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Buki Manuals
Robotics
7601
Manual
Buki 7601 Manual
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Table of Contents
Contents
Fitting the Batteries
Robot
Battery Charging Time
Play Time
Getting Started
Remote Control
First Steps
Demo Mode
Dance Mode
Conversation
Stand-By Mode
Emotions
Hand Controls
Several Movements Are Possible
Sounds
Coding
The Race
What will Happen
Set up
Before Coding
Coding Example
Back and Forth
Slalom
Maze
Up and down
Football
Balancing Act
Dancing Marko
Waltz
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Contents
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Fitting the Batteries
3
Battery Charging Time
4
Remote Control
5
Conversation
6
Coding
7
Football
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Related Manuals for Buki 7601
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Summarization of Contents
Battery Installation and Safety
Installing Batteries and Safety Precautions
Instructions for installing batteries and general battery safety precautions.
Robot Battery Operation and Safety
Robot Battery Usage and Safety Cautions
Details on robot battery, charging, and safety precautions.
Robot Setup and First Use
Turning the Robot On
Instructions on how to turn on the robot and its initial actions.
Using the Remote Control
Remote Control Overview and Functions
Overview and explanation of the remote control buttons and their functions.
Basic Movement Controls
Marko's Sliding Movements
How to use directional buttons to make Marko slide forward, backward, left, and right.
Marko's Walking Movements
How to use directional buttons to make Marko walk forward, backward, turn left, and right.
Adjusting Movement Speed
Using the central button to regulate movement speed.
Stopping Marko's Movements
How to use the Stop button to halt Marko's movements.
Marko's Demo Mode
Using Demo Mode
How to activate demo mode to see Marko's dance, sounds, and movements.
Marko's Dance Mode
Dancing with Marko
Activating dance mode to make Marko perform various dance moves.
Marko's Conversation Mode
Talking to Marko
Using the Conversation button to hear robot language and learn phrases.
Marko's Stand-by Mode
Stand-by Mode
How Marko enters standby mode and how to wake him up.
Marko's Emotions
Selecting Marko's Expressions
Using the Emotion button to choose different facial expressions for Marko.
Random Emotion Selection
Using the Random button to discover emotions randomly.
Examples of Marko's Emotions
Visual examples of various emotions Marko can display.
Gesture Control
Activating Gesture Control
Turning on infrared sensors for hand control.
Making Marko Move Away
Moving hand slowly towards Marko to make him move away.
Making Marko Move Closer
Moving hand away and then under sensors to make Marko move closer.
Making Marko Turn Right
Turning Right
Waving hand left to right in front of Marko to make him turn right.
Making Marko Turn Left
Turning Left
Waving hand right to left in front of Marko to make him turn left.
Sound Features
Using Sound Buttons
Using sound buttons to trigger sounds and movements.
Adjusting Sound Volume
Using volume buttons to adjust Marko's sound volume.
Programming Marko's Actions
Recording Sequences
Pressing the Coding button to record up to 50 actions.
Saving and Running Programs
Pressing Coding button again to save and start a recorded program.
Programming Mode Timeout
How programming mode exits automatically after 10 seconds of inactivity.
Game 1: The Race
Race Objective: Measure Distances
Game to measure distances Marko can achieve.
Race Track Setup
Placing start/finish flags and measuring 100 cm for a straight track.
Measuring Race Distances
Measuring and noting distances Marko covers during actions.
Coding Example: The Race
Programming the Race Sequence
Running and adjusting a sample program for the race.
Logging Race Trials
Space to record test results and program adjustments.
Game 2: Back and Forth
Back and Forth Objective
Performing a back and forth movement along a straight line.
Back and Forth Track Setup
Placing start flag, measuring 60 cm, and placing a cone.
Measuring Back and Forth Distances
Measuring and noting distances for the back and forth activity.
Coding Example: Back and Forth
Programming Back and Forth Sequence
Running and adjusting a sample program for back and forth movement.
Game 3: Slalom
Slalom Objective
Learning to navigate turns and obstacles.
Slalom Course Setup
Placing cones with specific distances to create a slalom course.
Measuring Slalom Distances
Measuring and noting distances for the slalom activity.
Coding Example: Slalom
Programming the Slalom Sequence
Running and adjusting a sample program for slalom.
Game 4: Maze Navigation
Maze Objective
Helping Marko find his way out of a maze.
Maze Construction
Creating a maze using books with specific spacing.
Coding Example: Maze Navigation
Programming Maze Navigation Sequence
Running and adjusting a sample program to navigate the maze.
Game 5: Up and Down
Ramp Balance Objective
Balancing Marko on a ramp.
Ramp Construction
Constructing a small ramp using books.
Testing Ramp Stability
Conducting tests to ensure ramp stability and Marko's access.
Coding Example: Ramp Challenge
Programming Ramp Balance Sequence
Running and adjusting a sample program for the ramp challenge.
Game 6: Football
Football Objective: Score Goals
Teaching Marko to score goals using the slide function.
Football Goal Setup
Cutting out a goal, placing a ball, and setting up the start flag.
Coding Example: Football Game
Programming Football Goal Sequence
Running and adjusting a sample program for scoring goals.
Game 7: Balancing Act
Balancing Act Objective
Balancing Marko while carrying light objects like a pencil.
Balancing Track Setup
Placing flags and a cone to create an L-shaped track for balancing.
Testing Balancing Skills
Conducting tests to see if Marko can carry objects while moving.
Coding Example: Balancing Act
Programming Balancing Sequence
Running and adjusting a sample program for balancing with a pencil.
Game 8: Marko's Dance
Dance Objective: Recreate Dance
Recreating Marko's famous dance by figuring out missing program steps.
Programming Dance Routine
Running and adjusting a sample program to replicate Marko's dance.
Game 9: Get Up and Dance
Dance Stop Objective
Dancing with Marko, copying movements, and stopping at the right time.
Programming Dance Stop Sequence
Running and adjusting a sample program for the dancing stop game.
Game 10: Waltz
Waltz Objective: Dance and Avoid Obstacles
Dancing while paying attention to obstacles.
Dance Floor Setup
Placing cones to form a triangle for Marko to dance around.
Coding Example: Waltz Game
Programming Waltz Sequence
Running and adjusting a sample program for Marko to dance without touching cones.
Important Warnings and Information
Age and Choking Hazard Warning
Warning about suitability for children under 36 months due to small parts.
Battery Information and Disposal
Information on required batteries, robot battery, and safe disposal.
Manufacturer and Contact Details
Details about BUKI France, their contact information, and website.
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