Basic Blackjack Rules; How To Play - Excalibur VR07 User Manual

7-in-1 ultimate casino
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Diagram 2
Your two cards are on the
right side (Diagram 2) and the
dealer's two cards are on the
left. After his second card, his
total card points will be dis-
played to the left.
• The second dealer's card
will be dealt face up.
The dealer's card will be vis-
ible only for a moment! (You
can see the card again by press-
/
ing
.)
VIEW
TAKE
• The display will then flash
"
" Your unit will
HIT OR STAND
wait for your decision.
H
IT
When you want to take
another card to add to the total
/
of your hand, press the
DEAL
/
/
key.
DRAW
HIT
VIEW
S
TAND
When you are satisfied with
your hand, press the
key
STAND
to indicate that you do not want
any more cards dealt to you.
D
D
OUBLE
OWN
When your first two cards
equal a value of 11, you may
double your bet by pressing the
key and you will
DOUBLE
receive only one additional
card from the dealer.
S
PLIT
When your first two cards are
of equal value, you may split
them into two separate hands
by pressing the
key.
SPLIT
Splitting will place a bet of
equal value to your original bet
on the second hand. You will
then play each hand separately.
I
NSURANCE
When the dealer's face-up
card is an ace, you can buy
"insurance" (you win if the
dealer makes a blackjack) by
pressing the
key. An
INSURANCE
insurance bet is half of your ini-
8
tial wager. You will be paid
two-to-one if the dealer gets
blackjack.
B
P
LACKJACK
AYOUTS
• Playing a winning hand
pays 1-to-1.
• Player with Blackjack pays
3-to-2.
• Insurance pays 2-to-1.
B
B
ASIC
LACKJACK
O
BJECT
The object of Blackjack (21)
is to beat the dealer by drawing
cards that add up to 21, or as
close to 21 as possible, without
exceeding 21. The Ace is worth
11 points unless this amount
pushes a hand over 21, in which
case the Ace counts as 1. Face
cards are worth 10 points. All
other cards count their face
value. You
compete
only
against the dealer.
H
P
OW TO
LAY
Just like a professional deal-
er, 7-in-1 Ultimate Casino will
deal you two cards and deal
itself one. You must then decide
whether to press
(to
STAND
• A hand of 5 cards not
exceeding 21 pays 1-to-2.
• A hand of three cards that
equal 7 pays 3-to-1.
• Whenever you win, you'll
hear the sound of the crowd
cheering. When you lose, you'll
hear it moan.
R
ULES
draw no more cards), or to
press
to take another card.
DEAL
Remember, if you go over 21,
you automatically lose! When
you've decided to stand, 7-in-1
Ultimate Casino finishes its
hand.
If your final count is closer to
21 than the dealer's count,
while not exceeding 21, you
win an amount equal to your
bet, and get your betting money
as well. If your count is the
same as the dealer's, it's a tie
(or push)—nobody wins, and
you keep the money you've bet.
If your hand is less than the
dealer's (and the dealer hasn't
gone over 21), you lose your
bet.
9

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