Action Name
if
ifFrameLoaded()
int()
le (string less than or
equal)
length()
loadMovie()
loadMovieNum()
loadVariables()
loadVariablesNum()
32
Appendix A: Supported ActionScript
Description
Action; evaluates a condition to determine the next
action in a movie. If the condition is true, Flash runs the
statements that follow.
Action; checks whether the contents of a specific frame
are available locally. Use ifFrameLoaded to start playing
a simple animation while the rest of the movie downloads
Function; converts a decimal number to the closest
integer value.
Comparison operator; returns true if the string
representation for expression1 is less than or equal to the
string representation for expression2; otherwise, returns
false. This action is string specific.
The following examples illustrate true and false results for
the le operator:
x ="Amy";
y="Fred";
y le x;
// false
x le "Amy";
// true
x le y;
// true
String function; returns the length of the specified string
or variable name.
Action; plays additional movies without closing Flash
Lite. Normally, Flash Lite displays a single Flash movie
(SWF file) and then closes. The loadMovie() action lets
you display several movies at once or switch between
movies without loading another HTML document.
Action; loads a SWF into a level in Flash Lite while the
originally loaded movie is playing.
Action; reads data from an external file, such as a text file
or text generated by a CGI script, Active Server Pages
(ASP), or Personal Home Page (PHP), and sets the
values for variables in a movie or movie clip.
Action; reads data from an external file, such as a text file
or text generated by a CGI script, Active Server Pages
(ASP), or PHP, or Perl script, and sets the values for
variables in a Flash Lite level.
Support
Fully supported
Fully supported
Fully supported
Fully supported
Fully supported
Not supported
Not supported
Not supported
Not supported
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