LG 50PK750 Owner's Manual page 55

Led lcd tv / lcd tv / plasma tv
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Data5:
The table above lists the binary code which must
be
converted
to Hexadecimal
before sending.
For exam-
ple: The binary
code
to tune
the sub source
to an
NTSC cable channel
is "1000
0001'i
which translates
to "81" in Hex.
7th bit : For which source do you want to change
the
channel.
6th bit: Use a two part or one part channel.
Most
cases
just
use 0
since
it's
ignored
when
using
NTSC.
5th bit: Use 0 with NTSC since it can only use the
physical
channel
number.
Normally
use 1 for ATSC
since most times it doesn't
matter what the physical
number
is.
4th
bit: Set to O.
3-0
bits: Choose
signal type.
_Tune Command
Examples:
1. Tune to the analog
(NTSC) cable channel
35.
Data
O0 = Physical of 35 = 23
Data 01 & 02 = No Major = O0 O0
Data 03 & 04 = No Minor
= O0 O0
Data 05 = 0000
0001
in binary = 01
Total = ma O0 23 O0 O0 O0 O0 01
2. Tune to the digital
local channel
30-3.
Data
O0 = Don't know Physical = O0
Data 01 & 02 = Major is 30 = O0 1E
Data 03 & 04 = Minor
is 3 = O0 03
Data 05 = 0010
0010
in binary = 22
Total = ma O0 O0 O0 1E O0 03 22
Acknowledgement[a][
][Set
ID][
][OK][DataO0]
[Data01]
[DataO2][DataO3][DataO4][x][a][
][Set ID][ ]
[NG][DataOO][x]
22. Channel
Add/Del
(Command:
m b)
To add and delete the channels.
Transmission
[m][b][
][Set
ID][
][Data][Cr]
Data 00: Channel
DeleteData
01: Channel
Add
Acknowledgement
[b][
][Set
ID][
][OK/NG][Data][x]
23. Key (Command:
m c)
To send IR remote
control code.
Transmission
[m][c][
][Set
ID][
][Data][Cr]
See page 18,3.
Acknowledgement
[c][
][Set
ID][
][OK/NG][Data][x]
24. Backlight
(Command:
m g) (For LED LCDTV/LCD
TV)
To adjust screen backlight.
Transmission
[m][g][
][Set
ID][
][Data][Cr]
Data Min:O0 - Max:64 (_transmit by Hexadecimal
code)
_Refer to 'Real data mappingt
Acknowledgement
[g][
][Set
ID][
][OK/NG][Data][x]
25.3D
(Command:
x/") (For 50/60PZ540,
50/60PZ550)
To change
3D mode for TV.
Transmission
[x][t][
][Set
ID][ ][Data01][
][Data02][
]
[Data03][
][DataO4][Cr]
Data 1
00: 3D On
01: 3D Off
02: 3D to 2D
03: 2D to 3D
Data 2
00: Top and Bottom
01: Side by Side
02: Check Board
03: Frame Sequential
Data 3
00: Right to Left
01: Left to Right
Data 4
3D Depth:
Min : O0 - Max : 14
(_transmit
by Hexadecimal
code)
_lf data1 is O0 (3D On), data4
has no meantng.
_lf data1 is 01 (3D off).or
02(3D
to 2D), data2, data3
and
data4
have no meanng.
_lf data1 is 03
(2D to 3D), data2
and data3
have no
meaning.
0
,--
0
--
01
x
02
x
x
x : Don't care
Acknowledgement
[t][ ][OK][DataO1][Data02]
[DataO3][Data04]
[x][t][
]IN G][DataO1][x]
_>
-o
-o
m
Z
_D
X
189

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