Using The Built-In Sampler - American Audio PSX - REV 1-2 User Manual And Reference Manual

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BASIC OPERATIONS (CONT.)
12. Using the Built In Sampler:
Your PSX™ comes with a built in sampler. You may store up to three samples on the three FLASH BUTTON
(6) (Once again please note you may only store either a CUE POINT or a SAMPLE into a FLASH BUTTON
(6), not both). Your sample can be a maximum of 7 seconds in length. A sample can be recalled while a CD
is playing, or while the CD drive is in PAUSE MODE. You may play your sample at anytime without music
interruption. If you play your sample when the unit is already in playback mode you sample will over lap the
current music source. You can also play your sample once or in a continuous loop. As with cue points you
may store approximately 384 (128 x 3) samples in a drives memory (depending on available memory). The
MEMORY BUCKET (52) on the LCD DISPLAY (1) will approximate the remaining memory.
To create a sample:
1) Initialize a loop (see creating a seamless loop on page 15). If your loop is longer than 6.5 seconds it
can not be stored as a sample and will stored as a Cue Point.
2) Press the MEMORY BUTTON (7). The
MEMORY CUE BUTTON (1) Red LED will
glow indicating memory is ready to be stored.
4) The red MEMORY BUTTON (7) LED will turn off, when your sample is locked
1 2 3 4 5 6 7 8 9 0
AUTO
CUE
CUE
ELAPSED
TOTAL
REMAIN
.
SINGLE
LOOP
RELOOP
T
M
S
F
PITCH
SCRATCH
FLANGER
HOLD
ECHO
TRANS
PARAMETER
TIME
8%/12%/16%
Figure 26
Important Notice:
7)
the sample function on, the Flash button (6) will act as cue points!
17. PITCH BENDING:
1 2 3 4 5 6 7 8 9 0
AUTO
CUE
CUE
ELAPSED
TOTAL
REMAIN
.
SINGLE
LOOP
RELOOP
T
M
S
F
PITCH
EJECT/
STOP
SCRATCH
FLANGER
HOLD
ECHO
TRANS
PARAMETER
SGL/CTN
TIME
AUTO CUE
8%/12%/16%
ON/OFF
SAMPLE PITCH
into memory.
5) At this point your sample has been stored into memory. The original loop you
used to create the sample will remain playing until the OUT BUTTON (18) is
EJECT/
STOP
pressed (Figure 26).
SGL/CTN
AUTO CUE
ON/OFF
6) Your sample can now be recalled at any time even
when the unit is in PAUSE MODE. To recall the
SAMPLE PITCH
sample be sure the sample function is on, by pressing
the SAMPLE BUTTON (8) until the red sample
button LED turns on. To play your sample in a
continuos loop leave the sample function on. To play
your sample just once, turn the sample function off
immediately after initiating your sample. With the
sample function on the sample will continue to play
until the sample function is turned off.
If you try to activate your sample without turning
American Audio
- www.americandj.com - PSX™ Instruction Manual Page 18
©
®
Figure 24
3) Select one of the three FLASH BUTTON
(6) you wish to store your loop in and press
that button.
1 2 3 4 5 6 7 8 9 0
AUTO
CUE
CUE
ELAPSED
TOTAL
REMAIN
.
SINGLE
LOOP
RELOOP
T
M
S
F
PITCH
EJECT/
STOP
SCRATCH
FLANGER
HOLD
ECHO
TRANS
PARAMETER
SGL/CTN
TIME
AUTO CUE
8%/12%/16%
ON/OFF
SAMPLE PITCH
1 2 3 4 5 6 7 8 9 0
CUE
SINGLE
LOOP
RELOOP
SCRATCH
Figure 27
Figure 25
AUTO
CUE
ELAPSED
TOTAL
REMAIN
.
T
PITCH
M
S
F
EJECT/
STOP
FLANGER
HOLD
ECHO
TRANS
PARAMETER
SGL/CTN
TIME
AUTO CUE
8%/12%/16%
ON/OFF
SAMPLE PITCH

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