Page 2
Changes and Updates Boring but Necessary Never allow the weight of the desk to rest on Zero 88 Lighting Ltd. reserves the right to the front panel controls. Place supports make changes to the equipment described under the surrounding edges.
TABLE OF CONTENTS TABLE OF CONTENTS Viewing the Content of any Submaster 3-10 Section One Transferring to a Submaster Fader 3-10 Introduction Programming a Colour Memory This Manual (Full Scene) 3-12 Ergonomic Instructions Programming a Beamshape Memory (Full Scene) 3-14 Overview Programming a Position Memory (Full Scene) 3-16...
Page 5
TABLE OF CONTENTS Audio Effects Internal Memory Structure Audio Effects Programming 3-34 Controls Effects Controls 3-34 Navigating SetUp Programming an Audio Effect Brightness Memory 3-35 Setup: Files Focus Submasters Selecting SetUp Options Focus Submasters 3-36 Saving a Show Programming Focus Submasters 3-36 Loading a Show Hotlinks...
Page 6
Run Mode Exiting Super User Introduction Run Mode Controls Appendix Section Running CueLine Technical Specification Running CueLine Sirius 250 & Sirius 500 Zoom Buttons Technical Specifications Playback controls Fixture List Entering Run Mode Available Fixtures Glossary Playing Back Brightness Memories Using...
Page 7
TABLE OF CONTENTS /Pvi/V3 7364000/Pvi/V3...
Introduction /p1-2/3 Ergonomic Instructions Now relax and have fun using the Sirius Desk! Figure 1-3: Ensure the correct desk set-up 1 - 2 7364000/p1-2/3...
Introduction /p1-3/3 Figure 1-4: The Sirius 250 Lighting Control Desk Overview ® ® WARNING Maintenance A dimmer or fixture must always be isolated from the mains supply before proceeding with any maintenance, even if the channel is set to zero. 1 - 3 7364000/p1-3/3...
Introduction /p1-6/3 External Connections The Desk Controls The Master Controls provide control over the desk’s basic operating functions and over Master Brightness. MASTER CONTROLS The MEMORY CONTROLS and MEMORY CONTROL FEATURES ® 4 Wheel Drive allow programming of 4 WHEEL DRIVE® all Brightness, Colour, Beamshape and Position memories.
Page 14
Introduction /p1-7/3 Master Controls Power On/Power Off Wide Mode MAINS SWITCH KEY SWITCH GRAND MASTER FLASH FUNCTION Mains Switch FLASH MASTER BLIND MODE Key Switch Connecting Up the Desk TOPSET 1 - 7 7364000/p1-7/3...
Assigning Fixtures in Desk Set-Up on page 5-7). The Brightness channels are active, each controlling an individual fixture 48 on the Sirius 500 (or 24 on the Sirius 250). At turn-on the latest takes precedence (LTP) channels are static at their home (default) values, as defined in the Fixture Data Files.
Preset Mode /p2-2/3 NOTE MASTER A and B inverted/split dipless crossfade The MASTER B fader is permanently inverted thus allowing easy split dipless crossfading in PRESETS ONLY mode by pushing MASTER A and MASTER B faders up or down in tandem. Turning on the Desk Connect the DMX cable.
Page 18
Preset Mode /p2-3/3 Figure 2-4: DMX Patch screen MONITOR NOTES PRESETS ONLY The DMX Output Screen Three types of information can be Shows each DMX address with the accessed in this mode: desk output, DMX output value that is currently DMX output or DMX patch.
Preset Mode /p2-4/3 Outputting a Scene Flashing a Channel NOTE Set up one scene by setting the Ensure that the FLASH Master Fader Levels For each channel the level of the output is required levels for each channel on FUNCTION is set to FLASH. (If it determined by the channel fader, the the PRESET A faders, and a is not on, press the FLASH...
Page 20
Program Mode /p3-1/3 Introduction Figure 3-1: Wheel Group button ® ® 3 - 1 7364000/p3-1/3...
Program Mode /p3-3/3 Memory Storage Scene Memory Chase Memory Memory Types Full Memory Sound To Light Partial Memory Ripple Sound Figure 3-4: Attribute selection buttons NOTE Memory Usage Use a full memory at the beginning of a new scene (or when a major change of state is required).
Program Mode /p3-4/3 Attribute Selection Selecting Memories Program Mode. Attribute Type: BRIGHTNESS Select type & press} Memory No 1 User Info/Text Select Mem & Press } Program Mode. Attribute Type: BRIGHTNESS Select type & press} Figure 3-5: Memory Display and Arrow buttons Memory No 1 User Info/Text Select Mem &...
Program Mode /p3-5/3 Selecting Memory Numbers Group Buttons Editing Times NOTE Replaying Group Buttons Replaying group buttons is exactly like pressing each channel select button. However, If fixtures are selected and channels edited and then programmed into a memory, the next individual fixture or group button that is pressed will clear the previous selection before selecting the new fixtures.
Programming Memories Programming Memories /p3-7/3 Moving Between Brightness Setting Up the Desk for Memories Programming Brightness Memory No 10 User Info/Text Select Mem & Press } Fade In Time Fade Out Time Program Mode. Attribute Type: BRIGHTNESS Select type & press} Moving Between Colour, Beamshape and Position Memories Memory Data...
Programming Memories /p3-8/3 Programming a Brightness Memory ® (Scene) Using 4 Wheel Drive Memory Number Memory No 1* User Info/Text Select Mem & Press } Figure 3-8: Brightness screen (modified - not saved) Scene NOTE Memory Data (Levels) Fade In Time Set Channel Levels Fade Times Times all have defaults which are set in...
Programming Memories /p3-9/3 MONITOR NOTES Top row on the monitor the key switch position (Program) is indicated in the top right-hand corner of the screen. The boxes to the left showing Brightness, Colour, Beamshape, Position, CueLine, Setup, DMX Output and DMX Patch. Indicating which screen is active by highlighting it in red as screens are changed, and in green when active.
Programming Memories /p3-10/3 Figure 3-10: Transfer to submaster Submasters Transferring to a Submaster Fader Trans Mem 9 T [] User Info/Text NOTE Viewing the Content of any Push Submaster Flash Edited Memories Submaster Memories that are edited after transferring to a submaster must be re-transferred for the changes to take effect.
Programming Memories /p3-12/3 Figure 3-11: Wheel Display example Programming a Colour Memory (Full Scene) Memory Data(Colours) Select Fixtures and Adjust Colours on Wheels and Press } Memory Data (Trans) TRANSITION xx:xx:x Memory No 1-1 Set Tran. Time on User Info/Text Wheels and Press } Select Mem &...
Page 32
Programming Macros on page 3-37). Or on selected for editing by pressing the FOCUS SUBMASTERS, if a programmed a Sirius 500 the Group buttons may be used channel flash buttons are highlighted memory for a particular attribute is not (see Group buttons on page 3-5) in red.
Programming Memories /p3-14/3 Programming a Beamshape Memory (Full Scene) Memory Data (Beams) Select Fixtures and Adjust Beam on Wheels and Press } Memory Data (Trans) TRANSITION xx:xx:x Memory No 1-1* Set Trans. Time on User Info/Text Wheels and Press } Select Mem &...
Page 34
Programming Macros on page 3-37). Or on Individual or multiple fixtures FOCUS SUBMASTERS, if a programmed a Sirius 500 the Group buttons may be used selected for editing by pressing the memory for a particular attribute is not (see Group buttons on page 3-5) channel flash buttons are highlighted required.
Programming Memories /p3-16/3 Figure 3-14: The 4 Wheel Drive® Programming a Position Memory (Full Scene) Memory Data(Position) Select Fixtures and Memory No 1-1* Set Pos. with Wheels User Info/Text and Press } Select Mem & Press } Memory Number page number - memory number Memory Data Memory Number...
Programming Memories /p3-17/3 NOTE Brightness It is much easier to set up Position parameters when the lamp is on. If it is off, use the PRESETS to turn it on, or transfer a Brightness memory to a submaster using the TRANSFER buttons, see the section on Transferring a Brightness Memory to a Submaster on page 3-10.
Modifying Memories Modifying Memories /p3-18/3 Editing a Brightness Memory MONITOR NOTES DMX Output Live Brightness DMX outputs are shown as green bars with the numeric value displayed below the bar. Channel Selection Selected channels have red lights in the channel flash buttons and are highlighted in red on the monitor.
Modifying Memories /p3-19/3 Editing a Group of Channels in a Editing an LTP Memory NOTE Brightness Memory Editing More than One Fixture The difference in levels between channels is Memory Number not changed even if a channel reaches full or zero. The original difference can be preserved until program is pressed.
Modifying Memories /p3-20/3 Memory Removal Making a Chase Step Zero Memory No 10 User Info/Text Select Mem & Press } Programming a Zero Memory Memory Data (Step) STEP 1 Press Add Step or } if last step Memory No 10 User Info/Text Select Mem &...
Blind Operation Blind Operation /p3-21/3 Blind Memory Type. Scene Select Type & Press} Activating Blind MONITOR NOTES Scene. BLIND Mode When in BLIND mode the monitor Memory Data (Levels) shows live DMX output from the submasters in the green, left-hand Set Channel Levels bar of the bar graph.
Copying a Memory Copying a Memory /p3-22/3 Copying a Memory Copying a Memory (Save As) Copying Part of a Chase Memory (Save As) Save As Mem 24 Step Number User Info/Text Press Prog to Save Memory Data (Step) STEP Set Levels and Press Program NOTE Copying a Memory into the Current...
Copying a Memory Creating a Chase Memory from NOTE Insert Other Memories (Copy From) Copying a Memory Any type of chase memory can be copied in this way. If the copy function is entered by mistake, press the MEMORY COPY button again to exit.
Programming Chases Programming Chases /p3-24/3 Figure 3-18: Effects Control panel Partial Chase Chase Controls SEQUENCE ADD STEP BUTTON SEQUENCE DELETE STEP BUTTON ONESHOT BUTTON DIRECTION BUTTON ATTACK BUTTON DRIVE BUTTON BEAT BUTTON Introduction NOTE It is recommended that the Beat button and crossfade modifier are not used together, as strange results can occur.
Programming Chases Programming a Brightness Memory Chase. Memory No xx User Info/Text Memory Data (Drives) Speed xxx:xx Select Mem & Press } START ON Transfer [] Set Modifiers Press} MOVEMENT EFFECT BUTTONS Memory Type CHASE MODIFIERS Step 1 Memory Data (Step) STEP 1* Set Levels and Press Program...
Programming Chases Figure 3-19: Brightness screen Previewing a Brightness Chase Memory Data (XFade) Fade-Out xx:xx:x Set Fade-Out Time on Memory No 1 Wheel and Press } User Info/Text Select Mem & Press } Fade Out Time Memory Data Press Program to Memory Number, Save Memory Memory Data...
Programming Chases /p3-27/3 Adding or Deleting Steps in a NOTE Brightness Chase START STOP OPTIONS When a Brightness chase memory is transferred to a submaster fader, it is possible to define when the chase starts to Memory Data run. There are three options: FLASH Button, Memory No 1 Fader Level and Transfer.
Programming Chases /p3-28/3 Programming a Colour Memory (Full Chase) Memory No 1-1 User Info/Text Select Mem & Press } Memory Number, Memory Type Memory Type. Full Scene Select Type & Press} Figure 3-20: Colour Memory screen (Full Chase) Step 1 Memory Data (Step) Memory Data (Step) Memory Data (Drives)
Programming Chases /p3-29/3 Programming a Colour Memory (Partial Chase) Memory Data (Trans) TRANSITION xx:xx:x Set Tran. Time on Wheels and Press } Memory Type Memory Data Memory Type. FULL SCENE Press Program to Save Memory Select Type & Press} Partial Chase.
Programming Chases /p3-30/3 Programming a Beamshape Memory (Full Chase) Memory No 1-1 User Info/Text Select Mem & Press } Memory Number, Memory Type Memory Type. Full Scene Figure 3-21: Beamshape Memory screen (Full Chase) Select Type & Press} Full Chase, Step 1 Memory Data (Steps) Memory Data (Steps)
Programming Chases /p3-31/3 Programming a Beamshape Memory (Partial Chase) Memory Data (Trans) TRANSITION xx:xx:x Set Trans. Time on Wheels and Press } Memory Type Memory Data Memory Type. FULL SCENE Press Program to Save Memory Select Type & Press} Partial Chase.
Programming Chases /p3-32/3 Programming a Position Memory (Full Chase) Memory No 1-1* User Info/Text Select Mem & Press } Memory Number Memory Type. Full Scene Select Type & Press} Figure 3-22: Position Memory screen (Full Chase) Full Chase, Step 1 Memory Data (Step) STEP 1* Set levels with Wheels...
Programming Chases /p3-33/3 Programming a Position Memory (Partial Chase) Memory Type Memory Type. FULL SCENE Select Type & Press} Partial Chase. Memory Type. PARTIAL CHASE Select Type & Press} 3 - 33 7364000/p3-33/3...
Audio Effects /p3-35/3 Programming an Audio Effect Brightness Memory Memory Data (Step) Fade In Time FREQ BAND BASS Select Band [] Set Levels.Press Program Fade Out Time Memory No 1* User Info/Text Select Mem & Press } Note Memory Type. Scene Responce The level may be set to 1 to 16..?????
Focus Submasters Focus Submasters /p3-36/3 Hotlinks A BRIGHTNESS SUBMASTER fader can be hotlinked to a FOCUS SUBMASTER button. As the fader is moved above the effect level, the Hotlink is activated. The software then activates the operator defined FOCUS SUBMASTER. This allows the operator to activate a complete scene comprising Brightness, Colour, Beamshape and...
Macro Buttons Macro Buttons /p37/3 Programming Macros Playing a Macro NOTE Wheel Movements The internal electronics treat wheel movements as button pushes, hence wheel movement is recorded into a macro. However, replay may seem erratic, and this method is therefore not recommended as a means of control.
CueLine Introduction /p4-1/1 Figure 4-1: Memory Control ® What is CueLine ® CueLine is a powerful graphical programming tool that allows memories to be linked together in a time related way to make a show. A show is made up of a series of cues. Each cue may contain any number of linked memories of any type.
CueLine Introduction /p4-2/1 CueLine Overview CueLine Menu Bar screen on the monitor is Selected Tool Toolbar split into a number of sections, as Track Name Area follows: (see Figure 4-3) Menu Bar (PROGRAM mode only) Event Area Common to all PROGRAM mode THE CueLine screens and shows which section is (Run Mode only)
CueLine Programming CueLine Programming /p4-3/1 Figure 4-4: Edit Track Types Setting up to Programming CueLine Defining Tracks Redefining a Track When CueLine is entered for the If a track needs to be redefined To use CueLine, Sirius 250/500 must first time, press the } key to open once cues and memories have have a monitor and mouse connected, Edit Track Types...
CueLine Programming Figure 4-5: New Cue window Setting Up Cues On confirming track descriptions New Cue for the first time, the window opens (see Figure 4-5). Click on the trigger window. The Go button choice is , or Automatic Go button ...
CueLine Programming /p4-5/1 Inserting Memories Insert Memory/Cue Select the buttons. Click on the Brightness track (Track 1) in Cue 1. Select a memory to add onto the Select track from the list in the Brightness Memory window, and Insert click on The memory is added to the Brightness track for a default duration of 5 seconds.
CueLine Programming /p4-6/1 Inserting Fades/Transitions Editing Fades Editing Blackouts Edit Edit To insert a fade between Select the button. Select the button. Insert memories, select the Click on the fade to be edited. For Click on the blackout to be edited. Fade/Transition button.
Auxiliary Track Auxiliary Track /p4-7/1 Auxiliary Track CueLine can also action the front panel AUXILIARY CONTROL buttons. A track must be inserted for each button to be controlled. Once that has been done, the button on the front panel automatically becomes a momentary button, irrespective of its programming.
Saving and Running CueLine Saving and Running CueLine /p4-8/1 Figure 4-13: Original Track Figure 4-14: Original with extra memory Figure 4-15: Using Two Tracks Saving CueLine Programs Why Multiple Tracks? Programmed information is A track holds a sequential list of events. Therefore if 5 seconds into the first memory, the third memory needs to be automatically saved when moving out...
Clearing CueLine Clearing CueLine /p4-9/1 Figure 4-16: Clearing Memories Use the { and } keys to select Accessing Super User Resetting CueLine CueLine from the following CLEAR MEMORIES Press the [ and ] keys together, feature, options: Brightness only whilst simultaneously turning the Key allows the resetting of all memories or Colour only Switch to PROGRAM mode.
Setting Up the Desk /p5-1/3 Figure 5-1: Setting up the Desk Planning HINT Make it logical in some way; group fixtures either by type or by position within the rig, or both. 5 - 1 7364000/p5-1/3...
Press ] to Select or } for More Show Disk Compatibility A show created and saved on a Sirius 250 can be loaded into a Sirius 500. A show created on a 500 can NOT be loaded on to a Sirius 250. Files...
Setup: Files /p5-4/3 Saving Operator Fixture Data Copying a Disk Printing, Saving in ASCII Format, and Loading in ASCII Format Save User Fixture Data Print Save in ASCII Format Load Save User Fixture Data Copy in ASCII Format Save User Fixture Data Copy Formatting the Disk All Files...
Brightness of single channel conventional luminaires (generics). Set-up: Other Sirius 250 fixtures 24 - 48 generic conventionals only, and Sirius 500 fixtures SHOW AS DMX VALUE [] 49 - 96 generic conventionals. Select DMX or % Press } to Continue...
SetUp: Desk SetUp /p5-7/3 Figure 5-6: Viewing Current Assigning Fixtures Assign Fixtures Assign Fixtures CLEAR DMX PATCH Press ] to Clear View Or } to Modify Current Set-Up Current Fix 48 Cyberlight Mode 1 Clear Set-Up DMX Address: 100 Load Default Set-Up [ to Return Clear DMX Patch Press Program to...
Page 75
SetUp: Desk SetUp /p5-8/3 Figure 5-7: Fixture Assignments Load Default Set-Up Load Default Set-Up WARNING Load Default Setup Clear Setup Load Default Set-Up Clear Set-Up HINTS WARNING If the desk is about to be used with a new complex, full rig, it is sometimes easier to clear the set-up before starting.
SetUp: Desk SetUp /p5-9/3 Figure 5-8: Fixture Type Modifying the Set-Up Modify Set-Up *THIS OPERATION MAY* Mod Set-Up: Select {} *DAMAGE MEMORY DATA* HIGH END SYSTEMS Press ] to continue Cyberlight Mode 3 or [ to abort Program to SAVE Fixture Assignment Modify Set-Up:...
SetUp: Desk SetUp /p5-10/3 Figure 5-9: Auto Patch screen Auto Patch DMX Auto Patch Auto Patch DMX START: Enter DMX to Patch & Press Program Auto Patch ALL FIXTURES Press ] for All Or } for Selected Auto Patch Press Prog to SAVE } to Abandon ] to Edit Auto Patch...
SetUp: Desk SetUp /p5-11/3 Figure 5-10: Set DMX Address Setting the DMX Address and Controls Set DMX and Controls Assign Fixtures Set DMX & Controls Press ] to setup DMX or } for Auxiliary **ERROR WARNING** Fixture Assignment DMX Address Desk channel 1 DMX Channels Overlap Press [ to Continue...
SetUp: Desk SetUp /p5-12/3 Figure 5-11: Setting Fixture Setting Fixture Controls Pan Reverse Set-Up Fix: 1 Use [ to Finish } to Set Controls ] to Add Duplicates Tilt Reverse Tilt Reverse Tilt Swap Pan Tilt Swap NOTE Movement Effects Swopping Pan &...
SetUp: Desk SetUp /p5-15/3 Figure 5-14: Adding Duplicates Setting the Auxiliary Controls Assig Fixtures Aux Control 1 Action Aux Cntrl 1 DMX Auxiliary control Set To: MOMENTARY DMX Address 512 Set using [] and Enter Address and Press } to Continue Press Prog for More Assign Fixtures AUXILIARY CONTROL...
SetUp: Desk SetUp /p5-16/3 Adding Duplicate Auxiliary Controls Aux Control 1: Duplicates= 0 Enter No Duplicates Press } to Continue Auxiliary Control Finished Press [ to Return or } to Continue Aux Cntrl 1 DMX 500 Primary Output Assign Fixtures Select Instance Press } to Continue Aux Cntrl 1 Dup: 1...
SetUp: Desk SetUp /p5-19/3 Movement Effects Saving the Desk Set-Up Movement Effects Movement Effects, Show Name. Set Up: Show Name Your Show Name Here Enter Name & Press } To Cont { to Exit Show Name, Set-up has been modified. Press Prog to Save [=Abandoned }=Modify Show Name...
Set-Up: Fixture Set-Up /p5-22/3 Setting Up Fixtures Editing an Existing Fixture Subfixtures Set-Up: Fixture Set-Up Edit Existing Type : New Fixture Edit Existing Type Variant of Existing Delete User types Creating a New Fixture New Fixture active Entering / Modifying Parameter Data Fixture Type Creating a Variant...
Set-Up: Fixture Set-Up /p5-23/3 Figure 5-20: Parameter Information Window Entering Parameter Information NOTE Variable Fixed Fixed Parameter Name Chosen by the Operator Make the choice of name logical and relative Parameter Details to the parameter being controlled, e.g. colour wheel. Parameter Info Brightness Channel in a Fixture Parameter Name...
Set-Up: Fixture Set-Up /p5-24/3 Figure 5-21: Parameter Details Parameter Details Level Data NOTE Variable Fixed Fixed Point Parameter Details If a Fixed Point value is specified , this value will be output to DMX when moving through the range. If a Fixed Point is NOT specified the actual value from the range will be output on DMX.
Set-Up: Fixture Set-Up /p5-25/3 Figure 5-22: Wheel Assignments Screen Wheel Assignment Wheel NOTE Assignment Wheel Assignment If all the wheels in a group are assigned, moving any one of them will affect the assignment of all of them. Wheel Groups It is not possible to put more than four parameters in a group - the system will not permit this and a warning appears.
Set-Up: Fixture Set-Up /p5-26/3 /p5-24/3 Control Range Saving Fixture Data Changes SetUp: Fixture Control Fixture Edit Existing Type Variant of Existing SetUp: Stage SetUp 5 - 26 7364000/p5-26/3...
Page 94
Run Mode /p6-1/3 Figure 6-1: Brightness and Focus Submasters Introduction DMX Output and DMX Patch At first glance the desk appears to do The Memory Display and monitor The DMX Output and DMX Patch little more in RUN mode than in screens are tailored to running a show, screens show live DMX output values PROGRAM mode.
Run Mode Run Mode Controls MEMORY MASTER Sets the maximum channel level for each memories in the playback controls. STOP BUTTON Halts a Brightness crossfades on the playback and CueLine. GO BUTTON Initiates the transfer of the next Brightness memory from the cue stack to the outputs.
Running CueLine Running CueLine /p6-3/3 Figure 6-3: Running CueLine Running CueLine Zoom Buttons A Monitor is required to Run CueLine. To get a more detailed view of the CueLine event area us the mouse and Turn the keyswitch to Run Mode. click on the zoom in button.
Playback controls Playback controls The Next Memory is Figure 6-4: Playback auto-incremented. To transfer it to Controls the output, press the GO button, and the current and next memory are crossfaded at their associated fade times. Use the OVERRIDE control to slow down or speed up the crossfade.
Page 98
Playback controls /p6-5/3 Figure 6-5: Replay screen MONITOR NOTES View Fixture Data The DMX Output and DMX Patch Screens Run is indicated in the top right-hand A fixtures details can be displayed, corner of the screen. The boxes to including DMX output values. The DMX Output screen shows each the left show the five types of To display current data about any...
Replay screen Replay screen /p6-6/3 Replay Screen The Replay screen gives access to all programmed memory information for all submasters and provides feedback on the status of the PLAYBACK controls, see Figure 6-6. This screen is divided into six sections, one per control area of the desk: Playback, Brightness Submasters, Focus Submasters, and attribute...
Replay screen /P6-7/3 Colour, Beamshape and Position Sections These show the memories on the current page together with the associated information text, see Figure 6-8. The current active memory is highlighted with a yellow bar which flashes if the current memory is not on the current page, and stops flashing once the page number is the same as that of the current memory.
Brightness Screen Brightness Screen /p6-8/3 Brightness Screen The Brightness screen displays Brightness outputs in bar graph and numerical format. The monitor displays a box stating what is being monitored. The Default is Desk Output. When showing Desk Output the Levels in the bargraph are the current DMX outputs from the brightness sections (presets, submasters, Playback and CueLine) of...
Brightness Submasters Brightness Submasters /p6-9/3 Running the Show Manually Accessing a Memory on a Different Page (Page Overlay) Brightness memories that have already This feature is called Page Overlay and been recorded can now be transferred operates on all four pages of each of out to BRIGHTNESS SUBMASTERS, the BRIGHTNESS SUBMASTERS.
Brightness Submasters /p6-8/3 Adding a Brightness Memory to a Running Chases on Brightness MONITOR NOTES Brightness Submaster Submasters Replay In RUN mode it is possible on a When a Brightness chase is The top half of the screen continually temporary basis either to transfer a programmed, the chase can either be shows the Playback section and the memory to a SUBMASTER fader or to...
Brightness Submasters /p6-11/3 Figure 6-13: Focus Submasters section Focus Submasters Hotlinks MONITOR NOTES FOCUS SUBMASTERS replay any A BRIGHTNESS SUBMASTER fader combination of any or all of the three can be hotlinked to a FOCUS Focus Submaster Section attributes (Colour, Beamshape and SUBMASTER button.
Attribute Memories Attribute Memories /p6-12/3 If the memory has not been programmed, the full stop in the page display appears whilst the button is held down. The previous memory remains current. On page 00 and all ten memories contain the default values from the fixture data files.
Live Editing Live Editing /p6-13/3 Modifing Brightness Chase Modifying Position Live Activating Topset Attributes Where available Ensure that the keyswitch is in RUN To modify Brightness chase MODE and in TWO PRESET and not attributes (chase speed, direction, To modify the Position parameters WIDE, as indicated by the TWO attack, etc) while running on a of a fixture whilst in RUN, press...
Super User /p7-1/3 Figure 7-1: Super User screen Introduction Clear Memories Recovery Language Set-Up Date and Time Clear memories Setting Recovery to On or Off Changing the language of the desk MONITOR NOTES Setting the date and time Software Versions The software versions are Reviewing the software versions continuously shown and therefore...
Super User /p7-2/3 Figure 7-2: Clear Memory screen Clear Memories Clear Memories Clear Memory Super User: CLEAR MEMORIES **WARNING** Press ] to select COLOUR MEMORIES or } for next Option Press Prog to Clear Or [ to Abort Clear Memories Clear Memories BRIGHTNESS ONLY Press ] to Clear...
Super User /p7-3/3 Figure 7-3: Date and Time Recovery Setting Recovery Recovery Super User: RECOVERY IS OFF Select On or Off Press } for next Date and Time Exiting Super User Language Set-Up Date and Time Date and Time Date and Time 7 - 3 7364000/p7-3/3...
Four, or Eight Auxiliary Control Memories buttons giving separate on/off or momentary control channels. Stores up to 4,000 memories or Sirius 500 only - 9 pages of 10 chase steps in any combination. Group Buttons. Text Description Displays Text description fields available for Two LCDs with controlled backlight memories, fixtures, etc.
Page 113
Serial Mouse 9 pin ‘D’ Two 3 pin XLR sockets for 12V desk set out in Zero 88s Terms and lights (dimmable). Maximum load Conditions of Sale. Certain additional Specification For: 5 Watts each.
® (Cyberlight) or a moving yoke CueLine fixture (VL5). A friendly, graphical interface developed by Zero 88 Lighting to program and run performances. Least Significant Byte. The lower 8 bits of a 16 bit word. (Used for Cue stack fine control.) A sequential list of Brightness memories.
Page 119
Glossary MIDI Ripple sound Trigger MIDI (Musical Instrument Digital The level of the audio memory An event that causes (triggers) Interface) was originally designed changes as the sound level alters. another event to start. as a means of communication between electronic musical SMPTE time-code Variant instruments, and enables the...
Need help?
Do you have a question about the SIRIUS 250 and is the answer not in the manual?
Questions and answers