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I G O R
USER MANUA L

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Summary of Contents for Excalibur IGOR

  • Page 1 I G O R USER MANUA L...
  • Page 2 Excalibur El e c t ronics on them. Excalibur El e c t ro n i c s ..We make you think.
  • Page 3 M O V E: Used to switch sides or to control the length of time IGOR is thinking. after another. If you are just learning to play chess, IGOR will be a helpful OFF / SAVE : Puts IGOR into a sleep mode and saves your game.
  • Page 4: Getting Started

    1. P O W E R - Insert the batteries in the base of the computer as specified by the into a sleep mode. IGOR will now remember the last position as long as you label near the battery compartment, remembering to ensure that the positive do not interrupt the power supply.
  • Page 5 2. STARTING A GAME IGOR is a player who can speak but cannot see. If you move a piece on the A. Set up the pieces on the chess board in their starting positions,. with the board without using the sensory technology, the computer will still think there white pieces nearest to you (see the USCF’s “LETS PLAY CHESS”...
  • Page 6 IGOR has even been known to laugh and play. In this mode, IGOR will warn you if he thinks you have a major piece in tease his opponents. You can also combine this feature with the other different danger.
  • Page 7 The computer automatically recognizes castling maneuvers after the King is moved two squares. After you have pressed the King down on its FROM and TO squares, IGOR’S display will remind you to press down on the Rook’s FROM and TO squares to finish the move. Remember you must always move the King first when castling.
  • Page 8: Book Openings

    The IGOR will try to anticipate the move you are likely to make and calculate a response for that move before you have made the move. If it has guessed right, it will strike immediately and play the move it found while you were thinking.
  • Page 9: Game Memory

    L E V E L S LEVEL 6 1 PLY IGOR has 100 different levels. Levels 1-94 are used when you are playing a FIXED TIME LEVELS game against the computer. Levels 95-100 are used to make your computer The computer will always respond in exactly the specified amount of time, perform a position solving search.
  • Page 10 AVERAGE TIME LEVELS COUNTDOWN LEVELS The computer will take an average of the specified amount of time. If it has You or the computer must try to make all of the moves in a fixed amount of only one legal move it will respond instantly. time.
  • Page 11: Tournament Levels

    SET UP a n d LEVEL 95 Mate in 1 then O P T I O N. The display will show [?]. IGOR is asking you to confirm LEVEL 96 Mate in 2 you really wish to clear the board.
  • Page 12 To exit Multi Move, just press Multi Move view. A plus score is good for IGOR and a minus score is good for you. The again and you are back into regular computer play.
  • Page 13 HOW TO USE YOUR PIECES In the following pages you will learn about the pawns and the other piece types, and how they interact with each other. The piece symbols in the chess A Special Teaching Method Built into your Chess Computer! diagrams are similar to those used on the piece type keys on your chess c o m p u t e r .
  • Page 14 “ - “ between the “from” and “to” squares indicates a simple move. “ x “ between the “from” and “to” squares indicates a capture. The initial letter K (king), Q (queen), R (rook), B (bishop) or N (knight - to distinguish it from a king), is used before the “from”...
  • Page 15 Kh8-g8 Ke6-d7 c7-c5 Kd7-c7 b 7 - b 5 Kc7-b7 a7-a5 Kb7-b6 Black’s pawns at a5, b5 and c5 will now fall like ripe plums, and White will win easily. ACTIVE KING AND PASSIVE KING. In this position, which is completely even, we shall see what happens if White uses its king ACTIVELY, while Black does nothing and hides its king away PASSIVELY in the comer.
  • Page 16 A mistake. Black has completely overlooked White’s idea. a5-a6!! A fine move. No matter how Black responds, the black pawns on the queen’s side will be forced to weaken their formation, allowing the white king to decimate them. b7xa6 White was threatening simply 4 a6xb7, followed by 5 b7-b8, promoting to a queen.
  • Page 17 Black sees what is about to happen and rushes back to try to stop White from A SACRIFICIAL BREAKTHROUGH FOR PROMOTION p r o m o t i n g . 2 a 3 - a 4 K g 8 - f 8 3 b 4 - b 5 a 6 x b 5 Here White has a very neat way to win.
  • Page 18 insert the photo pg39 insert photo pg 38 KINGS, KNIGHTS and PAWNS c5-c6!! b7xc6 After pressing MODE and seeing TEACH displayed on the LCD, if you a5-a6 press the KNIGHT key the computer will be ready to start play from the above position, with the kings, knights and pawns on the board.
  • Page 19 The white knight on a8 cannot escape and now Black is threatening to march photo pg 41 his king to b8 and pick up the errant knight. N g l - f 3 K e 8 - d 8 N f 3 - g 5 K d 8 - c 7 Ng5xf7 Kc7-b8 White is already two pawns up but his knight on a7 is attacked and has nowhere safe to go.
  • Page 20 THE TRAP THAT BEAT BOBBY FISCHER exactly this manner. Fischer (black) grabbed a pawn at h2 with his bishop, There is a very common trap which almost all beginners fall into at some time expecting the bishop to be able to extricate itself eventually. Unfortunately for or other.
  • Page 21 . . . K d 6 - c 7 B b 7 x a 6 K c 7 - b 6 B a 6 - c 8 K b 6 - c 7 WHEN TO EXCHANGE BISHOPS only safe squares for the white bishop are a6 and f5, and if the bishop returns There will be many instances in your games when you are unsure about to a6 then the black king returns to b6.
  • Page 22 To put it very simply, Black can simply move his bishop back and forth between the squares (for example) a8, d5 and hl, and refuse to move his king. There is absolutely no way that White can then make progress. So although White is two pawns ahead, and they are both passed pawns, White can do no more than draw.
  • Page 23 If, instead of playing 5 ... Rf8-c8, Black forgets about the open file, White can quickly build up a completely overwhelming position. Watch how easy it is for Black to go astray. e7-e6? This innocuous move probably loses the game for Black. R c l - c 7 b7-b6 Safeguarding the b-pawn.
  • Page 24: Troubleshooting Guide

    TROUBLESHOOTING GUIDE THE COMPUTER REFUSES TO MAKE A MOVE If the computer has been playing normally but then refuses to make a move: Your computer has been manufactured and tested to very high quality 1. If the computer’s color symbol is flashing then the computer is still standards and it is most unlikely to have a fault.
  • Page 25: General Information

    ON AND OFF The IGOR is never really “off” as long as batteries are installed or the adapter is plugged into a wall outlet. It will be in a sleep mode and continue to draw power.

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