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LP-X48
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Leprecon LP-X48 User Manual
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Contents
Table of Contents
Bookmarks
Table of Contents
Table of Contents
Introduction
LP-X Series Console Features
Board Layout
Power up and down Sequences
To Power up the LP-X
To Power down the LP-X
Shows
Display Modes
Touch Panel Monitor
Switching between Display Modes
Orientation to LCD Mode
Orientation to Video Mode
Conventions Used in this Manual
Using the Keypad
Conventional Channel Input
Chapter One: Quick Start
Orientation
Manual Scene Faders
The Programmer
Moving Light Select Buttons
Label Programming (Palette Programming)
Dowse/No Dowse
Playbacks Stack Deep
Distinct Theatrical Stack
Chase Feature on Playbacks
Put Moving Lights into the Board
Create Groups of Instruments
Strike My Lamps
Program Looks
Set Fade Times
Play Back Looks
Toggle a Playback between Scene List and Chase Modes
Record Scenes to the Stack and Play Them Back
Clear the Programmer
How Do I
Working in Video Mode
Unique Features in Video Mode
Console and Keyboard Buttons
Clearing Settings
Chapter Two: Setup Essentials
The Instrument Menu
DMX Line Assignment
The LP-X Instrument Library
To Add a Moving Light Instrument into the System
To Edit a Moving Light Instrument
To Move a Moving Light to a Different Slot
To Delete a Moving Light Instrument from the System
To Reserve and Un-Reserve DMX Channels
Dimmer Patch
To Create a New Dimmer Patch
To Copy a Dimmer Patch
To Change Which Patch Is Active
To Delete a Patch
To Edit a Patch
Viewing Channel Assignments by Dimmer or by Channel
To Delete a Channel Assignment
Control Features
To Use Control Features
Show Maintenance
To Create a New Show
To Back up a Show to Floppy Disk
To Restore a Show
Transferring a Show from an LP-X48 to an LP-X24
The Erase Menu
To Erase the Stack
To Erase Custom Patches
To Erase Playbacks
To Erase a Show
Chapter Three: Conventional Light Programming
Recording and Playing Back Conventional Light Looks
To Record Conventional Light Looks
To Play Back Conventional Light Looks
Manual Scene Fader Bump Buttons
Modifying Conventional Light Looks
To Modify a Conventional Light Look When You Are Not Running a ShowLive Edit
To Modify a Conventional Light Look When You Are Running a ShowBlind Edit
Overriding Conventional Light Looks at Run Time
To Override a Look
Chapter Four: Moving Light Programming
Moving Light Definitions
The Moving Light Library
Getting Started
Adding Moving Lights to the Instrument List
Button and Fader Settings for Moving Light Recording
Selecting Moving Lights for Programming
Selecting Moving Lights for Programming Using the Select Instruments Screen
Taking Moving Light Instruments out of a Scene Using the Select Instruments Screen
Recording Moving Light Looks
To Record a Look with One Moving Light
To Record a Look with more than One Moving Light
Playing Back Moving Light Looks
To Play Back Moving Light Looks
Modifying Moving Light Looks
To Modify a Moving Light Look When You Are Not Running a ShowLive Edit
To Modify a Conventional Light Look When You Are Running a ShowBlind Edit
Overriding Moving Light Looks at Run Time
To Override a Look
Clearing a Playback
Clearing a Playback While in Record Mode
Clearing a Playback While in Edit Mode
Copying a Look
To Copy a Look
Copying a Playback
To Copy a Playback
Automating a Show
Automation Terminology
Automated Versus Manual Initiation of Scenes
To Set Automation Timing Values
Automation Shortcuts
Unlooping and Relooping a Scene List
To Unloop and Reloop a Scene List
Moving and Deleting Looks in a Scene List
To Move a Look in a Scene List
To Delete a Look from a Scene List
Programming Virtual Channels
To Program Virtual Channels
Chapter Six: Creating Moving Light Labels
Creating Labels
To Create a Color or Beam Label
To Create a Focus Label
To Copy a Label
Editing Labels
To Modify a Label
To Rename a Label
To Delete a Label
Overriding a Label
To Override a Moving Light Attribute
Color Wheel
To Reset Moving Light Attributes
Working with Attributes in Edit Mode
To Edit a Moving Light Attribute
Chapter Nine: Chases
Creating a Chase
To Convert a Scene List into a Chase
To Set the Number of Chase Loops
To Convert a Chase Back into a Scene List
Working with Chases at Run Time
To Chase or Unchase a Scene List at Run Time
To Pause a Chase at Run Time
Dark Move Chases
To Create a Scene List for a Dark Move Chase
Chapter Ten: Stacks
Recording Looks to the Stack
To Record Looks to the Stack
Playing Back the Stack
Dipless Cross Fades
Go, Back and Hold Buttons
The Stack's Cross Fader
Fading Versus Snapping
To Play Back the Stack
Editing Stacks
To Change Moving Light or Conventional Looks in a Stack
To Insert a Step into a Stack
To Delete a Step from a Stack
To Clear the Stack
Automating a Stack
Automation Timing Definitions
To Automate the Stack
To Automate Moving Light Properties
Advanced Techniques
To Change Step Links
Changing Steps at Run Time
Changing Steps at Run TimeShort Cut
Linking to a Playback
Chapter Eleven: Moving Light Effects
Creating Label Effects
Label Chase Parameters
To Create a Wheel-Order Chase
To Create a Label Chase (Non-Wheel-Order)
Creating Iris Flick Effects
Iris Flick Parameters
To Create an Iris Flick
Creating Focus Effects
Shape Parameters
Linear Effect Parameters
Random Motion Effect Parameters
To Create a Focus Effect
Sequencing the Lights in an Effect
Sequencing Parameters
To Sequence an Effect
Editing Effects
To Load and Edit an Effect
To Remove a Light from an Effect
Overriding Attributes in Effects
To Override an Attribute
Chapter Twelve: Other Setup Features
Locking and Unlocking the LP-X
To Lock or Unlock the LP-X
The Group Menu
To Create a Group
Alternate Method for Selecting Fixtures
To Edit a Group
To Delete a Group
Defaults
To Modify Stack in Fade and Stack out Fade
To Modify the Auto Save Interval
To Modify Hold Time, Delay or Fade Defaults
The DMX Menu
To Reserve DMX Addresses
To Un-Reserve DMX Addresses
The Update Menu
To Update the LP-X Program
To Update the LP-X Library
The Miscellaneous Menu
To Set the MIDI in and out Channels or Clock
To Send MIDI Signals
To Receive MIDI Signals
Creating Moving Light Devices
To Create a New Moving Light Device
To Edit a Moving Light Device
Appendix A: Maintenance and Repair
Handling
Extreme Temperatures
110/220 Volt Current
Warranty Information
Appendix B: MIDI Protocol Specification
MIDI Message Formats
MIDI System Reset Message
MIDI Controller Channel Messages
MIDI Message Output
MIDI Message Input
Example of a MIDI Message Sequence
LP-X Controller Channel Identities
Glossary
Index
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Lp-X Series Console Features
2
Chapter One: Quick Start
3
Manual Scene Faders
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LP-X24 and LP-X48 Users Manual
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DJ Equipment Leprecon LP-X24 User Manual
(228 pages)
Summarization of Contents
Introduction to LP-X Series Consoles
LP-X Series Console Features Overview
Details the capabilities and specifications of the LP-X series consoles.
LP-X Console Board Layout
Describes the console's physical sections and their functions.
Power Up and Down Procedures
Step-by-step instructions for safely powering the console on and off.
Chapter One: Quick Start Guide
Console Orientation and Key Concepts
Introduces basic operation and fundamental concepts of the LP-X.
Manual Scene Faders Operation
Explains the use of faders for dimmer level control.
The Programmer Functionality
Details the role of the programmer in recording looks.
Moving Light Select Buttons
Describes how to select moving lights using ML Select buttons.
Dowse and No Dowse Modes
Explains how to control light states during programming.
Understanding Playbacks Stack Deep
Explains the functionality of playbacks for sequencing looks.
Practical How-To Guides
Provides step-by-step instructions for common tasks.
Chapter Two: Setup Essentials
The Instrument Menu for Fixture Management
Accessing functions for managing lighting instruments.
DMX Line Assignment Configuration
Setting up DMX addresses for connected lighting fixtures.
LP-X Instrument Library Management
Managing fixture data within the console's library.
Dimmer Patch Configuration
Mapping dimmers to board channels for control.
Control Features Usage
Using specific commands to control fixture attributes.
Show Maintenance Procedures
Performing show data backup, restore, and creation.
The Erase Menu for Data Management
Options for deleting various types of show data.
Chapter Three: Conventional Light Programming
Master Fader for Overall Output Control
Controls the total output level of the console.
Manual Scene Fader Operation
Primary interface for controlling conventional light intensity.
Bank Button for Fader Selection
Switches between different sets of manual scene faders.
Playback Functionality
Storing and sequencing lighting looks using playbacks.
Recording and Playing Back Looks
Core workflow for creating and recalling lighting looks.
Modifying Conventional Light Looks
Techniques for editing recorded lighting looks.
Overriding Looks at Run Time
Making temporary adjustments during live playback.
Chapter Four: Moving Light Programming
Moving Light Definitions and Properties
Explains fundamental concepts of moving light control.
No Change Attribute Setting
Feature to maintain attribute values from the previous look.
The Moving Light Library
Details the console's built-in database of moving light fixtures.
Getting Started with Moving Lights
Initial setup steps for integrating moving lights.
Recording Moving Light Looks
Process for creating lighting looks for moving fixtures.
Playing Back Moving Light Looks
Replaying recorded looks for moving lights.
Modifying Moving Light Looks
Techniques for editing recorded moving light looks.
Overriding Moving Light Looks at Run Time
Making temporary runtime adjustments to moving light looks.
Chapter Five: Advanced Programming and Editing
Clearing Playbacks
Procedures for removing looks from playbacks.
Copying Looks and Playbacks
Methods for duplicating looks and entire playbacks.
Automating Show Sequences
Setting up timed execution of lighting sequences.
Unlooping and Relooping Scene Lists
Controlling the playback behavior of scene lists.
Moving and Deleting Looks in Scene Lists
Editing the order and content of scene lists.
Programming Virtual Channels
Utilizing software-only channels for extended control.
Chapter Six: Creating Moving Light Labels
Creating Custom Labels
Overview of the process for creating new labels.
Creating Color or Beam Labels
Procedure for making labels for color and beam properties.
Creating Focus Labels
Procedure for making labels specific to the focus property.
Copying and Editing Labels
Methods for duplicating and modifying existing labels.
Deleting Labels
Process for removing labels from the system.
Chapter Seven: Working with Moving Light Attributes
Overriding Label Behavior
Modifying how labels affect fixture attributes.
Resetting Moving Light Attributes
Restoring attributes to their default values.
Working with Attributes in Edit Mode
Editing attributes during playback or editing sessions.
Chapter Nine: Chases
Creating Chases from Scene Lists
Converting scene lists into repeatable chase patterns.
Setting Chase Loop Counts
Configuring the number of times a chase repeats.
Converting Chases Back to Scene Lists
Reverting a chase back to its original scene list format.
Managing Chases at Run Time
Controlling chase execution during live playback.
Dark Move Chases
Creating chases that change attributes with intensity off.
Chapter Ten: Stacks
Recording Looks to the Stack
Process for adding looks to a stack sequence.
Playing Back the Stack
Executing sequences stored in the stack.
Editing Stack Contents
Modifying individual steps within a stack.
Automating Stack Execution
Setting up timed execution for stack steps.
Chapter Eleven: Moving Light Effects
Creating Label Effects
Overview of effects based on label sequences.
Creating Wheel-Order Chases
Creating chases based on fixture's wheel order.
Creating Label Chases (Non-Wheel-Order)
Creating chases with user-defined label order.
Creating Iris Flick Effects
Generating effects using the fixture's iris.
Creating Focus Effects
Generating shape-based effects for fixture focus.
Sequencing Lights within Effects
Controlling the order of light execution in effects.
Editing and Removing Effects
Modifying effects and removing lights from them.
Overriding Attributes in Effects
Modifying attributes while an effect is active.
Chapter Twelve: Other Setup Features
Locking and Unlocking the Console
Securing the console to prevent unauthorized changes.
The Group Menu for Fixture Organization
Grouping fixtures for streamlined programming.
Managing Default Settings
Modifying default values for system functions.
The DMX Menu for Channel Management
Reserving and un-reserving DMX channels.
The Update Menu for Software and Library
Updating the console's program and fixture library.
The Miscellaneous Menu for System Settings
Accessing MIDI, clock, and memory settings.
Creating and Editing Moving Light Devices
Adding and modifying custom fixture profiles.
Appendix A: Maintenance and Repair
Handling and Environmental Precautions
Guidelines for physical care and temperature exposure.
Power Requirements: 110/220 Volt
Information on selecting the correct voltage.
Warranty Information and Service
Details on product warranty and how to obtain service.
Appendix B: MIDI Protocol Specification
MIDI Message Formats and Controller Channels
Structure and details of MIDI messages used by the console.
MIDI Message Input and Output Behavior
How the LP-X sends and receives MIDI data.
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