VTech PC Mouse User Manual

VTech PC Mouse User Manual

Learning toy

Advertisement

®
TM
PC Mouse
PC Mouse
PC Mouse
USER'S MANUAL
© VTECH
Printed in China
91-01131-000

Advertisement

Table of Contents
loading

Summary of Contents for VTech PC Mouse

  • Page 1 ® PC Mouse PC Mouse PC Mouse USER'S MANUAL © VTECH Printed in China 91-01131-000...
  • Page 3 Introduction ® Thank you for purchasing the VTECH Little Smart PC Mouse learn- ® ing toy. VTECH is committed to providing the highest quality products to entertain and educate your child. If you have any questions or con- cerns, please call our Consumer Services Department at 1-800-521- 2010 in the U.S., 1-800-267-7377 in Canada or 01235-546810 in the...
  • Page 4 Removing the Mouse from Main Unit Please follow the steps below when removing the mouse from the main unit. Please note that the mouse should not be detached completely from the unit. It has a retractable cord, and is intended to be used while attached to the unit.
  • Page 5: General Description

    2. Place the mouse back in the mouse slot. General Description: The Little Smart PC Mouse learning toy is a compact electronic learn- ing unit that comes complete with a real computer mouse. It includes 25 fun activities that teach letters, numbers, art, music and much more.
  • Page 6: Power Source

    Proper care: 1. Never try to dismantle the Little Smart PC Mouse learning toy. 2. Be careful not to drop the Little Smart PC Mouse learning toy. 3. Do not let the Little Smart PC Mouse learning toy become wet or damp.
  • Page 7: Battery Installation

    Battery Installation 1. To install batteries, make sure the Little Smart PC Mouse learning toy is turned Off. 2. Locate the battery cover on the back of the unit and open it. 3. Place 4 “AA” size (UM-3/LR6) bat- teries, as illustrated.
  • Page 8 Auto Power Off The Little Smart PC Mouse learning toy will turn off automatically if the user does not press any key for about 15 minutes. Character Introduction Twenty five fun activities are divided into 5 groups. Each group of activities is hosted by a main character.
  • Page 9 How is the Little Smart PC Mouse used? ’ In this section let s learn how to play with the Little Smart PC Mouse learning toy. 1. Press the key to turn on the unit. 2. The Little Smart PC Mouse learning toy will show an opening animation on the screen.
  • Page 10 ACTIVITY ENTER PLAYER 1 PLAYER 2 PAUSE CLEAR PLAY Press this key to turn the unit off. Press this key to turn the unit on. Press the ACTIVITY key and then a letter key with an icon on ACTIVITY it to select the activity to be played. Counting Challenge Mouse Skills Addition...
  • Page 11 Press this key to have a special change appear on the screen, depending upon the activity being played. When in the main menu, press this key to see any of the activities demonstrated. When playing one of the activities, press this key to see a particular activity demonstrated.
  • Page 12 Use these keys when inputting answers in number related activities or for creating melodies in the Melody Maker activity or selecting musics in Music Box activity. [Alphabet keys] Use these keys when inputting answers in letter and word related activities. They follow the same pattern as standard computers and typewriters.
  • Page 13: Mouse Skills

    1. Mouse Skills This is an activity designed to teach mouse skills. There are 5 lessons in this activity. The unit demonstrates one of the mouse skills first, and all your child has to do is copy the demonstration and use the mouse to perform the same skill again.
  • Page 14 2. Munch It Up In this activity, the goal is to get the mouse home. On the way, the mouse has to eat as many pieces of cheese as he can while dodging the falling stones at the same time. Move the roller ball mouse or press the left or right arrow to move the mouse character.
  • Page 15: Matching Shapes

    Player has to find out the correct shape in the answer screen. 4. Maze Challenge In this activity, the goal is to help the mouse character escape from the maze. Move the mouse character by using the roller ball mouse or the cur- sor keys to find the way out of the maze as quickly as possible.
  • Page 16 a shape is falling from the top When 2 of the same shape match, they will disappear. 6. Letter Order The goal of this game is to input the missing letter(s) in the correct alpha- betical sequence. Two letters will appear on the screen with (a) missing space(s) between them.
  • Page 17: Beginning Letters

    upper case letters.Then, press the ENTER key to confirm the answer. 7. Beginning Letters In this activity, an object will be shown on screen for a short time, after which a word missing the beginning letter and four possible answers will be displayed on an answer screen.
  • Page 18: Missing Letter

    When the picture matches the word, press ENTER or click the picture to confirm. 9. Missing Letter In this game, the goal is to find the miss- ing letter in a word based on the graphic displayed on the screen. A picture and a word with one missing letter are dis- played.
  • Page 19: Beginning Counting

    from the other group. The goal is to move the cursor to select the char- acter that is different from the others before the time runs out. Press the CHANGE key to change between lower case and upper case letters. 11.
  • Page 20: Counting Challenge

    12. Counting Several objects will be displayed on the screen and the goal is to count how many there are. You can enter the cor- rect answer on the keyboard or click on the objects one by one to count up to the correct answer.
  • Page 21 again if you missed it the first time! You can also review each section of the train by clicking the on-screen left or right arrow button. 14. Addition The goal in this game is to type in the correct answer to an addition problem shown on the screen.
  • Page 22: Melody Maker

    15. Subtraction The goal of this game is to type in the answer to a subtraction problem that will be shown on the screen. The first thing that will appear is a subtraction problem using pictures. Press the CHANGE key to change how the question is asked.
  • Page 23 pause between the music notes by pressing the PAUSE button or clicking the PAUSE icon on the screen. Play back the created melody by press- ing the PLAY button or dlicking the PLAY icon on the screen. When playing the music, click the up or down arrow button to select the musical instrument.
  • Page 24: Music Box

    17. Music Box In this activity, select one of the 10 built- in songs by clicking the icons on the screen or by typing in the song number. Press the ENTER key to confirm the choice of song. When playing music, click the up or down arrow button to select a musical instrument.
  • Page 25: Art Studio

    19. Puzzle Pictures The goal of this game is to rearrange the puzzle pieces to form a pic- ture. A picture of an object will be displayed, then the picture will be divided into 2 (3,4 or 6 in the higher levels) pieces and mixed up. Drag and drop the pieces into their correct position and arrange the picture to form the correct pattern again.
  • Page 26: Memory Challenge

    c. clip art - select a picture from the word activity; Dot drawing in Dot drawing blac in white d. clear the whole picture. An icon line will be displayed at the top of the screen. To select a function move the cursor to the function and click on it.
  • Page 27: Crazy Shape Puzzle

    22. Crazy Shape Puzzle Selected shape In this activity, the goal is to form a pic- ture made up of tangrams. A picture made of tangrams is displayed on the screen and then one of the tangrams inside the object will flash. You have to choose the correct shape to fill in this space.
  • Page 28: Look Alikes

    the CHANGE key to hear all the sounds of the animals that are displayed on the screen. There will be a time limit when choosing the answer. The time will be shortened in each of the higher levels. 25. Look Alikes Several objects will appear on the screen.
  • Page 29: Table Of Contents

    Activity Descriptions 8. Magic Word scoring system 1 9. Missing Letter scoring system 1 10.Odd One Out scoring system 1 11.Beginning Counting scoring system 1 12.Counting scoring system 1 13.Counting Challenge scoring system 1 14.Addition scoring system 1 15.Subtraction scoring system 1 16.Melody Maker no scoring system 17.Music Box...
  • Page 30: Two Player Mode

    Beginning score = 0 points Correct answer on the first try = 20 points Correct answer on the second try = 10 points Correct answer on the third try = 5 points Incorrect answer = 0 points Use of the Answer key = 0 points Correct answer after the use of Hint key (once) = 10 points Correct answer after the use of Hint key (twice) = 5 points Maximum score for each game = 100 points...
  • Page 31 Beginning score = 0 points Eating a piece of cheese = 10 points Being hit by a stone = -10 points Maximum possible score for each game = 200 points Scoring system 3 - for activity 5: Matching Shapes No. of objects per game = 50 objects Basically, 10 points will be given for each object that disappears.
  • Page 32: Care And Maintenance

    Important Note Creating and developing learning toys is accompanied by a responsi- ® bility that we at VTECH take very seriously. We make every effort to ensure the accuracy of the information which forms the value of our products. However, errors sometimes can occur. It is important for you to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-521-2010 in the U.S.,...

This manual is also suitable for:

Little smart pc mouse

Table of Contents