Franklin WordWizard DCQ-210 User Manual

Franklin user's guide games dcq-210

Advertisement

Quick Links

DCQ-210
User's Guide
Retain for future reference.

Advertisement

Table of Contents
loading

Summary of Contents for Franklin WordWizard DCQ-210

  • Page 1 DCQ-210 ™ User’s Guide Retain for future reference.
  • Page 2: License Agreement

    This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
  • Page 3: Key Guide

    Clears your entry. CLEAR Enters words, starts a highlight, or se- ENTER lects items. Shows the games menu. GAMES Shows help messages. HELP Shows the List menu. Lets you enter LIST your name, or see a demonstration.
  • Page 4: Getting Started

    Getting Started This product uses four AAA batteries. You should change the batteries when the screen contrast is too light even after adjustment. Note: When you remove the batteries, stored information is deleted. 1. Remove the battery compartment cover on the back of the unit. 2.
  • Page 5 Getting Started To See Your Wordwizard Work You can see a brief demonstration about your Wordwizard. Press until See Me Work is on the screen. Press to see the demonstration. To stop the ENTER demonstration, press To See Your Name in Wordwizard You can personalize your Wordwizard with your name or nickname.
  • Page 6 Finding a Word It is easy to find the definitions of words with your Wordwizard. Let’s learn how. 1. Press CLEAR 2. Type a word. For example, type apple . To delete letters, use space, press capitals to find definitions, but if you want to, hold and type a letter.
  • Page 7: Correcting Misspellings

    Correcting Misspellings If you misspell a word, Wordwizard automati- cally gives you a list of corrections. 1. Press CLEAR 2. Type a misspelled word. For example, type jiraph . 3. Press ENTER 4. Use to highlight a correction, if needed. 5.
  • Page 8 Jumping to a Word If you do not know the meaning of a word that you see in a definition, simply highlight the word and then jump to its definition. 1. Press CLEAR 2. Type a word. For example, type truck . 3.
  • Page 9: Finding A Letter In A Word

    You can type more than one ques- tion mark in a word. You can also use ?’s to help you solve crossword puzzles and other word games. Try this example. 1. Press CLEAR 2. Type a word with ?’s. For example, type p?rt .
  • Page 10 Writing Letters and Words Your Wordwizard has a handwriting guide which can help you learn how to write letters and words in both cursive and manuscript printing. Note: While reading the definition of a word, you can see that word written in cursive or manuscript printing on the screen by pressing the appropriate key.
  • Page 11 Viewing Confusables Confusables are words that are spelled alike or words that people often confuse. When you see a question mark flash to the right of a word, that word has Confusables. Try this example. 1. Press CLEAR 2. Type red and then press Notice the flashing question mark.
  • Page 12: Saving Words For Study

    Saving Words for Study You can create a personal list of up to 50 words for study and review. You can add words not in Wordwizard, but they take up more space in your List. To Add a Word 1. Press CLEAR 2.
  • Page 13 Saving Words for Study highlight a word. Then press press ENTER To See Your Words 1. Press LIST 2. Use Words and press 3. Use 4. Press ENTER highlighted word, or press Confusables, if any. To Delete a Word 1. Press LIST 2.
  • Page 14: Changing Games Settings

    Changing Games Settings You can play five fun word games using Wordwizard. You can choose which Skill Level (Easy or Hard) to play and which Game Words (All or Your List) to use. 1. Press GAMES 2. To change the skill level, use see Skill Level and then use switch between settings.
  • Page 15: Playing The Games

    Playing the Games To Play Hangman Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. 1. Press GAMES 2. Use press ENTER 3. Type letters you think are in the word. 4. To give up and reveal the word, press 5.
  • Page 16 Playing the Games 3. To shuffle the letters, press 4. Type your guess and press 5. To give up and reveal the word, press 6. To find the definition of the word, press To go back to the game, press 7.
  • Page 17 5. Press to play a new round. To See Your Score Your score appears after each round of most games until you change games or until you exit the game. , if needed. to see Guess that Word and ENTER...
  • Page 18 Playing the Games To Play Noughts & Crosses In Noughts & Crosses, your challenge is to get three X’s in a row before your computer oppo- nent can get three O’s in a row. 1. Press GAMES 2. Use and then press 3.
  • Page 19 Limited Warranty This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur- chase. It will be repaired or replaced with an equiva- lent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
  • Page 20: Product Information

    (2) this device must accept any interfer- ence received, including interference that may cause undesirable op- eration. Copyrights, Patents, and Trademarks ©1997 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat.

Table of Contents