Franklin SpellBound SCQ-200 User Manual

Franklin user's guide games scq-200

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SCQ-200
®
User's Guide
Retain for future reference.

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Summary of Contents for Franklin SpellBound SCQ-200

  • Page 1 SCQ-200 ® User’s Guide Retain for future reference.
  • Page 2: License Agreement

    WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN.
  • Page 3: Key Guide

    Selects the calculator mode. CALC Clears to the start of selected mode. CLEAR Enters words or numbers, or selects items. ENTER Selects the game mode. GAMES Displays help messages. HELP Selects the phone list mode. PHONE Turns the unit on or off. ON/OFF Selects the spelling corrector mode.
  • Page 4 Types numbers. Lets you subtract numbers. (In the phone list, types a hyphen.) Calculates percentages. Changes the sign (+/-) of a number. CONV Lets you convert measures and currencies. In the phone list, deletes an entry. In spelling corrector mode, types an asterisk to stand for a series of letters in a word.
  • Page 5: Getting Started

    Getting Started This product uses four LR03 batteries (AAA batter- ies). The batteries should be changed when the screen contrast is too light even after adjustment. Warning! If the batteries completely lose power, all the information stored in the phone list will be permanently lost.
  • Page 6 Correcting Spellings 1. Press SPELL 2. Type a word. To erase letters, use trophe, press To type a space, press press and then retype letters. You cannot type capital letters, but the spelling corrections may include capitals. Also, you cannot begin a word with a punctuation mark. 3.
  • Page 7 Viewing Confusables Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example. 1. Press SPELL 2. Type ere and then press Notice the flashing question mark.
  • Page 8: Finding Parts Of Words

    Each asterisk stands for any series of letters. You can use question marks to help solve cross- word puzzles and similar word games by typing them in place of missing letters. Try this example.
  • Page 9 Storing Names & Phone Numbers This product has a data bank that can save as many as 100 names and phone numbers. The total amount of names and numbers that you can save depends upon the number of characters in each entry.
  • Page 10 Storing Names & Phone Numbers To View the Phone List 1. Press PHONE 2. Use list and then press 3. To go to a name, type the name or use To undo a typed letter, press 4. Press ENTER 5. To edit an entry, first press your changes and then press entry is saved.
  • Page 11 Storing Names & Phone Numbers To Delete an Entry from the Phone List 1. Press PHONE 2. Press ENTER 3. Press until you see the entry that you want to delete. 4. Press 5. Press to delete the entry or the deletion.
  • Page 12: Using A Password

    Using a Password You can use a password to keep the information in your phone list private. Your password will be requested whenever anyone turns on the unit and first presses Warning! After you have set the password, you will not be able to see or use your phone list with- out it.
  • Page 13: Using The Calculator

    Using the Calculator To Make a Calculation 1. Press CALC 2. Use the numbered keys to type a number. To make a number negative or positive, use . To type a decimal point, press 3. Use Note: The division function is indicated by a / on the screen display.
  • Page 14 Converting Measures & Currencies You can convert temperatures, weights, liquid measures, and lengths to and from metric meas- urements. You can also convert currencies using an exchange rate that you enter. 1. Press CALC 2. Press CONV 3. Use to select a conversion category then press 4.
  • Page 15 Setting the Skill Level of the Games You can play the games at skill levels from Be- ginner to Wizard. 1. Press GAMES 2. Use then press 3. Use want and then press to leave the skill level unchanged. Understanding the Skill Levels...
  • Page 16 Playing Hangman Hangman challenges you to guess mystery words in a certain number of tries. 1. Press GAMES 2. Use press ENTER mystery word 3. Type letters you think are in the word. 4. Press ENTER Note: If you reveal a letter, you will lose the round.
  • Page 17 Anagrams challenges you to find the anagrams of words. An anagram is a word formed from some or all the letters of another word. 1. Press GAMES 2. Press press ENTER Note: The Min size is the minimum number of letters that the anagrams can have.
  • Page 18 Word Jumble & Word Builder Playing Word Jumble 1. Press GAMES 2. Press then press The letters are a jumbled word or words. The number shows how many words have been jumbled. 3. To re-jumble the letters, press 4. Type a word formed from the jumbled let- ters and then press 5.
  • Page 19: Battery Instructions

    Battery Instructions 1. Different types of batteries or new and used batteries are not to be mixed. 2. Only batteries of the same or equivalent type as recommended are to be used. 3. Batteries are to be inserted with the correct polarity.
  • Page 20: Product Information

    Product Information Specifications Model: SCQ-200 • Dimensions: 13.6 x 9.2 x 2 cm • Weight: 192.78 g Cleaning and Storage To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spell- ing corrector.

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