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Autodesk MUDBOX 3D Brochure page 3

Digital sculpting and texture painting software

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Intuitive User Interface
Become productive in hours, rather than weeks,
with the easy-to-learn Mudbox user interface:
• Enjoy a toolset designed for artists by artists,
inspired by real-world tools.
• Feel at ease from day one with familiar workflows,
terminology, and hotkeys.
• Accelerate your workflow through Hover Pick
functionality, hotkeys, and other tools.
• Easily switch between sculpting and painting tools
to develop shape and texture in tandem.
Image courtesy of Mashru Mishu.
Image courtesy of Mashru Mishu.
Production-Ready Texture Baking
Create high-quality, accurate Normal, Displacement,
Vector Displacement, and Ambient Occlusion maps:
• Extract maps using a new Vector Displacement
method to represent displacements that do not
simply follow the normal.
• Transfer data from highly-detailed sculpted surfaces
or laser scans into the form required by film and
game pipelines. Map data between multiple arbitrary
objects with differing topologies.
• Detail can be baked into 8-, 16-, and 32-bit maps.
• Generate smooth, high-quality maps using
extraction options that address issues related to
poly faceting by extracting between the limit
surfaces of the given meshes.
• Bake normal maps that are compatible with
Autodesk
®
Maya
®
and Autodesk
• Create ambient occlusion maps for extremely
high-resolution models: bake the soft shadows
and details of a model out to an image which can
be re-used without expensive recalculations.
• For customized pipelines, developers can write
their own baking function within Mudbox.
On-Target Working Environment
Work in a high-fidelity display environment that
closely resembles the final rendered output to help
you identify problems early and create presentations
with maximum impact:
• Interactively paint and view multiple material
channels (such as bump and reflection) in real time.
• Paint directly onto sculpted detail.
• Immediately see how your model will look with
render-quality results directly in the viewport -
accurate 3D shadows, ambient occlusion, and a choice
of light types, including HDR image-based lighting.
• Use true 3D cameras to view your model as it will
be seen by the audience, and optionally import
production cameras from Maya or 3ds Max.
• Import skeletons from Maya or 3ds Max to validate
®
3ds Max
®
software.
and test your design.
• Customize the display to match a target platform
with CG shaders and viewport filters.
• Preview and edit your normal maps directly on
your model in the 3D View.

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