. This key takes you to the following
programming menus: DISABLE SOLO,
SELECT CURVE and THEATRE MODE.
(29) UTILITY 2. This key takes you to the
following programming menus: DMX PATCH,
SELECT MIDI and SELECT SPECIAL.
15
Quick Start Guide
(30) LIVE key. By pressing this key, you can route
(46) HOLD key. Freezes the current settings,
chase or memory steps to the console's
while you select a new preset, recall a
output in order to see what it would all really
different memory or implement an entirely
look like on the stage.
different configuration.
SOLO. The solo function utilizes the flash
(47) BLACKOUT switch. Completely dimms all
(31)
keys. When the solo function is active,
lighting elements.
pressing the FLASH key for a single channel/
(48) NUMBER key. Selects a chase, enabling you
memory completely dimms all other lights.
to show individual chases on the control LEDs
(32) CH FLASH key. Switches the channel flash
(automatic preview).
function on and off. When the channel
(49) INSERT key. Activating this key while a chase
flash function is on, you can use the FLASH
is running lets you alternate between the
keys ((22) + (23)) to enable the highest
current step and the one preceeding it by
illumination level on individual channels.
pressing the STEP key (53). This function can
UPPER switch. Used to switch over to
also be executed utilizig the X-FADE control
(33)
channels 13 - 24.
(MANUAL MODE key (54) activated).
(34) CONTRAST control. Turning this pot lets you
(50) CHASE fader. Controls the illumination level
adjust the display contrast.
of a complete chase setup. Separate ratios
of a memory incorporating this chase
(35) PROGRAM display.
remain intact.
(36) DATA wheel. Used to change/select
(51) X-FADE control. Used to manually dissolve
programming parameters.
between individual chase steps. Can also be
(37) SHIFT key. Opens additional
used to dissolve between memories.
programming menues.
(52) SPEED fader. Controls chase speed.
(38) SOFT A key. Needed for selecting items while
(53) STEP key. Manually triggers chase steps.
in a programming menu.
(54) MANUAL MODE key. Assigned to the
(39) SOFT B key. Has the same function as the
X-FADE control. When the MANUAL MODE
SOFT A key.
key is activated, turning the X-FADE control
(40) QUIT key. Used for closing a programming
back and forth either fades back and forth
procedure and going back to the main menu.
between two chase steps (INSERT key
activated) or fade chase steps in after one
(41) A fader. This fader is the master fader for
another (INSERT key deactivated).
the A PRESET section; it determines the
maximum illumination level of the entire
(55) SOUND/RUN MODE key. Selectively
section. The FLASH keys ((22) / (23) as well as
activates chase control by means of bass
(44) / (45)) can still be utilized, even when the
rythm (SOUND) or by means of the internal
fader is at its zero position.
speed control (RUN).
(42) B fader. This fader is the master control for
(56) DMX512 OUT connector. The digital output
the B MEMORY section; it determines the
of the LC2412 is provided by means of a
maximum illumination level of all memories.
5-pole XLR connector. You can connect a
Just like in the case of the A fader, the FLASH
dimmer pack. It can be used to process
keys can be utilized even when the fader is at
digital control commands according to the
its zero position.
DMX512 control protocol.
(43) MAIN fader. It determines the maximum
(57) ANALOG OUT connector. The analog output
illumination level of all commands at the
is meant for controlling via the analog
console's output.
standard (0 to +10 V DC) and is implemented
as a Sub D connector.
(44) PRESET FLASH key. You can execute the
(58) MIDI OUT connector. MIDI data can be
entire A PRESET section with this flash key,
that is, activate the A PRESET section on
forwarded from the MIDI OUT connector to a
the stage, even if the the A fader (41) is
second LC2412 or another MIDI sequencer/PC
fully down. As soon as you let go of the key,
by using a corresponding cable (connect it to
the lights fade again.
the MIDI IN connector on the receiving unit).
This lets you control two consoles in parallel,
(45) MEMORY FLASH key. Has the same function
that is, a total of 156 DMX channels are at
for the B memory section.
your disposal.
(59) MIDI IN connector. Used to feed in MIDI
data (e.g. from a MIDI sequencer or another
LC2412) to control the LC2412.
(60) ANALOG IN connector. Connect an output
of your mixing console, your CD player or
another analog signal source to this 1/4" TS
mono jack connector. This lets you use the
sound-to-light function and musical control
of chases.
(61) FOOTSWITCH connector. Connect a
footswitch here to remotely control the
STEP key.
(62) SERIAL NUMBER.
(63) FUSE COMPARTMENT / VOLTAGE SELECTION.
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