Development Guide
3.
In your implementation of the touchEvent(TouchEvent message) method, invoke
TouchEvent.getEvent().
4.
Check if the value that TouchEvent.getEvent() returns is equal to TouchEvent.CLICK.
protected boolean touchEvent(TouchEvent message) {
switch(message.getEvent()) {
case TouchEvent.CLICK:
Dialog.alert("CLICK occurred");
return true;
}
return false;
}
Respond to a user touching the screen twice quickly
1.
Import the following classes:
• net.rim.device.api.ui.TouchEvent
• net.rim.device.api.ui.TouchGesture
• net.rim.device.api.ui.Field
• net.rim.device.api.ui.Manager
• net.rim.device.api.ui.Screen
2.
Create a class that extends the Manager class, the Screen class, the Field class, or one of the Field subclasses.
public class newButtonField extends ButtonField {
3.
In your implementation of the touchEvent(TouchEvent message) method, check for the occurrence of a
TouchGesture.TAP event and that TouchGesture.getTapCount returns 2.
protected boolean touchEvent(TouchEvent message) {
switch(message.getEvent()) {
case TouchEvent.GESTURE:
TouchGesture gesture = message.getGesture();
switch(message.getEvent()) {
case TouchGesture.TAP:
if(gesture.getTapCount() == 2) {
Dialog.alert("Double tap occurred");
return true;
}
}
}
return false;
}
Respond to a user touching and draging an item on the screen
1.
Import the following classes:
Touch screen events
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