6. If after two times you cannot match any
pairs, all of the cards will turn over to reveal
the matching pairs and a negative
animation will play.
7. A banana represents a matching pair and
after 3 correct matching pairs, a positive
animation will play.
8. When any NUMBER or SHAPE BUTTON
is pressed, the shape or number will be
displayed on the LCD screen and will be
identified.
E. Counting
1. Slide the ACTIVITY SELECTOR to the fifth
position. You will hear a melody followed
by "Let's count the shapes."
2. When any SHAPE BUTTON is pressed ,the
shape will be displayed on the LCD screen
and will be identified.
12
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