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Excalibur 410-V Owner's Manual

Excalibur 410-v: user guide

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Copyright Excalibur Electronics, Inc.
All rights reserved.

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Summary of Contents for Excalibur 410-V

  • Page 1 Copyright Excalibur Electronics, Inc. All rights reserved.
  • Page 2 Batteries can leak chemicals that can destroy electronic parts. Your Excalibur Electronics Talking E-Chess computer is one of the most versatile chess computers available. Your computer can play chess at a rating of 1750. ±...
  • Page 3 1. To save the current game and turn off the computer, press RATING/OFF 2. Use a Phillips screwdriver to remove the screw from the battery compartment cover, then lift off the cover. 3. Place the batteries in the compartment as indicated by the polarity symbols (+ and –) marked inside.
  • Page 4 ± ± "016'" " You can set up any pieces you want in any legal order with the computer’s teaching mode (see “Using Teaching Modes” on Page 24). ") "2 +'%'5 There are 16 white and 16 black pieces, 32 in all. Each color has these pieces.
  • Page 5 ¨ (queen) — can move any number of squares vertically, horizontally, or diagonally. (The queen's moves are a combination of the rook's and bishop's moves.) The queen cannot move through a square occupied by another piece. £# ¢ (king) — can move only 1 square vertically, horizontally, or diagonally.
  • Page 6 Here's an example of an en passant capture. The white pawn advanc- es from E4 to E5. The black pawn is still in its original position (D7). The black pawn advanc- es from D7 to D5. The white pawn advanc- es to D6 (one square be- hind the black pawn’s position).
  • Page 7 • The king has not moved from his original position. • The rook that you want to move by castling has not moved from its original position. • The king is not placed in check on its current square, the square to which it is going, or a square it passes over.
  • Page 8 ° ° ° ° ° ° ° ° "*+06" " If the next move you make will capture one of your opponent’s pieces, press LAST MOVE instead of NEXT MOVE. The computer displays each move your piece can make that would result in the capture of your opponent’s piece, rather than any other legal moves your piece can...
  • Page 9 4. Once the computer has determined its move, the piece it selects to move flashes on its FROM square and TO square alternatively, then stops on its TO square. The computer displays to indicate it is your turn to move, and the game timer continues to count "...
  • Page 10 To undo a move, press turn to move. The computer takes back its last move. Press /UNDO puter’s turn to move. The computer takes back your previous move. "# ". *19+0) ')#. The computer can show each legal move you can make during a game.
  • Page 11 and the game timer continues to count up, indicat- ing that a king is in check. &TCY When the computer detects the conditions for a :h7M :h7M :h7M :h7M draw game, appears. a three-time repetition of position, if no pawn has been moved, or no pieces have been captured for 50 moves.
  • Page 12 ± ± "016'" " When you set the level, keep in mind that the more time the computer has to think about its moves, the better it plays. If you are an advanced player, try the fixed time levels, sudden death levels, tournament levels, ply levels, or mate solver levels.
  • Page 13 .GXGN &KHHKEWNV[ 6KOG"2GT"/QXG 80>&0&- 80>&0&- 80>&0&- 80>&0&- Hard 80>&0'& 80>&0'& 80>&0'& 80>&0'& Hard 80>&0'+ 80>&0'+ 80>&0'+ 80>&0'+ Hard (KZGF"6KOG".GXGNU" The fixed time levels let you control the computer's strength by limiting the time it has to think for each move. As the levels go up, the computer becomes stronger —...
  • Page 14 .GXGN &KHHKEWNV[ <07&0&) <07&0&) <07&0&) <07&0&) Average <07&0&+ <07&0&+ <07&0&+ <07&0&+ Average <07&0'& <07&0'& <07&0'& <07&0'& Average <07&0'+ <07&0'+ <07&0'+ <07&0'+ Average <07&0(& <07&0(& <07&0(& <07&0(& Average <07&0)& <07&0)& <07&0)& <07&0)& Average <07&0*+ <07&0*+ <07&0*+ <07&0*+ Average <07'0&& <07'0&& <07'0&& <07'0&&...
  • Page 15 .GXGN &KHHKEWNV[ <0>+0&& <0>+0&& <0>+0&& <0>+0&& Hard <0>_0d< <0>_0d< <0>_0d< <0>_0d< Hard 5WFFGP"&GCVJ".GXGN" Repeatedly press NEXT PIECE select the amount of time in minutes for the entire game. If you run out of time during a game, you lose <eh<j <eh<j <eh<j <eh<j...
  • Page 16 ± ± "016'" " When you play a tournament level, you receive an extra 10 seconds each move to compensate for the time it takes to enter the move. .GXGN &KHHKEWNV[ I0>ý0*+ I0>ý0*+ I0>ý0*+ I0>ý0*+ Hard I0>ý0,& I0>ý0,& I0>ý0,& I0>ý0,& Hard I0>ý0/&...
  • Page 17 .GXGN &KHHKEWNV[ *&ýJ0>'0&& *&ýJ0>'0&& *&ýJ0>'0&& *&ýJ0>'0&& Hard *&ýJ0>'0)& *&ýJ0>'0)& *&ýJ0>'0)& *&ýJ0>'0)& Hard )+ýJ0>'0)& )+ýJ0>'0)& )+ýJ0>'0)& )+ýJ0>'0)& Hard *+ýJ0>'0++ *+ýJ0>'0++ *+ýJ0>'0++ *+ýJ0>'0++ Hard *&ýJ0>(0&& *&ýJ0>(0&& *&ýJ0>(0&& *&ýJ0>(0&& Hard *+ýJ0>(0(+ *+ýJ0>(0(+ *+ýJ0>(0(+ *+ýJ0>(0(+ Hard 2N[".GXGN Repeatedly press NEXT PIECE select the depth of search (from 1 to 8 ply). The higher the search depth, the more time the computer has to calculate its moves.
  • Page 18 .GXGN C7j;ý) C7j;ý) C7j;ý) C7j;ý) C7j;ý* C7j;ý* C7j;ý* C7j;ý* C7j;ý+ C7j;ý+ C7j;ý+ C7j;ý+ C7j;ý, C7j;ý, C7j;ý, C7j;ý, C7j;ý- C7j;ý- C7j;ý- C7j;ý- C7j;ý. C7j;ý. C7j;ý. C7j;ý. %JCPIKPI"VJG".GXGN To change the currently selected level, press , repeatedly press SETUP-/LEVEL to advance or go back one level then LAST PIECE repeatedly press NEXT MOVE...
  • Page 19 2. Press OPTIONS/MOVE IdZ;< IdZ;< IdZ;< IdZ;< until NEXT MOVE 3. Repeatedly press LAST PIECE Ed Ed Ed Ed until disappears. 4. Press to return to the game. CLEAR/ON "# 00170%'/'065 You can set the computer so it does not announce the move it is going to make.
  • Page 20 #&8#0%'&"%*'55" (70%6+105 "5 "& %14' +52.#; The computer normally shows the sequence num- ber of the current move. Follow these steps to set the computer so it shows a score based on the computer’s evaluation of the current board position. CeZ;( CeZ;( CeZ;(...
  • Page 21 CeZ;( CeZ;( CeZ;( CeZ;( 1. Press SHIFT 2. Press OPTIONS/MOVE FB7Oh FB7Oh FB7Oh FB7Oh until NEXT MOVE 3. Select an option from the following table, repeatedly press LAST PIECE until the number in the table appears, then press CLEAR/ON Play against another person. Play against the computer.
  • Page 22 "+/2146#06" If you attempt to use the hint, setup, or undo options or press NEW GAME during a rated game, the computer asks you “Are You Sure?” and indicates which result (draw, win, or loss) would be scored if you confirmed your selection.
  • Page 23 "1 "$ 5+0) 2'0+0) The computer’s opening book memory contains over 3000 opening book moves and 32 major open- ing strategies so the computer can respond more rapidly during a game’s opening moves. You can in- fluence the computer’s play by selecting any of these options.
  • Page 24 0WODGT 1RGPKPI"$QQM"0COG Slav Defense Queen’s Gambit Accepted Nimzo-Indian Defense, Classical Variant Nimzo-Indian Defense, Rubinstein Variant Semi-Slav Defense Queen’s Indian Defense Queen’s Indian Defense, Petrosian Variant Bogolubow Indian Defense Catalan Gruenfeld Defense King’s Indian Defense Modern Benoni Defense Benko Gambit 4. Press to return to the game.
  • Page 25 In the teaching mode, the computer sets up the dis- play to simulate a real game where both the black and white kings and other pieces are in their start- ing positions. This lets you play a game using only the pieces you set up, making it easy to see only the strengths and weaknesses of the piece you se- lected without being distracted by other pieces.
  • Page 26 ± ± "016'" " • The computer sounds an error beep if it detects any illegal settings. • You cannot exit this mode unless there is a white king and a black king on the board. piece you want to change to. Press to confirm.
  • Page 27 6417$.'5*116+0) 2TQDNGO The display is dim or Press the RESET hole to blank, or the computer clear the display. does not work. Check the batteries. The computer does not Make sure the computer is make a move. not set to play itself. See “Using Teaching Modes”...

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Talking e-chess